- Controls
- Mercenary
- Battle
- Group Dungeons
- PvP
- Competition
- Arena
- Party System
- Community
- Points
- Town
- Quests
- Treasure Maps
- Fishing
- Items
- Enchanting
- Enhance
- Power Enhance
- Quiz
- Titles
- Atlantica Diary
- Birthday
- Medici's Boxes
Game Help
Controls
Basic Controls
[Basic Controls]
W Run
S Move Backward
A Turn Left
D Turn Right
Q Strafe Left
E Strafe Right
Left-click on Mouse Move, Select
Right-click on Mouse Cancel, Tooltip
Left+Right click on Mouse Run
Drag Left-click on Mouse Rotate Camera
Drag Right-click on Mouse Turn Direction
Shift + Drag items Divide Items
Num Lock Auto-Run
I Inventory
X Sit
Z Auto-Craft
Battle Controls
[Battle Controls]
F1 ~ F5 Use Quick Slot item
1 ~ 9 Select Mercenary
Ctrl + 1 ~ 9 Set up character shortcut key
Tab Select Next Mercenary
A Attack
S Search
D Move
F Wait
G Guard
Q, W, E, R, T Use Magic Skill
Arrow, drag mouse wheel Move Camera
Z Toggle Camera Effects
` End Turn
Ctrl Toggle Health Display
X Search All
Shift + 1 ~ 4 Shortcut key for Merc. Room.
Shortcut Keys
[Shortcut Keys]
Space Bar, I Inventory
Enter Enter Chat
Esc Game Menu
M World Map
H Help
G Guild Ads
V Fishing
Alt + C Mailbox
Alt + D Diary
Alt + E Expression
Alt + F Formation
Alt + L Quest Log
Alt + R Auto-Move
Alt + N Character Window
Alt + K Skills Window
Alt + P Personal Store
Alt + J Item Information
Alt + V Forum
Alt + Z Mercenary Room
Ctrl + C or C See item or monster information in info book.
(If you put your mouse on an item or a monster and press Ctrl + C or C key, the info book will open with info on that item/monster. However, you must have Monster Info on the monster already.)
Chat Commands
[Chat Commands]
/T
/S
/G
/N
/P
/Y
/W
/C
Mercenary
Grade
[Mercenary Grade]
[Grade D Mercenary]
Swordsman, Spearman, Viking, Archer, Gunner, Artilleryman, Shaman, and Monk.
[Grade C Mercenary]
Exorcist, Lady Knight, Witch, Princess, Oracle, Beast Trainer, Inventor, Janissary, Prophet, Cannoneer, Hwarang, Minstrel, and Punisher.
[Grade B Mercenary]
Pirate, Elementalist, Spartan and Empress
[Grade A Mercenary]
Druid
Type
[Mercenary Type]
[Melee Mercenary]
These mercanaries attack the enemy with melee strikes. They are generally physically strong, and have high vitality and defense. Their action power varies with each class of mercenary but on average melee mercanaries generate less action points than other types of mercanaries.
Swordsmen, spearmen, vikings, beast trainers, exorcists, lady knights, northern vikings, spartans, pirates, punishers and druids are all considered melee mercenaries.
[Long Range Mercenary]
These are mercenaries that attack the enemy at long range. Their physical strength is generally weak, but their action power is high.
Archers, gunners, prophets, inventors, janissaries, dark archers, hwarangs and empresses are considered long range mercenaries.
[Magic Mercenary]
These are mercenaries who specialize in wielding powerful magic. They are physically weaker than other mercenaries but on average they generate more action points.
Shamans, monks, witches, princesses, oracles, and elementalists belong to this category of mercenary.
[Bombing Mercenary]
Mercenaries that do a wide range of damage using cannons are called bombing mercenaries. They are less precise than long range mercenaries but can damage a much larger group of targets.
Artillerymen and cannoneers are both bombing mercenaries.
Hiring
[Hiring Mercenaries]
[Tutorial Quest]
You can gain basic mercenaries through the tutorial quests. You get to choose 3 mercenaries for your party from a selection of 4 (swordsman, spearman, gunner, and archer) for free during the tutorial.
[Merchant NPCs]
You can get additional mercenaries after level 10 from Jang Gil San, Ou Yang Feng, Shuichi or Im Guk-jung.
They will let you hire mercenaries like swordmen, spearmen, gunners, archers and shamans for gold.
[Wandering Mercenaries]
You can recruit all D Grade mercenaries by finding them wandering throughout the world. They can be walking down the road or in towns. You have to greet them and give them gifts to convince them to join you.
When your party is full and you convince a wandering mercenary to join you, they will instead give you a Mercenary Box.
[Mercenary Quests]
You can then get advanced classes of mercenaries like monks, beast trainers and witches by completing mercenary recruitment quests.
Merc. Name Quest NPC Start Lv.
Monk Huike 19
Beast Trainer Beast Trainer Nari 44
Witch Vivian 51
Exorcist Iris 57
Princess Eva 63
Prophet Hecuba 70
Oracle Nefertiti 76
Inventor Francesco 84
Cannoneer Kaguyahime 87
Lady Knight Janet 95
Janissary Al Feren 96
Minstrel Susan 100
Spartan Ancient Spartan Hero 100
Pirate Mary Read 100
Elementalist Wise Orenda 100
Empress Sumi 100
Druid Raging Wind 100
Punisher Christine 102
Hwarang Kim Yoo Shin 112
Firing
[Firing Mercenaries]
After clicking the magnifying glass button in your inventory window, click the [Fire] button. This is how you can fire a mercenary.
When you fire your mercenary, you have to pay a certain amount of severance, and once you fire them, you can't undo it. Be careful.
Advancement
[Character Advancement]
[Gaining Levels]
After getting a certain amount of experience, you will automatically advance to the next level.
You get one [Skill Point] and one [Bonus Point] when you move up a level.
Skill points are used to increase any of your magic skills by one level. You use skill points by using the appropriate book to learn the magic skill.
A bonus point is used to randomly increase one stat. To spend a bonus point you must use a Growth Vial. One bonus point will be subtracted and one of the stats of the character who uses it will randomly increase by 5.
Growth Vials are divided into levels [I], [II], [III], [IV] and [V].
The level of the Growth Vial which you can use depends on how many Bonus Points you have already used on that character.
Skill Books are divided into levels [I], [II], [III] and [IV].
Each can increase skills up to level 20, 40, 60, and 70.
* In order to raise your skill to lv. 61 and higher, you must upgrade your character level to [Hero II].
[Upgrade]
When you reach a certain level, you can upgrade.
The first upgrade is possible at level 20 and the second is possible at level 50.
The third upgrade is the hero upgrade and it is possible at level 80.
The fourth, and the fifth upgrade is available at level 100 and 120.
Crystals are needed at the first and second upgrades and jewels are needed at the third upgrade.
Ashen Crystals and Ashen Jewels are needed for upgrading a swordsman, a spearman, an archer, a gunner, a viking, a monk or a shaman.
Your main character upgrades automatically at the appropriate levels, without requiring the need for jewels or crystals.
To upgrade an advanced mercenary, you need different types of crystals and jewels: Giant / Phoenix / Redemption / Dragon / Multi-Hued Soul.
Magic
[Mercenary's Magic Skill]
All mercenaries come with 1 basic magic skill when hired. Depending on the mercenary type, they can learn up to 5 magic skills.
[Using Magic Skills]
* You can use the first basic skill by right-clicking on an enemy in battle.
* You can also use the shortcut keys (Q, W, E, R, T), or by clicking the magic skill's icons located at the bottom right hand corner of the screen, to cast a magic.
[Types of Magic Skills]
* Passive - Automatically activated when the condition is met.
(Skills such as Toxic Sword, Concentrate and Mana Shield are Passive Magic.)
* Active - A player must manually cast this magic.
(This includes all magic skills other than Passive Magic.)
[Effects of Magic Skills]
* Duration - Number of turns that magic affects the target after activation
* Cool Down - Number of turns before you may cast the magic
(You can "accumulate" up to 4 turns, which your magic's cool down will consume when you cast it.)
* Action Power Cost - Action Power consumed when casting a selected magic skill
* Magic Cost - Magic Points consumed when casting a selected magic
(You cannot cast a spell if you don't have sufficient magic points.)
* Range - Area which selected magic can affect
* Increase your level up to [??] using Charms - Maximum magic level with equipment
* Effect - Explains the effect of selected magic
Independence
Mercenary Independence
When a mercenary reaches level 100, he or she can be independent. You can do it through Fugger, who is northeast of Lisbon.
In order to be independent, the mercenary cannot have any equipment or items.
The mercenary must be younger than 50 years of age.
One user can make a maximum of 10 independent mercenaries.
Unfortunately, once they become independent, you cannot hire them again.
[Friendship with Independent Mercenary]
Independent Mercenaries will send you mail every month. (1 per day in real time) This might be a request or just a thank you letter.
If you fulfill one request, your friendship will increase by 1. However, friendship cannot exceed 100
An important thing to remember is that if you ignore the request, you will lose 2 points for friendship.
However, the friendship level will never decrease below 1.
[Independent Mercenary's Retirement]
Independent mercenaries will age just like the other characters in the game.
If the independent mercenary gets older than 60, he or she will retire and be released.
Once they are released, you won't be able to rehire them or receive mail from them. It will be more beneficial for you to hire younger mercenaries.
[Releasing Independent Mercenary]
You can choose to release independent mercenaries.
You should release a mercenary after carefully analyzing each mercenary's information from NPC Fugger who's in charge of giving independence to mercenaries.
Carefully review your decision because once you release them, you will no longer receive correspondence or items from them.
Rewards
Rewards
[Rewards from Indepent Mercenary]
Independent Mercenary will send rewards every 6 months in game time (6 days in real time).
Among these rewards, you can find important materials, expensive items or rare material items to acquire B-level mercenary.
It's also important to keep certain Friendship since you cannot get material items to acquire B-level mercenary unless your Friendship reaches 100.
Just like that, the kinds of rewards sent from mercenary differs depended on mercenary's current Friendship or its Might.
So, the higher the independent mercenary's Might (Might without any tools), or the higher the Friendship, you will receive the larger quantity of items as rewards.
Battle
Atlantica Battle
[Battle of Atlantica]
When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.
Attack gives general damage to the enemy.
Search gets you items by searching the dead. Sometims you can't get any treasure, though.
Guard blocks against the enemy's attack and decreses damage by a certain amount.
Move changes a mercenary's position in the battle array.
