Atlantica-db forums


http://www.atlantica-db.com fansites:    America USA Spain    Europe Deutschland France Россия    Asia Indonesia Thailand
It is currently 05/20/13 06:51

All times are UTC




Post new topic Reply to topic  [ 15 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/06/12 05:48 
Offline

Server: [USA]Delphi
Character: oORREOo (101)
Guild: AisinGioro (Hyperion)
Because of the Rin event I was able to get to enough books to be able to get my main and 3 other mercs to 100 with a few books to spare, so I've decided to plan ahead into the near future. I wanted to go with a build that has enough defensive capability to stall, but can still take down mercs on the opposing team. And this is what I came up with...
Image

In terms of defense, there's the Ody who gives Athena's Protection to all of my melee mercs, my defensive ranged combo, which consists of the Minstrel who purifies the middle column, the Vampire as a back-up healer, and the Inventor to keep stun pressure, and my Main who helps the ranged mercs survive with Princess' Order and the Healing Touch talent. The middle slot is my "wild card" that I'll use as an "anti-" to any niche build that I may come across. Also, before anyone asks, I've opted to not use a Druid because my goal is not to allow my enemy to HG. That way I have more opportunities to use Hell's Flame.

As far as offense goes, I wanted to try something that I very rarely see: Hell's Flame. So far I've only seen Sword(M) use Hell's Flame, and the damage was spectacular. However, I'm a bit concerned as to how it works with a Staff(M). I've read that Sword(M) have stronger Hell's Flame because Shamans can wear bracelets, albeit only by a few levels. I'm also a bit confused about how to set up the Hell's Flame. I know that I can use Weapon Rend and Dusk Elegy beforehand, but is sealing of mercs that can dispel it required too? If so, that may change my "wild card" space into a permanent merc space.

Ok everyone, there's the build. Now I just need to know if there's anything seriously wrong with this build. I'm not too concerned with issues dealing with the era because I have no intentions of going to Titan anytime soon. I just want a build that I can be comfortable using, but is also functional and successful. Also, if anyone could clarify my concerns about Hell's Flame itself, I would greatly appreciate that too.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/06/12 07:31 
Offline
User avatar

Location: Pangea - Indonesia - Medan
Character: SweetBlue (123)
Guild: BIG (1st)
Change your minstrell to Empress. You better get +HG and Silence rather than Salvation. Inventor is not enough for stun pressure. You can add Sheriff maybe. Exo is not so effective anymore. So better change him to Druid. Even you said you don't want to get a Druid because with him in your form most ppl will HG their front, that's a mistake. Hell Flame will less effective if Mid Row is HGed. Druid still needed because his role not only as Freezer, he also can make Stun Pressure to avoid Front row gets HGed.


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/06/12 12:46 
Offline
User avatar

Server: [USA]Argos
Character: DonPijak (148)
Guild: Uniquity (Shangrila)
i recomande change exo for valk, she is sword soo your ody will be more usefull, exo is realy bad merc, and on korean AO he's nerfed more then on Europe/American AO.

with princes order dont go more then 20lvl, get skill lvlup talent and after 140 increase buff efect talent. That work very good for me. Spared skill points use to get Brutal Will it is very helpfull on EndGame. FB is not enough for most mobbs in tbs so bether have BW on main and get two ranged merc to tbs, or in +3 merc, main+ora+sherif+sorcer (witch is not enough) if dont have get your vamp (not to heal, make her deamage dealer, she is good at it- spesly with seth/BW).

Staff main is not DMG dealer, she support all formaton, combo Hell Flame is very weak afler 130lvl, you have to remember that all combo dmg depend on lowest lvl skill, and im afraid on your main Hex of Darkness is max 50lvl. Sword main do that because they have only 3 skill to upgrade (chaos edge, shield bush/marauder edge and flame sword), they easly change flame sword for dark seed and with shaman (but after Nexon nerf sacrafice she is usles, D grade to easy to kill) some times when is oportunity they use it. If you'll wach some finals on YouTube you notice that shaman is all time guarding and for me it is waste of space in formation.

i tinhk i dont miss any thing :D

_________________
Image


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/06/12 15:06 
Offline

Server: [USA]Delphi
Character: oORREOo (101)
Guild: AisinGioro (Hyperion)
alfikri5 wrote:
Change your minstrell to Empress. You better get +HG and Silence rather than Salvation. Inventor is not enough for stun pressure. You can add Sheriff maybe. Exo is not so effective anymore. So better change him to Druid. Even you said you don't want to get a Druid because with him in your form most ppl will HG their front, that's a mistake. Hell Flame will less effective if Mid Row is HGed. Druid still needed because his role not only as Freezer, he also can make Stun Pressure to avoid Front row gets HGed.


