If you want super easy skirmish battles use mercs with high
AoE damage such as punisher, beast trainer (I have 2

), sorceress (crazy friggin strong), witch (for meteor), oracle for heal, and either guan yu or elem for some extra damage. Due to the fact that you will have potentially 3-4 staff users, exo will be a very good choice as well. His speed cast skill heals about 4k hps to staff users in skirmish everyturn, and if you pair it will staff mains mana shield you have an extra tank ^_^. Aside from sorceress, witch, and staff m which all only need 1
AoE spell to kill a large amount of targets, your punisher/bt(s) will need to an
AoE spell on a group each, so you will need 2-3
AoE from punisher/bt. I would skip your initial turn and let the mobs come to you, it saves time, then you can
AoE the next turn and the turn after that. also for most battles if you have sorceress, your witch wont always need to use meteor, so she can use mana recharge/drain to get mana back to your form, this way you dont have to heal after every battle. Now you can either do skirmish in adlivun where your mercs will each get about 100k-200k per battle, or you can do regular battles and power level your main to 109 in either adlivun or silent detroit. I would recommend this more since your main will get 350-600k xps per battle, the battles go by faster, and at 109 you can do detroit skirmish which gives 2-3 times more xps than adlivun. While you''re at detroit skirmish you can farm opals and gold ingot to make titanium ingot (it might be called ''refined titanium ingot'') with your tool craft skill. Each one will sell for 2-3m and you can easily make 50-200 a day, depending on how many
AoE skills you have. Also if you're doing skirmish give your melee mercs the shimmering necklaces, 1
Vit ring and 1 intel ring. the reason for this is b/c it will raise their magic defense + damage, they can already tank detroit skirmish in +0 divine gears and they wont really be attacking so dont raise there basic attack damage since you wont be using physical attacks. For an example of what i mean, take off all gear from your main except for charms, then go to my info - skills - magic and look at your flameblow/ scud damage. Close the window, put all gear back on and look again. you will see a huge increase in damage as your intel increases, and the same is true for all of your mercs. The + to skills you get from bracelets/charms/swords, you wont see the increase in dmg until you battle

. I hope this helps