Wait keeps your current status. Acting power isn't wasted.
Magic uses the available magic that the current character can do. You can learn one magic spell per upgrade. The highest magic level is 60.
Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player gets one turn, the next player gets two turns, then the first player gets three turns. A maximum of 5 merecanries can operate in each turn.
Mercenary Formation
[Moving Mercenaries]
When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.
1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.
2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.
Action Power
[About Action Power]
Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.
In battle, action power is consumed with each action taken.
1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).
A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.
When your action power is negative, you must recover 100 action power in order to move again.
Magic
[Magic]
Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.
Stats
[Stats]
Strength
* Increases Attack Power (Melee only)
* Increases Defense
Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate
Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects
Vitality
* Increases Health
Group Dungeons
Guild Dungeon
[Guild Dungeon]
Only guild members can join a guild dungeon that has been opened with a key.
A guild can do any given guild dungeon once a day, and to see how long until your guild can join again check in the guild office.
[Guild Dungeon Registration]
You have to purchase a particular key to enter a guild dungeon. Guild Points can be exchanged for keys, and some keys will be given to the king of the nation that controls certain towns.
[Obtaining a Key]
* The Ruined Shrine of Snakes : Snake Scale Key (200 points) Time Limit: 20 hours
* Marksburg Castle : Key of Lunacy (500 points) Time Limit: 20 hours
* Mausoleum of Qin Shi Huangdi : Immortal King's Key (1000 points) Time Limit: 20 hours
* Valley of Oblivion : Cube of Amnesia (1500 points) Time Limit: 40 hours
[Rewards for Kings]
* Golden Dragon's Cave : Broken Stalactite Key Time Limit: 20 hours (Control Chongqing)
[Guild Dungeon Conquest]
You can clear the dungeon by defeating all the monsters in the dungeon within Time Limit: 2 hrs..
The Guild Dungeon starts on the first floor. You can advance to the next stage when you kill all the monsters in the previous stage.
Completed when you kill all monsters in the guild dungeon.
Rules of Mausoleum of Qin Shi Huangdi
1. The monster generator will produce monsters regularly. Monsters will form groups and attack.
2. Guard Tower's attack power will vary depending on the number of monsters around.
3. Monster Generator's attack power will vary depending on the number of Guard Towers around.
4. Final Boss Monster's attack power will vary depending on the number of monsters around.
5. In the dungeon, there is a level where there are no monster generators. If you clear this area, you can obtain a book of helpful magic.
Rules of Valley of Oblivion
1. Cube Shard is needed to enter Eternal Ravine.
2. You can get Cube Shard from monsters in the Room of Cubes.
Guild Dungeon Rewards
[Guild Dungeon Rewards]
* Ruined Shrine of Snakes
Rewards : Given when each floor is cleared. Will be delivered to guild leader's mailbox.
* Stigmatized Snake Jars: 5
Final Rewards : Given when the guild dungeon is cleared. Will be delivered to guild leader's mailbox.
*Guild Points: 800 pts. + Stigmatized Snake Jar: 15 + Nation Exp. Points: 20 pts.
* Marksburg Castle
Final Rewards : Given when the guild dungeon is cleared. Will be delivered to guild leader's mailbox.
*Guild Points: 1,200 pts. + Crazy Lord's Seal: 10 + Nation Exp. Points: 20 pts
* Mausoleum of Qin Shi Huangdi
Rewards : Given when each floor is cleared. Will be delivered to guild leader's mailbox.
* Immortal King's Treasure Box: 15
Final Rewards : Given when the guild dungeon is cleared. Will be delivered to guild leader's mailbox.
* Guild Points: 2,600 pts. + Immortal King's Treasure Box: 30 + Nation Exp. Points: 20 pts
* Golden Dragon's Cave
Rewards : Given when each floor is cleared. Will be delivered to guild leader's mailbox.
* Sealed Dragon's Emblem Box: 5
Final Rewards : Given when the guild dungeon is cleared. Will be delivered to guild leader's mailbox.
* Guild Points: 1,500 pts. + Sealed Dragon's Emblem Box: 15 + Nation Exp. Points: 20 pts
* Valley of Oblivion
Rewards : Given when each floor is cleared. Will be delivered to guild leader's mailbox.
* Evil Protector's Box : 10
Final Rewards : Given when the guild dungeon is cleared. Will be delivered to guild leader's mailbox.
* Guild Points: 2,800 pts. + Evil Protector's Box : 20 + Nation Exp. Points: 20 pts
Nation Dungeons
[Nation Dungeons]
All the citizens of the nation can enter these dungeons, and the dungeons can only be attempted once a day.
Visit NPC Caesar in Rome to see your nation's time restriction.
[Nation Dungeons Reservation]
1. You must open a dungeon by using the appropriate key item.
2. You can purchase keys from NPC Pointry, located in the bazaar in Rome.
* Tower of Babel: Chaos Key (5000 Guild Pts.) 2 hours limit. Limit 1 use per 20 hours
* Ghost Ship of Caribbean: Ghost Commander's Key(3000 Guild Pts.) 7-char. dungeon, 2 hour limit. Limit 1 use per 20 hours
[Special Nation Dungeon]
* Alcatraz Prison: Alcatraz Key 7-char. dungeon, 1 hour 30 min. limit. Limit 1 use per 40 hours (Control Vancouver)
[Nation Dungeon Conquest]
1. Time Limit: 1.5 hours ~ 2 hours
2. In order to proceed to the next area of the map, you must kill all the monsters and monster generators in time.
3. Dungeon Rules
1. The monster generator will produce monsters regularly. Monsters will form groups and attack.
2. Guard Tower's attack power will vary depending on the number of monsters around.
3. Monster Generators' attack power will vary depending on the number of Guard Towers around.
4. Final Boss Monster's attack power will vary depending on the number of monsters around.
5. In the dungeon, there is a level where there are no monster generators. If you clear this area, you can obtain a book of helpful magic.
Nation Dungeon Rewards
[Nation Dungeon Rewards]
*Babel Tower
① Rewards : Given when each floor is cleared. Will be delivered to King's Mailbox.
* Nimrod Treasure Box : 120
② Final Rewards : Given when the nation dungeon is cleared. Will be delivered to King's Mailbox.
* Bonus Guild Points: 1,700 pts + Nimrod Treasure Box : 360 + Nation Exp. Points: 600 pts.
* Ghost Ship of the Caribbean (7 char. dungeon - only 6 mercenaries and 1 main character can enter.)
- Rewards : Given when each floor is cleared. Will be delivered to King's Mailbox.
* Pirate's Treasure Box: 50
- Final Rewards : Given when the nation dungeon is cleared. Will be delivered to King's Mailbox.
* Bonus Guild Points: 1,200 pts. + Pirate's Treasure Box: 100 + Nation Exp. Points: 500 pts.
* Alcatraz Prison (7 char. dungeon - only 6 mercenaries and 1 main character can enter.)
- Rewards : Given when each floor is cleared. Will be delivered to King's Mailbox.
* Prison Officer's Safe : 60
- Final Rewards : Given when the nation dungeon is cleared. Will be delivered to King's Mailbox.
* Bonus Guild Points: 2,200 pts. + Prison Officer's Safe : 150 + Nation Exp. Points: 700 pts.
Ind. Dungeon
[Ind. Dungeon]
You need to use a key to reserve the dungeon. You can enter this instanced dungeon alone or with your party.
You can use this dungeon once per day. You can look up the time limit info from My Info -> Character Info -> Ind. Dungeon.
[Ind. Dungeon Reservation]
In order to reserve an Ind. Dungeon, you must use the right key item to enter that dungeon.
The key can be traded for battle points from Pointry.
[Obtaining a Key]
* Forbidden Abyss: Sea King's Scale (100 pts.) Limit 1 every 20 hours
* Arachne's Nest: Arachne's Web (120 pts.) Limit 1 every 20 hours
* Hypogeum of Death: Three Headed Dragon Tag (140 pts.) Limit 1 every 20 hours
* Tower of Darkness Hall: Sealed Black Key (160 pts.) Limit 1 every 40 hours
* Tower of Darkness Library: Dark Library Key (dropped by boss) Limit 1 every 40 hours
* Melancholy Velvet Room: Velvet Key (dropped by boss) Limit 1 every 40 hours
* Lerna's Labyrinth : Hydra's Claw (Treasure Map) Limit 1 every 40 hours
* Palace of Night : Infatuation Jewel (NPC Mercurius) Limit 1 every 40 hours
[Ind. Dungeon Conquest]
You can clear the dungeon by defeating all the monsters in the dungeon within Time Limit: 1 hr..
* Ind. Dungeons are 6 character dungeons (including the main character).
* Ind. Dungeons's maximum capacity is 3 players.
* If you don't enter the dungeon within 5 min., you will be automatically withdrawn from the battle.
Ind. Dungeon Rewards
[Ind. Dungeon Rewards]
Nonparticipating players and players waiting outside of the dungeon will not receive the final rewards.
* Forbidden Abyss
- Final Rewards : The final reward will be delivered to each player's mailbox.
* Orb of Forbidden Abyss x 1
* Arachne's Nest
- Final Rewards : The final reward will be delivered to each player's mailbox.
* Arachne's Egg x 1
* Hypogeum of Death
- Final Rewards : The final reward will be delivered to each player's mailbox.
* Death Jar x 1
* Tower of Darkness Hall
- Final Rewards : The final reward will be delivered to each player's mailbox.
* Nosferatu's Equipment Box x 1
* Tower of Darkness Library
- Final Rewards : The final reward will be delivered to each player's mailbox.
* Nosferatu's Equipment Box x 1
* Melancholy Velvet Room
- Final Rewards : The final reward will be delivered to each player's mailbox.
* Nosferatu's Equipment Box x 2
* Lerna Labyrinth
- Final Rewards : The final reward will be delivered to each player's mailbox.
* Hercules' Loot x 1
* Palace of Night
- Final Rewards : The final reward will be delivered to each player's mailbox.
* Crystal of Temptation x 1
Squad Dungeon
[Squad Dungeon]
Squad Dungeons are instance dugeon that you may challenge as a Squad. A commander has to use the right key item to open a Squad Dungeon. Each dungeon has its own time restrictions, and you can view your time limit in My Info > Character > Dungeon Info.
[Squad Dungeon Registration]
In order to reserve a Squad Dungeon, a commander must use the right key item to enter that dungeon.
The key can be only used by a commander of a squad.
[Obtaining a Key]
* Coyote's Valley: Ivory Horn">Chief's Ivory Horn (NPC Mercurius) Limit 1 every 40 hours.