wielos12 wrote:
i recomande change exo for valk, she is sword soo your ody will be more usefull, exo is realy bad merc, and on korean AO he's nerfed more then on Europe/American AO.

with princes order dont go more then 20lvl, get skill lvlup talent and after 140 increase buff efect talent. That work very good for me. Spared skill points use to get Brutal Will it is very helpfull on EndGame. FB is not enough for most mobbs in tbs so bether have BW on main and get two ranged merc to tbs, or in +3 merc, main+ora+sherif+sorcer (witch is not enough) if dont have get your vamp (not to heal, make her deamage dealer, she is good at it- spesly with seth/BW).

Staff main is not DMG dealer, she support all formaton, combo Hell Flame is very weak afler 130lvl, you have to remember that all combo dmg depend on lowest lvl skill, and im afraid on your main Hex of Darkness is max 50lvl. Sword main do that because they have only 3 skill to upgrade (chaos edge, shield bush/marauder edge and flame sword), they easly change flame sword for dark seed and with shaman (but after Nexon nerf sacrafice she is usles, D grade to easy to kill) some times when is oportunity they use it. If you'll wach some finals on YouTube you notice that shaman is all time guarding and for me it is waste of space in formation.

i tinhk i dont miss any thing :D


Thanks for the advice you two! Now I just need some suggestions for what merc to put in the middle.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/07/12 04:56 
Offline
User avatar

Server: [USA]Argos
Character: DonPijak (148)
Guild: Uniquity (Shangrila)
oracle

_________________
Image


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/07/12 05:59 
Offline
User avatar

Server: [USA]Delphi
Character: Haara (143)
Guild: FurryPandas
wielos12 wrote:
Staff main is not DMG dealer, she support all formaton, combo Hell Flame is very weak afler 130lvl, you have to remember that all combo dmg depend on lowest lvl skill, and im afraid on your main Hex of Darkness is max 50lvl. Sword main do that because they have only 3 skill to upgrade (chaos edge, shield bush/marauder edge and flame sword), they easly change flame sword for dark seed and with shaman (but after Nexon nerf sacrafice she is usles, D grade to easy to kill) some times when is oportunity they use it. If you'll wach some finals on YouTube you notice that shaman is all time guarding and for me it is waste of space in formation.


Staff Mains who go the Hell Flame route don't necessarily have to max Flame Blow, it's not their priority, therefore maxing Hex of Darkness is possible. Watch recent kAO vids, you will see there's a Staff Main who constantly get to semis or finals maxing only Hex and Blessing of Life.

_________________
Current formation

Image


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/07/12 19:09 
Offline

Server: [USA]Macedon
Character: Obamanaqua (120)
Guild: DragonsFury (Pacman)
Rin will help greatly with hell's flame actually. Use weapon rend, dusk elegy, hex of darkness, and dark seed then seal it off with curse of strings. Curse of strings doesn't disable and DoT magic already cast onn the enemy, plus Rin will allow you to effectively use Blessing of life 2 times in one turn when you don't have the ap. Also princess order is only okay-ish, beating sun helps alot :D. Plus if you have witch with your exo, you can destroy enemy MP so they can't use empress or other melee/range magic. I'm a staff main and I use it effectively in PvP :D. The exo will also heal and add AP to your staff users with speed cast and also once the MP is gone from empress, use mana seal to stop enemy monk, then there is no magical protection on enemy form :P Believe or not, seal staff is also pretty decent, it deals alot of DoT to staff user, so you cud potentially use weapon rend, hell's flame, seal staff, and then curse of strings to intensely hinder the abilities of the annoying staff users like elementalist on the enemy form, and b/c they can't be healed u cud also potentially attack the staff with inventor/sheriff 3 times on the same turn with Rin:P I also don't use brutal will very often, b/c I'm staff main, witch and mwindo are super fun in tbs, after the initial turn of meteor/flame blow/primal monsoon, all mobs are either dead, will die on their next turn from the fires made, or can be finished off with cata. Beating sun I'm sure helps alot with the bosses as well since they can't use magic, they can only either kill witch or mwindo, allowing you to use a turn to pot up for more healing. Aswell for your form, I would trade minst for mwindo, that way you can disable 2 enemy mercs magic on enemy front row with 2x beating sun. In PvP you will most likely not be using flame blow and just healing so vamp not super needed if you get rin, but druid will help with rin+inv/sheriff. Rin is also good for anti requiem should your monk die if you can empty out enemy mana pools, they can't pot up with sheriff attacking so much :P Valk could replace mwindo in PvP too, then use quickening or odins chain with the hells flame, weapon rend, seal staff or curse of strings combo. I've written a lot hehe I'll let someone else have a turn :P