9-member dungeon
* Haunted Tatami Room: Old Kendama (NPC Mercurius) Limit 1 every 40 hours.
15-member dungeon
[Squad Dungeon Conquest]
Squad Dungeons give rewards based on the number of monsters hunted within the time limit.
The goal is to gather skillful players to form a Squad and hunt as many monsters as possible within the time given.
* Squad Dungeons are 6-char. dungeons including the main character.
* Maximum capacities of dungeons vary. Please check the dungeon's info before forming a Squad.
* If there are no characters in the dungeon within 10 min., it will be considered a surrender.
* There is an NPC ally in each dungeon and if this NPC dies, the mission is failed.
Squad Dungeon Rewards
[Squad Dungeon Rewards]
* Final rewards will be delivered to the commander's mailbox. Additional rewards will be given depending on the results.
* Coyote's Valley
- Final Rewards: Given when the squad dungeon is cleared. Will be delivered to squad commander's mailbox.
Additional rewards based on the number of monster hunted.
* Monster Number (Each Individual Monster)
700 +: Giant Bear Tribal Reward x 9
1000 +: Giant Bear Tribal Reward x 12
1400 +: Giant Bear Tribal Reward x 18
2000 +: Giant Bear Tribal Reward x 27
PvP
War
[War]
War is a huge battle between hostile nations.
[Declare War]
1. Time to Declare War: Monday 0:00 ~ 24:00 PST(You cannot cancel once you declare war.)
2. If you declare war, the two nations become enemies.
A. You can PK enemies on Thursday 0:00 ~ Saturday 21:00.
(Only available for main character levels above 30)
B. After Saturday 23:59, the two nations will not be enemies anymore.
3. One nation can declare war against only one nation, but can receive multiple declarations of war.
4. Once a nation receives a declaration of war, the nation cannot be dissolved or expel a guild from the nation.
[Paying Tribute]
You can pay tribute to your enemy in order to cancel the declaration of war.
1. You can go to Caesar NPC at Rome -> [Relations] -> Choose nations from [Nations that declared war on us] list to bring a tribute.
2. Tribute Amount = Lv. of the nation that is paying tribute * 10 million Gold
3. Tribute Time: Tuesday 0:00 ~ Wednesday 23:59. When paying tribute, it will go to the Lead Guild's fund that declared the war.
4. If you fail to deliver tribute, there will be a declaration of war and the two nations will become enemies.
[Rules of War]
1. War
1) Begins: Saturday 22:00 PST (for 2 hrs)
2) Condition: More than one hostile nation online when War begins
2. War Ranks
All war participants get one of the following ranks during War.
General When War begins, 3 General NPCs appear in the nation's capital.
Commander King (Guild leader of leading guild)
Adjutant All guild leaders of participating nations (except Commander)
Private All participants except guild leader
War Rules
[War Penalties]
1) Conditions of Defeat
* Death of your generals.
* When your leadership vanishes for 5 min.
(One of the adjutants will be appointed as the commander when a current commander is offline.)
2) Loss Penalty
* Lose control of the capital.
* Dismantle 50% of your buildings in town.
* Lose 100,000 residents in town.
(But always keep at least 100,000 residents.)
[War Victory and Rewards]
1) Victory Conditions : Death of the opponent's generals
2) Rewards
* Move 100,000 residents from the opponent's town to your capital.
* Gain 3,000 nation experience points
* Gain gold equal to 100 times the increase in capital population.
* Tie if each nation has generals still alive when the war time ends.
PvP
[Compete]
This is an agreed fight between two users. You can challenge players by right clicking their character and selecting [Compete].
If you lose, the death peanlty will not be affective.
PK
[PK]
PK is a battle against enemy players.
* Only available for players Lv. 30 and above.
* PK cannot be used in a town or Colosseum.
1. King's Judgment
* Only a king or a guild leader who controls a town can use King's Judgment, and you must be at least lv. 100.
* Only a nation with nation lv. 5 and above can use King's Judgment.
* It requires 125% Will.
* King's Judgment can be used only 10 times a day and resets at 6:00am PST every day.
2. War
* War is a huge battle between hostile nations.
* If you declare war (Monday 0:00 ~ 23:59 PST) through Caesar in Rome, the two nations will become enemies.
* Enemy battleants can PK each other from Thursday 0:00 ~ Saturday 21:00 PST.
3. Black List
This is a system which allows you to take revenge on a character who tried to PK you.
* If your character is killed by an enemy using PK or King's Judgment, up to 20 enemy character names will be registered in your Black List. (You cannot register them manually.)
* The registered character names can be viewed from [Menu] - [Community] - [Black List].
* You can check their online status, location, and auto-move to enemies on your black list.
* PK will be available, since the black listed player is considered your enemy.
However, you cannot register them manually, and if you have more than 20 names on the list, the list of names will be deleted in order from oldest to newest.
Challenge
[Challenge]
The Challenge system allows player to participate in PvP anytime they want.
[Registering a Challenge]
* Players must be at least Lv 20 in order to register a challenge.
* Options for Challenge Registration
1. Challenge Title : Less than 20 letters
2. Type : 7-characters or 9-characters
3. Opponent's Div. : Div. 18 ~ Div. 1
4. Opponent's Lv : Lv 20 ~ Lv 120
5. Min. Betting Amt : 0 gold
6. Max. Betting Amt
1) Lv 20 ~ Lv 29 : 100,000 gold
2) Lv 30 ~ Lv 59 : 300,000 gold
3) Lv 60 ~ Lv 89 : 1,000,000 gold
4) Lv 90 ~ : 5,000,000 gold
* A challenge message will be sent to random users. (Up to 5 times)
- If a challenge has been accepted, Fame/Battle points and rewards will be given according to the player's division.
(In addition, you will get 2 stamina points when you win and 1 stamina point when you lose.)
* Registered challenges will automatically be removed after 15 minutes if it is not accepted.
* While you are registered for a challenge, you cannot party with anyone or accept any challenges.
[Accepting a Challenge]
1. Must meet opponent's Div. and Lv. requirements in order to accept.
2. Must possess more money than the specified betting amount in order to accept.
[Challenge Battle]
* The battle will begin 30 seconds after you accept the challenge. (current location)
* If you win: You will receive the betting amount via mail.
* If you lose: You will lose the betting amount from your possessed money.
Competition
League
[League]
League is a competition between players of similar levels and divisons.
There are two types of leagues, Free League and Colosseum League.
[League Details]
1. Free League Schedule:
12:00AM, 6:00AM, 9:00AM, 12:00PM, 3:00PM, and 9:00PM : Total 6 times per day. (Each league will last for 65 minutes.)
2. Colosseum League Schedule:
3:00AM, 11:00AM, and 6:00PM : Total 3 times per day. (Each league will last for 55 minutes.)
3. Free League Divisions : Tier 0, Division 1 ~ Division 18 (Total 18 Divisions & 1 Tier)
[Mercenary Auto-Battle Mode]
1. This Auto-Battle Mode can only be used during Free League.
All mercenaries except the main character will battle automatically.
However, the main character must be controlled manually during her/his turn in order for the mercenaries to auto-battle.
2. You can enable Mercenary Auto-Battle Mode from the Free League Interface Window.
[Division]
[Level] [Division]
Lv20~29 Div. 15~18
Lv30~39 Div. 13~16
Lv40~49 Div. 12~14
Lv50~59 Div. 11~12
Lv60~69 Div. 10~11
Lv70~79 Div. 9~10
Lv80~89 Div. 8~9
Lv90~94 Div. 7~8
Lv95~99 Div. 6~8
Lv100 Div. 6~7
Lv101~109 Div. 4~7
Lv110 Div. 4~6
Lv111~119 Tier 0~Div. 6
Lv120~129 Tier 0~Div. 5
Lv130 Tier 0~Div. 4
League Rules
[Free League Rules]
1) You can enter the league anytime that it is open.
(If you withdraw, you cannot re-enter the league for 10 minutes.)
2) Rewards will be given based on player's division.
(However, the rewards will be reduced when using Merc. Auto-Battle.)
3) If you go over the time limit, free league will end when the last battle that you are in ends.
4) You cannot enter free league 15 minutes before the league ends. (For Colosseum League: 10 min.)
5) Matching will end 8 minutes prior to the free league's end. (For Colosseum League: 5 min.)
6) Matching will occur every 11 minutes during Free League.
7) Matching will occur every 8 minutes during Colosseum League.
8) You will have a maximum of 6 matches in league and if you complete 6 battles, you cannot participate in the league regardless of time left.
(You can battle 6 times in each time period.)
[Free League Battle]
1) Time limit for each battle is a maximum of 10 minutes.
2) There will be a penalty which reduces HP every turn when you reach your 13th turn.
3) You win if you kill the opponent's main character within the time limit.
4) In the case of a tie, it will be counted a loss for both sides.
5) If there's no matching opponent, you will play against a Doppelganger NPC.
- The Doppelganger NPC has identical skill mix of your available matching opponents.
- The battle with Doppelganger NPC won't affect your total competition score. (Only applied to division changes)
[Colosseum League]
1) Time limit for each battle is a maximum of 7 minutes.
2) You win if you kill the opponent's main character within the time limit.
3) In the case of a tie, it will be counted a loss for both sides.
4) If there's no matching opponent, you will play against a Doppelganger NPC.
- The Doppelganger NPC has identical skill mix of your available matching opponents.
- The battle with Doppelganger NPC won't affect your total competition score. (Only applied to division changes)
* Proximo's Supply Box will be delivered to your mailbox for every 10th battle you participate in.
[Others]
* However, the effect will be lower than PvE.
* Equipment will have a very small impact.
* Your division will drop if you don't participate in the Competition for a long period of time.
=> Div.1~18 : Div will drop if you don't participate more than 7 days
* Tier 0 : Div will drop if you don't participate in Grand Championship or in any league for 7 days.
However, you won't drop below the lowest division for your level.
League Divisions
[League Divisions]
When you join League for the first time, you will be placed in a division based on your level.
Div. 4 : Lv 130
Div. 5 : Lv 120 (Lv. 120 and higher ~ Lower than Lv. 130)
Div. 6 : Lv 110 (Lv. 110 and higher ~ Lower than Lv. 120)
Div. 7 : Lv 100 (Lv.100 and higher ~ Lower than Lv.110)
Div. 8 : Lv 90 (Lv.90 and higher ~ Lower than Lv.100)
Div. 9 : Lv 80 (Lv.80 and higher ~ Lower than Lv.90)
Div. 10 : Lv 70 (Lv.70 and higher ~ Lower than Lv.80)
Div. 11 : Lv 60 (Lv.60 and higher ~ Lower than Lv.70)
Div. 12 : Lv 50 (Lv.50 and higher ~ Lower than Lv.60)
Div. 14 : Lv 40 (Lv.40 and higher ~ Lower than Lv.50)
Div. 16 : Lv 30 (Lv.30 and higher ~ Lower than Lv.40)
Div. 18 : Lv 20 (Lv.20 and higher ~ Lower than Lv.30)
[Free League Moving Up/Down the Division]
If you win or lose a certain number of matches consecutively, depending on your division, you will either advance or fall back divisions.
(If you alternate between winning and losing, your division won't change.)
Div Level Limit Up Down Matching Target
18 Lv 20-29 2 - Div. 17 ~ 18
17 Lv 20-29 2 2 Div. 16 ~ 18
16 Lv 20-39 2 2 Div. 15 ~ 17
15 Lv 20-39 2 2 Div. 14 ~ 16
14 Lv 30-49 2 2 Div. 13 ~ 15
13 Lv 30-49 2 2 Div. 12 ~ 14
12 Lv 40-59 2 2 Div. 11 ~13
11 Lv 50-69 2 2 Div. 10 ~12
10 Lv 60-79 2 2 Div. 9 ~11
9 Lv 70-89 2 2 Div. 8 ~10
8 Lv 80-99 2 2 Div. 7 ~ 9
7 Lv 90-109 3 3 Div. 6 ~ 8
6 Lv 95-119 3 3 Div. 5 ~ 7
5 Lv 100-129 3 3 Div. 4 ~ 6
4 Lv 100-130 3 3 Div. 3 ~ 5
3 Lv 100-130 3 3 Div. 2 ~ 4
2 Lv 100-130 3 3 Div. 1 ~ 3
1 Lv 100-130 - 3 Tier 0 ~ Div. 2
T0 Lv 100-130 - 10 Tier 0 ~ Div. 1
* In order to reach Tier 0, you must win 4 rounds in the Grand Championship when you're division 1.
* Your level must match the level limit of your division. You cannot fall below or rise above a division that you are not the correct level for.
* Colosseum league matches will range within +- 2 divisions from your division.
Championship
[Championships]
The Championship is a tournament to compete and see who the best of the best is.
[Grand Championship]
1) When:
=> The Championship starts every Sunday at 3am and 3pm PST.
2) Requirements:
=> Division 8 or higher in Free League
3) Where:
=> Titan Server
* You can move to Titan Server through [Titan] located at the habor in the north of Lisbon.
[Weekly Championship]
1. When:
=> The Weekly Championship starts every Saturday at 3am and 3pm PST.
2. Requirements:
=> Division 8 or higher in Free League
1. Players must register within 10 minutes once registration opens.
However, for Grand Championship, it will be 20 minutes.
2. Matching and battles will start as soon as registration ends.
3. Battles will be carried out in a tournament format; once a player loses a battle s/he will be eliminated from the championship.
4. The winner of the last battle will be the champion.
* A player cannot participate after registration has ended.
* There is no restriction on equipment in the weekly championship.
Championship Rewards
[Grand Championship Rewards]
1) Champion's Prize
=> Barbarian Lord's Black Tiger
2) Champion's Prize: Atlantis Coins
=> Platinum Coin">Atlantis Platinum Coin x 30 + (No. of Participants x 1 Platinum Coin) + Observation Rewards
* A maximum of 30 additional coins may be won depending on the number of participants.
3) Second Place Winner's Prize: Atlantis Coins
=> Platinum Coin">Atlantis Platinum Coin x 5
4) Rewards: Fame/Battle Points
=> Champion: 750 Pts. / Winner(each match) 125 Pts.
5) Winner's Prize
=> Atlantis Gold Coin x 4 + Observation Rewards
6) Participation Rewards
=> Atlantis Gold Coin x 1
[Weekly Championship Rewards]
1) Champion's Prize
=> Ghost Rider
2) Champion's Prize: Atlantis Coins
=> Platinum Coin">Atlantis Platinum Coin x 15 + (No. of Participants x 1 Platinum Coin) + Observation Rewards
* A maximum of 30 additional coins may be won depending on the number of participants.
3) Second Place Winner's Prize: Atlantis Coins
=> Platinum Coin">Atlantis Platinum Coin x 3
4) Rewards: Fame/Battle Points
=> Champion: 1000 Pts. / Winner(each match) 200 Pts.
5) Winner's Prize
=> Atlantis Gold Coin x 2 + Observation Rewards
6) Participation Rewards
=> Atlantis Gold Coin x 1
[Miscellaneous]
1) Observation Rewards
=> Win : (Atlantis Silver Coin x 4) x No. of Observers
=> Loss : (Atlantis Silver Coin x 1) x No. of Observers
2) Observers
=> The maximum number of observers per battle is 300.
* If you win by default, you won't receive participation rewards.
Mercenary Lease System
[Mercenary Lease System]
This system allows a player to lease mercenaries for use in competition. You can lease a mercenary from the gladiator [Proximo].
* Proximo's Location : In Rome (Near the Fountain)
[Leasing a Mercenary]
1. When you lease a mercenary, the mercenary will be the same level as your main character.
2. Leased mercenaries will join your party at the most upgraded state available depending on your main character's level.
2. Bonus points will be distributed to his/her strength, intelligence, dexterity, and vitality when leased.
3. If the leased mercenary is lv. 60 or above, skill potential points will be combined with skill points.
* You can have up to 2 leased mercenaries in your formation.
[Learning Skills for a Leased Mercenary]
1. A leased mercenary can learn all their skills at once through the Skills window.
2. In order to learn skills, you need to pay a set fee.
* The skills a leased mercenary already had will be reset when he/she learns new skills.
[Limits on Leased Mercenaries]
* You can use leased mercenaries in competitions, challenge battles, PvP, and sparring hall only.
* You cannot use the leased mercenary in monster battles.
* You cannot use the leased mercenary after the expiration date.
* You cannot use the leased mercenary for quests.
Arena
Arena System
[Arena]
[What is the Arena?]
It is a system which allows you to win gold by betting on NPC battle tournaments. You can bet through [Maximus], the manager of the arena.
* Location of Maximus: Rome (Minor Colosseum, near the fountain) + Southern Europe, Near (Milan, Munich, and Lyon)
[Arena Hours]
* Arena Hours: 00:00AM, 4:00AM, 8:00AM, 12:00PM, 4:00PM, and 8:00PM
* Betting Period: First 30 minutes after opening. (You can bet for 30 min.)
[Ways to Bet]
There are 3 ways to bet in Arena.
1. First
* [First] Choose one gladiator to take first place.
2. First/Second
* Choose a [First] place winner and a [Second] place winner.
3. Final Round
* Choose two gladiators to fight in the final round.
(In 2 and 3, both of your gladiators must match your bet. You can't win dividends if only one gladiator wins.)
[Using the Arena]
1. Choose the gladiator to bet on and input your betting amount. If you win your bet you get your share.
2. There is no limit on the betting amount and you can bet a maximum of 10 times. (You can bet a maximum 10 times over all 3 methods.)
3. After the betting time ends, the NPC tournament will start.
4. After the betting time you can observe NPC matches through [Maximus] -> [List].
* Bets can't be refunded or cancelled.
* 15 % of total betting amount will be taken as tax.
Party System
Party System
[Party]
Invite other users to join your party and party with a maximum of 3 players.
[Party Interface]
1. Teleport: You can teleport to your party member. (Teleportation license required.)
2. Follow: You can follow selected party member.
3. Whisper: You can send a whisper to selected party member.
(You can also double click on the character name to whisper.)
4. Withdraw: You can withdraw from the party.
* If you are a party leader, you can expel a member from your party by selecting the name you wish to expel and clicking the withdraw button.
5. Item Distribution: Can change the loot mode. (Party Leader Only)
6. Select Party Leader: Can entrust the leader position to other party member. (Party Leader Only)
[Item Distribution]
When you organize your first party, the head of the party can set up the method of loot distribution. The methods of loot distribution are as follows:
- Individual: The searching character gets the item.
- Random: The items are distributed randomly regardless of the searching character.
- Leader: Head of party gets items regardless of the searching character.
[Quest Item Distribution]
Every player who has that quest gets quest items equally regardless of the method of item distribution.
[Additional Experience]
When you party, you can get additional experience for every member of your party.
If you battle with other players, you can get a maximum 150% experience. Even if you are not in the same fight, each player will still recieve a small amount of bonus experience.
Community
Party System
[Party System]
It is a basic community system. Users can have many benefits through playing with a party.
Limit for number of party players Maximum 3 players
[Benefits of a Party]
1. Gaining additional reward for experience (for two-player party 25% of additional reward for experience, for three-player party 50% additional reward for experience)
2. Gaining additional items (Character who uses experience book gains corresponding amount of experience)
3. Double bonus characters appearing (3 times of reward for hunting experience + gaining material box with regular probability)
Squad System
[Squad]
A Squad is an alliance of parties that can include up to 30 players and can use the Squad dungeons.
[Forming a Squad]
When a player who is in a party clicks the Squad button, a Squad unit is formed.
If you right-click on a Character Name from the Squad Window, it will open a pop up menu that will allow you to use various fuctions depends on your squad ranking.
[Squad Member Ranks]
The player who forms a Squad becomes the Commander. There are 3 ranks in a squad.
1. Commander: Invite, Expel, Appoint Assistant Commander, Entrust Commander Position, Withdraw, Distribute Gold, and Dissolve Squad
2. Assistant Commander: Invite, Expel, Withdraw, and Distribute Gold
3. Squad Member: Withdraw and Distribute Gold
[Function Details]
1. Invite
Only a commander and an assistant commander can invite other users to a Squad. You can invite up to 30 players, but the maximum capacity varies upon the squad dungeon.
2. Check for Readiness
This is the function for a commander to check squad members' readiness to join a battle.
3. Set Distribution
During a squad dungeon, a distribution method set by the commander will be applied.
4. Right-click on the Character > Pop Up Menu
A. Expel: Commanders and assistant commanders can expel Squad members. However, if a member is in battle, you have wait until the battle is over.