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/08/12 02:50 
Offline

Server: [USA]Delphi
Character: oORREOo (101)
Guild: AisinGioro (Hyperion)
Obamanaqua wrote:
Rin will help greatly with hell's flame actually. Use weapon rend, dusk elegy, hex of darkness, and dark seed then seal it off with curse of strings. Curse of strings doesn't disable and DoT magic already cast onn the enemy, plus Rin will allow you to effectively use Blessing of life 2 times in one turn when you don't have the ap. Also princess order is only okay-ish, beating sun helps alot :D. Plus if you have witch with your exo, you can destroy enemy MP so they can't use empress or other melee/range magic. I'm a staff main and I use it effectively in PvP :D. The exo will also heal and add AP to your staff users with speed cast and also once the MP is gone from empress, use mana seal to stop enemy monk, then there is no magical protection on enemy form :P Believe or not, seal staff is also pretty decent, it deals alot of DoT to staff user, so you cud potentially use weapon rend, hell's flame, seal staff, and then curse of strings to intensely hinder the abilities of the annoying staff users like elementalist on the enemy form, and b/c they can't be healed u cud also potentially attack the staff with inventor/sheriff 3 times on the same turn with Rin:P I also don't use brutal will very often, b/c I'm staff main, witch and mwindo are super fun in tbs, after the initial turn of meteor/flame blow/primal monsoon, all mobs are either dead, will die on their next turn from the fires made, or can be finished off with cata. Beating sun I'm sure helps alot with the bosses as well since they can't use magic, they can only either kill witch or mwindo, allowing you to use a turn to pot up for more healing. Aswell for your form, I would trade minst for mwindo, that way you can disable 2 enemy mercs magic on enemy front row with 2x beating sun. In PvP you will most likely not be using flame blow and just healing so vamp not super needed if you get rin, but druid will help with rin+inv/sheriff. Rin is also good for anti requiem should your monk die if you can empty out enemy mana pools, they can't pot up with sheriff attacking so much :P Valk could replace mwindo in PvP too, then use quickening or odins chain with the hells flame, weapon rend, seal staff or curse of strings combo. I've written a lot hehe I'll let someone else have a turn :P


Yea, it was a lot, but it was all useful so it's ok :D That's also a great reason for me to get Rin before the event is done. And until I get her leveled I'll just keep using the Witch there. Question, what should her skills be by level 100? I'm thinking 60 Curse of Strings, and 40 Empowering Control since I won't be needing the sacrifice skill (Bloody Strings?) I might get it to 1 though just for CL and might, but not until I at least vial my Empowering Control to 60. If it needs to go that high that is.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/08/12 06:24 
Offline

Server: [USA]Delphi
Character: oORREOo (101)
Guild: AisinGioro (Hyperion)
halleylight wrote:
wielos12 wrote:
Staff main is not DMG dealer, she support all formaton, combo Hell Flame is very weak afler 130lvl, you have to remember that all combo dmg depend on lowest lvl skill, and im afraid on your main Hex of Darkness is max 50lvl. Sword main do that because they have only 3 skill to upgrade (chaos edge, shield bush/marauder edge and flame sword), they easly change flame sword for dark seed and with shaman (but after Nexon nerf sacrafice she is usles, D grade to easy to kill) some times when is oportunity they use it. If you'll wach some finals on YouTube you notice that shaman is all time guarding and for me it is waste of space in formation.


Staff Mains who go the Hell Flame route don't necessarily have to max Flame Blow, it's not their priority, therefore maxing Hex of Darkness is possible. Watch recent kAO vids, you will see there's a Staff Main who constantly get to semis or finals maxing only Hex and Blessing of Life.


I was going to address that too, but I figured it was kinda pointless since that statement was obviously wrong. Also, mind linking some of those videos? The PvP archives on the site doesn't have the Korean Titans.

_________________
Image


Top
 Profile  
 
 Post subject: Re: Staff(M) In Need of Constructive Criticism and Clarification
PostPosted: 07/08/12 11:15 
Offline
User avatar

Location: Poland
Server: [USA]Mycenae
Character: Mimee (133)
Guild: Polanie (Requiem)
I totally forgot about Rin's Curse of Strings.

Yes it's overkill together with Hellfire :). I mostly use mine for Empowering Casting.

_________________
Image


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 15 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group