B. Appoint: A commander can appoint up to 10 assistant commanders.
C. Demote: A commander can demote an assistant commander to a member.
D. Entrust Commander Position: A commander can entrust the commander position to another member.
E. Withdraw: All members can withdraw from the squad as long as they are not engaged in battle.
F. Dissolve: A commander can dissolve a Squad.
G. Distribute Gold: A commander can distribute gold to all squad members except himself. Once a commander enters the gold amount that will be given to one member, the gold will automatically be delivered to all members' mailboxes except the commander himself.
5. Change Formation
A commander can move members' locations by clicking on a member(left-click) which he wishes move and then clicking on the new location.
Guild System
[Guild System]
The guild is the smallest community unit in Atlantica, accessible through the [Guild Office].
[Requirements to Form a Guild]
1. Minimum Level: Lv 20 or higher
2. Opening Funds: 50,000 gold
[A Word of Warning]
1. You have to pay a guild maintenance fee every 1st day of each month in game time, and the guild will be dismantled if you can't pay the maintenance fee due to lack of guild funds.
(Guild fee will be paid every 1st day of the month in game, the amount depending on the level of the guild. When you open a guild, you have 10,000 gold in your guild fund.)
2. If all the guild members do not log in for 15 days, the Guild will be disbanded.
(Only if the Guild is Lv. 11 and higher)
* If the Guild is Lv. 5 and below and all the guild members do not log in for 5 days, the Guild will be disbanded.
* If the Guild is Lv. 10 and below and all the guild members do not log in for 7 days, the Guild will be disbanded.
* If the Guild is Lv. 11 and below and all the guild members do not log in for 15 days, the Guild will be disbanded.
3. After forming a Guild, the Guild can be disbanded depending on its level.
(Only if the Guild is Lv. 20 and below.)
* If the Guild Lv. stays at 5 and below after 5 days the Guild has started, the Guild will be disbanded.
* If the Guild Lv. stays at 10 and below after 12 days the Guild has started, the Guild will be disbanded.
* If the Guild Lv. stays at 15 and below after 30 days the Guild has started, the Guild will be disbanded.
* If the Guild Lv. stays at 20 and below after 45 days the Guild has started, the Guild will be disbanded.
*There can only be a maximum of 600 guilds at any one time on a server.
About Guilds
[Guild Level and Capacity]
After creating a guild, your guild level is one and you can only have 4 members.
The guild capacity increases as the guild levels up, and the max capacity is 50.
* Initiates who have just joined the guild must wait 12 hours before they can be promoted to a higher rank.
[Advantages of a Guild]
1. You can control a town with guild funds and collect fees from buildings.
* You can get guild points from guild quests and member activity. Guild points are used to apply for control over a town.
(You can begin a guild quest from the guild office.)
2. You can build buildings in your controlled town and increase your craft level by crafting buildings.
3. Guild members get a buff effect depending on the guild level.
- Members of all level 50 or higher guilds will have buff effect depending on the guild level.
- Guild members will receive additional attack power and workload at a certain rate, and the effect will be no longer available once they leave the guild.
- A guild member can view detailed buff effects in progress from My Info - Character Info - Buff Info.
Guild Activity Points
[Guild Activity Points]
1. Guild Activity Points
Guild Contribution is the points accumulated by each guild member's hunting and the sum total of the points are called Guild Activity Points.
You can check your Guild Contribution and Activity Points under Guild Office - My Guild Info.
2. 1 day (1 month in game time) Maximum Guild Activity Points = 2,000 pts
The maximum Guild Activity Points accumulated for 1 day in real time(1 month in game time) are 2,000 pts per guild. If the Guild acquires 2,000 pts, the points won't be accumulated more and the Activity Points will be renewed on the 1st day of each month.
* Guild Activity Points are updated on the 1st day of each month in game time.
* The maximum contribution from 1 guild member is 1,000. If you want to achieve the maximum 2,000 points for 1 day(in real time), at least 2 members should participate in hunting.
3. Maximum Guild Activity Points = Points accumulated for 15 days in real time(15 months in game time)
Guild Activity points only show you the accumulated points for the last 15 days(in real time).
(The maximum accumulated Guild Activity Points are 30,000.)
* The last 15 days(in real time) refer to the points added starting from 15 days ago until today.
(Ex) If today is Jun. 15(in real time), the activity points displayed are points added from Jun. 01 to Jun.15. The points added from Jun. 02 to Jun. 16 will be displayed on the next day.
4. Apply for Town Control
You can apply for Town Control when the accumulated points are over 28,000 for 15 months(in game time)
Nation System
[Nation System]
A nation is the most advanced form of community. You can build a nation through NPC Caesar. You can meet Caesar at the fountain in the city of Rome.
[Establishing a Nation]
* Requirements: Guild Level 30, Establishment Fee (Guild Funds)
The guild must have a Controlled Town.
* The required Guild Funds for establishing a Nation will increase evey year (In-Game Time). (maximum 100 million gold)
1. The guild who built the nation becomes the Leading Guild, and the guild leader becomes King.
2. A nation can have up to 10 guilds. (Leading Guild + 9 Member Guilds)
3. The Controlled Town of the Leading Guild of the nation becomes the capital of that nation.
4. When a nation is established, the nation's level is 1. You can raise your nation's level through nation dungeons, guild dungeons, and nation wars.
* If you build a nation, a nation community list will be created. You can press the invite button to invite up to 9 guilds. (Must enter the character name of the guild leader)
[Warnings]
1. You have to pay a nation maintenance fee every 2nd day of each month in game time using guild money. If you fail to pay the nation maintenance fee, the nation will be will be disbanded.
2. You have to pay the guild maintenance fee every 1st day of each month in game time using guild money. If the Leading Guild fails to pay the guild maintenance fee, the guild will be dissolved.
Nation Management
[Nation Management]
Only the king has the authority to manage a nation. (Caesar NPC in Rome -> [Manage Nation])
1. Becoming the Leading Guild: You can appoint another member guild to be the leading guild. (The head of the leading guild becomes king.)
2. Expelling a Member Guild: You can expel any member guild.
3. Dissolving the Nation: You can dissolve the nation. If you do, all the member guilds will be automatically seceded from your nation.
[Nation Dissolution or Secession]
1. Only the king has the authority to dissolve the nation, and you can do it by using [Manage Nation] -> [Dissolve Nation]
* If the nation is dissolved, the capital will be reset as well.
2. If the leading guild has no control over a town for 7 days (real time), the nation will be automatically dissolved. (You can still use the Town Quick Slot for 7 days.)
3. If the leading guild gets dissolved, one of the other member guilds becomes the leading guild.
4. Member guilds can secede from the nation through the Caesar NPC in Rome.
* Once a nation is dissolved, a member guild of that nation can establish a nation or join another nation after 24 hours.
Advantages of Nations
[Advantages of Nations]
1. All members of the member guilds of a nation can use [Nation] Chat.
2. Even if a member guild doesn't have a controlling town, it can still use town quick slots.
3. You can share and transfer knowledge with all the members of your nation.
Nation Warehouse
[Nation Warehouse]
1. The items obtained by the king, guild leaders, and citizens by using King's Judgment will be stored in the Nation Warehouse.
2. When a nation wins a war, the items in the losing nation's warehouse will be transferred to the winning nation's warehouse.
- When multiple nations win a war against one nation, the items in the losing nation's warehouse will be distributed between all winning nations' warehouses.
- When one nation wins a war against multiple nations, the items in all losing nations' warehouses will be transferred to the winning nation's warehouse.
* If you don't have enough space in your nation's warehouse, you cannot obtain any more items.
3. You cannot manually place items in the nation's warehouse and only the king can retrieve items.
4. Based on the nation's level, the number of items you can retrieve per day will vary.
(Nation Lv. / No. of Retrievable Items per Day)
Lv. 3 ~ 10 1
Lv. 11 ~ 30 2
Lv. 31 and above 3
Guild Meeting
[Guild Meeting]
Condition: Level of guild more than Lv 20
reward: Box of friendship (sent by mailbox)
1. Head of guild can set up date and place for information meeting of the guild.
Setting up at [Town] -> [Guild Office] -> [Manage Guild] -> [Meetings].
(Initial value is [time of information meeting 22:00], [Place: Rome], place and date can be reset after one day to current time.
(More than 24 is input as 0.)
2. If you participate in the guild information meeting after moving to the directed place at the meeting time, you can get one box of friendship. (supplied every 10 minutes)
(Box of friendship will be sent by mail.)
* If mailbox is full, you may not get the box of friendship.
3. If head of guild sets the time and place for the information meeting, it will show whenever you click [list of guild member] menu.
Mentoring System
[Mentoring System]
It is a system where high level players take lower level players under their wing and help them to settle into the game.
Level requirement to become a mentor - Lv. 30 or above
Level requirement to become an apprentice - Below Lv. 30
[Registering an Apprentice]
1. Players can select [Mentor] after right-clicking on the player.
2. From the Whisper window [Actions] -> [Mentor].
[Reward for Mentoring]
1. Gold Reward: When an apprentice reaches Lv 30 their mentor will receive 200,000 gold.
2. Point Reward: Whenever an apprentice levels up, their mentor will receive mentor points.
[Mentor Points]
Mentor Points can be exchanged for items through the Pointry NPC in Rome.
* Exchange Items *
( Items / Points )
- Book of Experience [Adv] / 100
- Book of Highest Experience / 1000
- Ancient Skill Book / 10000
Peers
[Peers]
* Similar level of users are peers, and you can see the list of peers through the community button on the right-hand side of your screen.
* You can chat with users with similar levels by using the command (/C) or click [Peers] in chat window.
Referral System
[Referrals]
Only new characters can register a Referrer. The Referrer's character is given Referral Points and Referral Points can be exchanged for items through the Pointry NPC in Rome.
[What are Referral Points?]
1. When a new player registers a Referrer, the Referrer's character is given 10 points.(You may only enter one Referrer per account.)
2. The Referrer gains points when the new player accomplishes tasks in the game.
[Referral Points]
* These are the points that a referrer receives when he/she reaches a certain level.
* Referral Points can be exchanged for items.
=> Exchange Items are in [Referral Points] on Help.
* You will receive Referral Points only when the user you referred is above Level 31.
What is Block?
[What is Block?]
You can add a player you do not wish to chat with in the block list. After that, the player will not be able to chat with you or whisper you.
You can see the block list in Community and enter the name of a player you want blocked.
Points
Guild Points
[Guild Points]
Your guild earns Guild Points for being active.
[Gaining Guild Points]
* You can gain guild points by staying online, doing guild and town quests, guild crafting, and participating in free league/colosseum league.
[Using Guild Points]
1. Guild points are used when you apply to control a town. (Controlling a town costs a minimum of 1000 points.)
2. You can exchange guild points for items through [Pointry] in the Bazaar in Rome.
*Items you can exchange with Pointry
(Exchanged Item / Cost)
1. 1 Snake Scale Key / 200 Pts
2. 1 Key of Lunacy / 500 Pts
3. 1 Immortal King's Key / 1000 Pts
4. 1 Cube of Amnesia / 1500 Pts
5. 1 Ghost Commander's Key / 3000 Pts
6. 1 Chaos Key / 5000 Pts
7. 16 Earth Elements / 100 Pts
8. 4 Sea Elements / 100 Pts
9. 4 Flame Elements / 200 Pts
10. 4 Storm Elements / 500 Pts
11. 16 Enchant Stones [I] / 10 Pts
12. 8 Enchant Stones [II] / 100 Pts
13. 4 Enchant Stones [III]/ 200 Pts
14. 2 Enchant Stones [IV]/ 300 Pts
15. 1 Enchant Stone [V] / 1500 Pts
16. 1 Guild Operation Textbook / 550 Pts
Fame/Battle Points
[Fame/Battle Points]
*Fame Points are given based on Competition Grade.
*Battle Points can be spent on items through NPC Pointry.
[Gaining Fame/Battle Points]
1. You can gain points through free league/colosseum league battles.
2. You can gain points by winning Weekly/Grand Championships.
3. You can gain points by sending Open Challenges.
* Gaining Fame/Battle points through winning/losing battles
Tier0 : 125 points for winning / 40 points for losing
Div1 : 100 points for winning / 30 points for losing
Div2 : 90 points for winning / 25 points for losing
Div3 : 80 points for winning / 20 points for losing
Div4 : 70 points for winning / 18 points for losing
Div5 : 60 points for winning / 16 points for losing
Div6 : 55 points for winning/ 14 points for losing
Div7: 50 points for winning / 12 points for losing
Div8 : 45 points for winning / 10 points for losing
Div9 : 40 points for winning / 9 points for losing
Div10 : 35 points for winning / 8 points for losing
Div11 : 30 points for winning / 7 points for losing
Div12 : 25 points for winning / 6 points for losing
Div13 : 20 points for winning / 5 points for losing
Div14 : 15 points for winning / 4 point for losing
Div15 : 10 points for winning / 3 points for losing
Div16 : 8 points for winning / 2 points for losing
Div17 : 6 points for winning /1 point for losing
Div18 : 5 points for winning
* The Free League rewards will be reduced when using Merc. Auto-Battle.
[Using Battle Points]
1. You can exchange battle points for items through [Pointry] at the Bazaar in Rome.
* Items you can exchange through Pointry
(Exchange Item / Battle Point Cost)
1. Still-Beating Heart / 70
2. Warrior's Sign / 100
3. Gilgamesh's Sword Shard / 140
4. Sea King's Scale / 150
5. Arachne's Web / 200
6. Three Headed Dragon Tag / 300
7. Sealed Black Key / 400
8. Merc. Room License(7days) / 1000
9. Various Equipment Boxes / 1~4500
Fishing Points
[Fishing Points]
Fishing Points are the points you can earn from selling caught fish to NPC Albert.
[Earning Fishing Points]
You can learn fishing tool crafting skill from Gang Tae Gong in Hainan Island to craft a fishing pole and other tools for fishing in Hainan Island.
Caught fish can be exchanged for fishing points if you take it to NPC Albert in Hainan Island.
[Using Fishing Points]
You can exchange earned Fishing Points with the below items from NPC Pointry located in Rome.
- Powder of Life x 10 / 60 pts.
- Powder of Spirit x 10 / 85 pts.
- Powder of Soul x 10 / 120 pts.
- Enchant Stone [III] x 1 / 1000 pts.
- Tear of the Abyss x 1 / 120 pts.
- Still-Beating Heart x 1 / 120 pts.
- Gilgamesh's Sword Shard x 1 / 240 pts.
- Gold Dragon Scale x 1 / 240 pts.
- Whimpering of the Dead x 1 / 240 pts.
- Albert's Fishing Tackle x 1 / 1200 pts.
- Enchant Stone [IV] x 1 / 3000 pts.
- Depraved Seed x 1 / 10000 pts.
- Phoenix's Feather x 1 / 15000 pts.
- Fragment of Divine x 1 / 30000 pts.
Referral Points
[Referrals]
Only new players can register a Referrer. According to the player's achievement level, the referrer's character is given Referral Points.
[Referral Points]
Referral Points can be exchanged for items through the Pointry NPC in Rome.
* Exchange Items *
( Items / Points )
- Ornate Treasure Map / 25
- Strength Refund Vial / 75
- Intelligence Refund Vial / 75
- Dexterity Refund Vial / 75
- Vitality Refund Vial / 75
- Tear of the Abyss / 100
- Small Marionette / 500
- Health Check License(7days) / 1000
- Auto-Battle License(7days) / 1500
- Book of Experience [Adv] / 100
- Book of Highest Experience / 1000
- Ancient Skill Book / 10000
Riding Points
[Riding Points]
Riding points are points that you can earn from selling various mounts to NPC Ahammad.
[Earning Riding Points]
You can sell various mounts to NPC Ahammad located near Baghdad and earn riding points.
[Using Riding Points]
You can exchange earned Riding Points with below mounts from NPC Pointry located in Rome.
- Hackney(1) / 140 pts.
- Heavenly Horse(1) / 560 pts.
- Byzantine Elephant(1) / 700 pts.
- Volcanic Raptor(1) / 980 pts.
- Snow Tiger(1) / 1500 pts.
Collection Points
[Collection Points]
Collection points will be given based on how many items you have collected.
[Earning Collection Points.]
※ You cannot register any duration items.
1. Mount Book
1) Store a mount item in the inventory.
(You cannot register an item which is already registered in a personal store or is already in use.)
2) Register a mount to the Mount Book by clicking on [Register] button.
3) This will allow you to obtain Collection Points, depend on the type of mount you have, every time you log in.
* Collection Points will be given every day, you must login within the 24 hour period from 6:00am to receive them..
4) If you retrieve a mount from the Mount Book, a fee will be deducted from your possessed money and you cannot receive the Collection Points anymore.
2. Clothes Book
1) Store a hat or an outfit from your inventory.
(You cannot register an item which is already registered in a personal store or is already in use.)
2) Register a hat or an outfit to the Clothes Book by clicking the [Register] button.
3) This will allow you to obtain Collection Points for every day you log in. The amount of points earned depend on the items stored in your book.
* Collection Points will be given every day, you must login within the 24 hour period from 6:00am to receive them.
4) If you retrieve an item from the Clothes Book, a fee will be deducted from your possessed money and you will not receive Collection Points for that anymore.
3. Accessory Book
1) Store an accessory from your inventory.
(You cannot register an item which is already registered in a personal store or is already in use.)
2) Register a hat or an outfit to the Accessory Book by clicking the [Register] button.
3) This will allow you to obtain Collection Points for every day you log in. The amount of points earned depend on the items stored in your book.* Collection Points will be given every day, you must login within the 24 hour period from 6:00am to receive them.
4) If you retrieve an item from the Clothes Book, a fee will be deducted from your possessed money and you will not receive Collection Points for that anymore.
[Using Collection Points]
You can exchange earned Collection Points for the below items with NPC Pointry located in Rome.
- Volcano Valley Equipment Box(1)/25 pts.
- Conqueror's Equipment Box(1) / 75 pts.
- Freezing Equipment Box(1) / 150 pts.
- Divine Equipment Box(1) / 250 pts.
- Sealed Phoenix's Equipment Box(1) / 3500 pts.
- Hand-made Carnation(1) / 500 pts.
Town
Town Control
[Town Control]
A guild can control a town.
[Applying for Town Control]
1. You can apply for town control through a town hall and only a town with expired controlling period can accept the applications.
2. Only the head of the guild and the chief officer can apply for town control and requires at least 1,000 guild points.
3. One guild can rule one town. In other words, you can't apply for another town control while you are already ruling a town.
* If another guild applies for the same town with higher points, your application will be cancelled automatically and the guild points will be refund to you.
[Town Controlling Period]
1. After a certain time passes, if another guild doesn't apply for it, the ruling of the town starts after one month in game time (one day in real time).
2. Towns can be ruled for one year in game time (about 12 days in real time) from the moment of decision for ruling the town. For one year, no other guild can apply to rule the town.
3. After one year of ruling, you can own a town but it can be stolen by other guild applicants.
[Benefits of Town Control]
1. Use of town quick slot (F4 + F5)
2. Can collect fees from the players using buildings in the town. The fees can be exchanged for guild fund through town hall.
3. Can collect tax from town residents every 1st day of the month in game time. 50% of the tax paid will be returned to the guild as guild fund.
Town Management
[Town Points and Management Quest]
You can acquire town points through management quest and the satisfaction rating can be decided by the town points.
[Town Satisfaction Rating]
1. Town satisfaction rating is depended on its management.
2. The satisfaction rating can be decided by population/security/industry/commerce/culture/health rating in Town Menu.
3. If you achieve higher town satisfaction rating, you will have less number of residents leaving town and other travelers will move to your town.
[Town Points]
1. If you build a building(construction), it will increase the maximum town points.
(Ex)Security : 0/ 0 (0 pt) - Security : 0 / 2500 (0 pt)
2. You can acquire the actual town points through Town Management quest.
(Ex) Security : 0/2500 (0 pt) - Security : 120 / 2500 (0 pt)
* You need a town managing scroll item in order to carry out town managing quest.
[Manager's Scroll]
1. Manager's scrolls are divided into [I], [II], [III], [IV], and [V] levels.
2. You can get [I] and [II] scrolls from the market while you can purchase the [III], [IV], and [V] scrolls from wandering merchants. You learn about wandering merchants selling goods from the notify window, located above the main chat window.
[Town Management Quest]
1. You can start town managing quest by clicking on town management quest button in Town Menu that your guild owns.
2. The Exp., Guild Points, and Town Points will be given to you at the time of completion of the quest.
* Town management quest rewards gained differ according to achieved level."
How to Operate Town
[Moving of Residents]
1. Residents move from towns with low satisfaction ratings to towns with higher satsfaction ratings.
2. You can persuade moving residents to move to your town.
(If you succeed in persuading the residents you might earn an item.)
[Taxation]
1. Residents of a town pay taxes on the 1st of every month (game time).
2. Residents may refuse to pay taxes if the town's food storage is insufficient.
3. The crops will fill the food storage during March(Spring) and September(Fall).
4. If town's crop amount is 0, the food storage will not be filled.
[Construction]
1. Contolling guild of the town can construct or dismantle structures.(Guild Leader Only)
However, you need the necessary structure items to construct structures.
2. Depending on the structure type that is constructed, the town rating will change.
(Population / Food Storage / Crop Amount / Security / Industry / Commerce / Culture / Health)
3. The maximum amount of structures in a town is 50.
About Buildings
[Building Types & Features]
1. Housing Chosun-style House / Japanese-style House / Chinese-style House / European-style House / Southeast Asian House / Arabian House
( Max population capacity: +50,000 )
2. Security Chosun Guard Post / Japanese Guard Post / Chinese Guard Post / European Guard Post / Southeast Asian Guard Post / Arabian Guard Post
( Security +1,000 / Commerce -200 )
3. Health Chosun Hospital / Japanese Hospital / Chinese Hospital / European Hospital / Southeast Asian Hospital / Arabian Hospital
( Health +1,000 / Culture +20 )
4. Culture Chosun School / Japanese School / Chinese School / European School / Southeast Asian School / Arabian School
( Culture +500 / Commerce +35 / Industry +25)
5. Agriculture Chosun Farm / Japanese Farm / Chinese Farm / European Farm / Southeast Asian Farm / Arabian Farm
( Food Crop +2,000 / Culture -100 )
6. Industry Chosun Factory / Japanese Factory / Chinese Fatory / European Factory / Southeast Asian Factory / Arabian Factory
( Industry +1,000 / Commerce +10 / Culture -200 )
7. Commerce Chosun Market / Japanese Market / Chinese Market / European Market / Southeast Market / Arbian Market
( Commerce +1,000 )
8. Storage Chosun Warehouse / Japanese Warehouse / Chinese Warehouse / European Warehouse / Southeast Warehouse / Arabian Warehouse
( Food Storage +1,000 / Culture -50 )
9. Tree Small Tree / Medium Tree / Large Tree / Small Tropical Tree / Medium Tropical Tree / Large Tropical Tree / Small Temperate Tree / Medium Temperate Tree / Large Temperate Tree / Small Subarctic Tree / Medium Subarctic Tree / Large Subarctic Tree
( Culture +10)
Town Hall
[Town Hall]
You can check the guild that is ruling and can apply for a town to rule.
When you apply for a town to rule, you need to deposit at least 1000 guild points.
Guilds who put the highest points during a certain period will rule the town.
If you fail to rule the town, you can get a refund of guild points that you deposited.
Bank
[Bank]
You can open an account in any city. Once you have a bank account you may deposit and withdraw your funds freely.
You have to pay certain fees for using the bank.
Market
[Market]
[Selling Items]
You can register items and sell them.
You can find standard prices of an item easily by checking current rates.
You can sell a maximum of 12 items at one time.
You can register 1 piece of equipment and 5000 materials in one item slot.
You will be able to register one additional item every 10th level you reach starting at Lv. 90.
[Buying Items]
You can buy items at the market.
You can choose items you want in each category.
Choose an item you want to buy, put the quantity you want to buy, and then click [Buy] to buy them.
Hospital
[Hospital]
[Buying Medicine]
You can buy several items and materials for resurrection or treatment.
[Revive]
Resurrect dead mercenary at a cheap price.
Click [Revive All], then every mercenary becomes alive, so it is convenient.
[Cure]
Treats wounded mercenaries.
Choose [Cure All], then every mercenary receives treatment, and so it is convenient.
Travel Agency
[Travel Agency]
You can instantly move to a town you visited before.
The fee for moving is paid to both departure and arrival towns.
You can move when you have enough Will in proportion to your level.
Guild Office
[Guild Office]
1. My Guild
Displays guild funds, guild level, guild exp, and guild members.
2. Guild List
Displays information about all the guilds in the server. You can select a guild in the guild list and apply to join the guild.
3. Building
It will display the building manager, funds, and rates of the town.
4. Admin
Guild leader can appoint a manager in the guild-controlled town. The manager can pay tax and control the building's rates.
5. Create Guild
Establish a new guild.
Requirements : Character must be over Lv. 20 and have 50,000 gold.
You can contribute to guild funds through Options in the guild office. On the first day of each month, a specific amount of gold will be paid to maintain the guild. The guild will be disbanded if there is not enough gold in the fund.
Guild Office - Options
[Options]
1. Contribute
Guild members can contribute to the guild fund. (The guild will be dissolved once it's funds run out.)
2. Guild Quest
You can gain guild points through guild quests and use the points to apply for control of a town.
When you complete the quest, you gain guild points.
(You can purchase Manager's Scroll [I] and Manager's Scroll [II] in the Market, but Manager's Scroll [III] cannot be purchased.)
3. Impeach
You can impeach your guild leader when the leader hasn't logged on for long time.
When a guild leader is impeached, the guild officer with the highest contribution to the guild and has level of 20 and above will be appointed as the new leader. If the guild leader changes, all the guild members will be notified by mail. If there is no officer, the guild member with the highest contribution and at the leavel of 20 and higher will be appointed as the new leader.
* If there's no guild officer with level 20 or above, the Guild will be dismantled.
4. Leave
Leave your guild. Your guild contribution is reset."
Guild Office - Manage Guild
[Manage Guild]
Only guild leaders can use these funtions.
1. Members
Promote members to guild leader and guild officer and dimiss guild members.
2. Applications
Show the list of players who applied to join, and accept or refuse them.
3. Guild Crafting
Craft buildings and so on.
4. Guild Ads
Register a guild ad. Registering an ad costs 1,000 gold from your guild funds and shows in [Guild Ads] under [Community].
5. Withdraw
Withdraw guild funds.
6. Forfeit Town
Forfeit control of your town. (Apply to control a town with guild points.)
7. Disband Guild
Disband a guild. After that, Guild levels and guild funds are reset.
8. Meetings
Select meeting times and location.
If guild members join the meeting, you can get a Friendship Box.
* Only lv. 20 guilds and higher.
Reward: Friendship Box (Sent by Mailbox every 10 minutes)
9. Guild Notice
Register a guild notice. It will display in the guild tab under community.
10. Guild Point - Fund Policy
Guild leader can register a guild policy.
It will display in the guild list at the guild office.
Training Center
[Training Center]
A space to train and practice against monsters.
[Move to Training Center]
Moves to training center.
To enter, you need to pay an entrance fee.
[Training Center Ranks]
It shows the highest rank of guild names and points.
Sparring Hall
[Sparring Hall]
It is a space to have battle with pre-appointed mixed style characters.
After choosing your battle opponent, it starts the practice by clicking [Start practice] button
To do battle, you need to pay a battle fee.
You can get fame points through battle at the Sparring Hall, and you can get maximum a of 100 points.
Trading Post
[Trade Permission]
You can purchase a [Trade Permission] at a fixed price from the market.
If you use this [Trade Permission], you can trade 100 regional products at the trading post for 20 hours.
Only a player with Lv. 96 or higher can use a Trade Permission.
[Trading Post]
You can use a trading post located in each town to trade each town's regional products. (There's no trading post in Rome.)
Each trading post carries about 10 ~ 11 regional products and these products will be produced or consumed every 2 hours in real time.
Depends on the quantity of regional products each trading post carries, the selling/purchasing price will vary.
When you sell regional products to a trading post, your selling price will be 10% lower than the market price of that trading post.
The service fee of 1% will be charged to use the trading post and it is a fixed rate.
Barter Shop
[Barter Shop]
You can purchase expensive items at affordable prices here.
There are limited lists of items that you can exchange, and you can view them from [Barter Item].
Depending on the barter shop, a service charge at a set rate will be applied to the total number of items you've purchased, and you will not receive the change for the difference in value.
Quests
Quest Summary
[Quest Summary]
When you meet the requirements of a quest, such as minimum level, you can seek out the quest-giving NPC to begin the quest.
Some quests are connected to other quests, so you have to do them in a specific order.
Most quests have a destination you can reach using auto-move; after completing the quest, auto-move takes you back to the quest NPC.
Each quest's objectives can be found in your [Quest Log], under [Game Info].
Aside from quests given by NPCs, you can also do "operation" quests. Operation quests are divided into Guild Quests, and Town Quests.
If you belong to a guild and have a Manager's Scroll, then Guild Quests can be started from [Options] in the [Guild Office] any time. Quests are generated randomly based on level, and as a reward you receive gold, experience, and Guild Points.
You can get town quests from the [Town] window if the town belongs to your guild. The reward is similar to guild quests but you can get additional [Town Points]. This is divided into 5 kinds of point: security, industry, commerce, culture, and sanitation. Increasing these scores improves the town's satisfaction rating.
Players who are Lv. 95 and higher can receive bonus experience points (1%) up to 3 times a day when they complete quests.
Tutorial Quest
[Tutorial Quest]
Tutorial quest is the first meeting quest when a character is first created and can be started through NPC quest [Lea]. In tutorial quest, it teaches necessary basic information of the game.
After the tutorial ends you go to the forest of spirits to get into the main area. This forest of spirits is divided into 3 places, Korea, China and Japan, so you can start in any place you wish.
Scenario Quests
[Scenario Quest]
Atlantica's main scenario starts from [the Forest of Spirits]. Everything is connected to one story, so try to proceed from the beginning.
[The Forest of Spirits] - Strange things have been happening in a peaceful forest of spirits for sometime. The shaman who manages the forest asks for help from the main character who is sleeping in the peaceful forest.
[Ruins of the Yellow River] - You went to Sima Qian with a letter from the shaman of the forest of spirits. Sima Qian is looking for help too look into a strange phenomenon in [Ruins of the Yellow River] near Beijing. Here, the main character hears about a strong and evil civilization that fell a long time ago.......
[Sea Palace] - The great Merchant Ho Sul Am thinks the Sea Palace is just an undeveloped trading passage not a mysterious mythic place. The Sea Palace also has a strange phenomenon, so they desperately need help from a skillful adventurer like the main character.
After this the scenario quests are prepared by each location.
Sub Quest
[Aid Quest]
There are several quests to help people along the way that aren't connected to the main quest.
[Cui Li Liang]
A farmer near Chongqing is suffering from Bandit attacks. He is looking for someone to get rid of the bandits and their leader.
[Bayan]
A hunter near Mandalay. His brother got injured while traveling so he's currently looking for help to kill the Night Fox.
[Geppetto]
A craftsman who makes marionettes near Bucharest.
His lover died but he still loves her. His is destined to make a Marionette that has a human's heart and soul.
[Mariette]
An archaeologist who wants to investigate the Valley of the Kings.
He finds evidence of the mummy's curse while investigating the Valley of the Kings after hearing the legend of the mummy.
In addition to these, there are various kinds of aid quests, so please take a look around.
Mercenary Recruitment Quests
[Mercenary Recruitment Quests]
You can only get high level mercenaries through special quests. Quests usually happen in special hunting places called 'shadow dungeons.'
[Monk]
You can start the monk recruiting quest by speaking with Huike near Beijing.
[Beast Trainer]
You can start with Beast Trainer Nari near New Delhi.
[Witch]
You can start with Vivian near Vienna.
[Cannoneer]
You can start with Kaguyahime near Kyoto.
[Inventor]
You can start with Lisa near Lisbon.
In addition to these, mercenary recruitment quests will be continuously added.
Daily Quest
[Daily Quests]
You can start Daily Quests through Historia Association Solicitors. You can exchange Historia Signets, the reward given upon completion of the quest, for other useful items through Collector Barteau at the Bazaar in Rome.
[Historia Association Solicitor]
A solicitor is a dispatcher sent by Historia, an association that supervises the world's historic sites and cultural properties. S/he will usually ask you to take care of some problems in the area which s/he is in charge of.
[Collector Barteau]
A collector who exchanges Historia Signets for other items. Usually he can be found at the Bazaar in Rome, but you may also run into him near the solicitors.
[Historia Signet]
Since many dispatchers are spread out all over the world, they are getting paid in different currencies. The signet was created to solve this problem. Although it cannot be used as real money to buy or sell items, you can use these signets to obtain other necessary items from Collector Barteau.
Treasure Maps
Treasure Maps
[Treasure Map]
- In case you use treasure maps, a treasure box is created after a certain amount of time passes.
-In case the map is old, the position of treasure will be in any place on the map where the player is. In the case of a Ornate Treasure Map, the treasure is created randomly in any position on every map of the world.
- After a certain amount of time passes the treasure box will disappear.
- This treasure box can be attained not only by the person who uses it but also by others who fight battles.
- While you are using the treasure map, you can't use the treasure map again.
Fishing
Fishing
[Fishing]
1. Expression: Learn how to go fishing!
- To fish, first look at your crafting skills. You should craft <04>[Action: Fishing] and gain the Fishing expression skill.
- You can acquire up to level 100 in fishing. The higher your skill, the better fishing pole you can use.
- You must have fishing gear to use [Action: Fishing]. You can craft your own with the Fishing craft skill.
2. Preparation
- To fish, you need a fishing pole and bait. These items can be crafted through the Fishing craft skill.
- You can learn the Fishing crafting from [Kang Tae Gong] at of Hainan Island.
- As you use better fishing poles, your probability of catching fish becomes higher.
- As you use better bait, you can catch rarer fish.
- Each time you fish, one bait is used. In case of bad luck, the fishing poll can break. (You won't lose bait.)
3. Start Fishing!
- Did you learn to fish? Do you have enough fishing poles and bait? Then, it is time to start fishing.
- Be careful! You can only fish at the exclusive fishing hole [Hainan Island] . Hainan Island is located south of Hanoi.
- Nobody can fish on land. You can do it only in water.
- Fishing can be started when you click on the fishing button in Expression window or press the shortcut key V.
4. Got it!
- Did you catch a fish? Don't eat it by mistake.
- Caught fish can be exchanged into fishing points if you take it to [Albert] at Hainan Island.
- You might catch a rare fish or an item that's way more precious than fish, so you let's get your hopes up!
- Gather fishing points and buy items from [Pointry] in Rome!
Items
Crafting Items
[Crafting Items]
[Learn Craft Skills]
You can learn craft skills through NPC crafters.
The following trainers will increase your crafting skills up to level 10: Cai Lun near [Hong Kong] will tell you how to do [Medicine], [Armor], [Food] and [Helmet] crafting. Gum Hwal Li will teach you about [Armor] and Ganjang will tell you about [Weapons] crafting.
Other professional crafters will teach you crafting skills up to level 100. A detailed list of NPC crafters can be found under [Game Info]-[NPCs]-[Crafters].
Other than NPC crafters, other players you are friends with, partied with, or in a guild with can teach you crafting. It costs 50 Will to increase another player's crafting skill by 1.
[Increasing your Crafting Skill]
When you craft items, your crafting experience increases. Once your crafting experience crosses a certain threshhold, you can go to a crafter to increase your crafting level.
[Crafting]
Go to [My Info]->[Skills]->[Crafting], and you will see the items you can craft. Choose a quantity, click [Craft], and you will be ready to craft. Whenever you fight battles, the item's necessary Workload will be filled and when it reaches 100%, the item will be done. If your inventory is full, crafted items will be sent to your mailbox.
You can also begin crafting from the Items section of Game Info.
Item Usage
[Recovery Items]
These items recover the user's health or magic.
Food items cannot be used in battle and cost Will to use. Food recovers most of your HP and MP at the same time and some items are specialized in health or magic.
Potions can be used during battle and take effect after one turn. If you take 3 attacks before using it, then usage is cancelled and the potion disappears. Potion doesn't cost Will, regardless of when you use it.
If you want to use them during battle you have to put items in a quick slot.
[Equipment]
Equipment is the weapons and armor you put on your characters. The power of equipment can be increased through enchanting. Each piece of equipment takes its own slot in the inventory window.
[Licenses]
Licenses are functional items that help with playing the game and during battles. If you use one, it will last for a set amount of time.
[Scrolls]
Scrolls allow any mercenary to use magic. Scrolls of magic can only be used during battle.
After using a scroll, you have to wait a certain number of turns before it takes effect (about 3 turns). If you take 3 attacks before it starts, the scroll will failed and the item will disappear.
[Growth Items]
Whenever your level increases, you gain bonus points and skill points. Growth Vials and Skill Books can be used to exchange bonus points and skill points for stats and magic skill.
Item Types
[Item Types]
[Equipment]
These are items you can equip on your mercenaries.
[Recovery Items]
You can use these items to restore your health and mana.
Recovery items (e.g. Life Potion and Mana Potion) are divided into [I], [II], [III], [IV], and [V] and each has a usage limit of level 30, level 60, level 100, level 120, and beyond level 120.
[Licenses]
These are items that provide general conveniences to players. There are Patrol, Teleportation, Health Check, and Auto-Battle licenses.
Licenses are divided into [I], [II], [III], [IV], and [V] and each has a usage limit of level 30, level 60, level 100, level 120, and beyond level 120.
[Growth Items]
These items increase a character's skills. There are Growth Vials and Skill Books.
Growth items are divided into [I], [II], [III], [IV], and [V] and each has a usage limit of level 30, level 60, level 100, level 120, and beyond level 120.
[Scrolls]
Scrolls include Scroll of Reinforcements, Scroll of Mana Drain, Scroll of Dark Forces, Nike's Spellbook, Scroll of Confusion, and Scroll of Silence.
Scrolls are divided into [I], [II], [III], [IV], and [V], and each has a usage limit of level 30, level 60, level 100, level 120, and beyond level 120.
[Materials]
These items are used to craft equipment and other items. They are gained through battle and some can be bought from the market at a fixed price.
[Quest Items]
Items used in, and aquired during, quests. They can't be traded. Some items can be used in multiple quests."
Moving Items
[Moving Items]
[Putting Tool]
Items can be clicked and put in a player's inventory window. If an item can be equipped by that character, right-clicking it will automatically equip the item.
[Move Item]
Left-click on corresponding item and left-click to the other inventory slot, then you can move it.
[Divide Stacked Items]
Left-click while press the SHIFT key, then you can share the number of items.
[Item Destruction]
Throw item onto the ground, and it will be destroyed. Destroyed items can't be recovered, so be careful.
Repairing and Dismantling
[Repairing and Dismantling]
[Repairing]
Equipment with reduced durability can be repaired using repair stones. The number of required repair stones varies upon reduced amount of the equipment's durability.
You can right click on a repair stone to open the [Repair] window.
When you repair equipment, there's a chance of lowering the equipment's maximum durability. However, if you ask a more skilled artisan to repair the equipment, the equipment's maximum durability won't be affected.
It costs 10% Will to repair.
[Dismantling]
You can obtain elements by dismantling equipment.
The type of elements varies upon the equipment you dismantle.
You can right click on a hammer item to open the [Refine] window.
[Analysis]
Instead of dismantling, you can gain a great deal of Crafting Exp by analyzing equipment using a hammer.
For analysis, you need a high enough Crafting Level to craft the item to be analyzed.
Crafting Exp to be gained will be decided through a card game and you can obtain from x 1 up to x 20 Crafting Experience on dismantling.
* You can use the equipment analysis system only once a day.
* The maximum Exp gained through the analysis system is 100,000,000.
* You can use Analysis system one more time by clicking "+ button' in Atlantica Diary.
[Repair NPC]
You can repair equipments with low durability through Repair NPC [Reginn] located in Rome.
When you repair an equipment through this NPC, you can either select an individual equipment to repair or repair all equipments equipped by selected character or all items in selected character's inventory at once.
If you pay repair fee to this NPC, you don't have to worry about lowering the maximum durability of an equipment.
[Repair Request]
If you are in danger of lowering your equipment's maximum durability due to an insufficient crafting level, you can always ask a more skilled artisan to repair the equipment for you.
It requires the same amount of repair stones as a regular repair.
The repair fee will be paid to the artisan automatically and the fee will vary depending on the repaired equipment's grade and durability.
It costs an artisan 100% Will to repair your equipment.
[Equipment Sealed with Ancient Sorcery]
The equipment you obtain from high level dungeons is often sealed with ancient sorcery.
Sealed equipment is tradable, but cannot be enhanced or enchanted.
The ancient seal can be broken by right clicking on a repair stone or requesting a repair from an artisan.
Just remember that only an artisan with a high enough skill can break the seal.
Obtaining Items
[Item Acquisition Window]
When you use a "Jackpot License", you can accumulate items through the Item Obtaining Window when hunting, and you can choose either Acquire All or Jackpot Challenge. (It won't apply to Competition or some items.)
*Warning : When the list and quanity of the Item Obtaining Window is full, the item will be sent directly to your Inventory.
[Acquire All]
Acquire All is a system in which you can aquire all the accumulated items from hunting.
When you choose Acquire All, the items you have gathered in your Item Obtaining Window will be removed from the list and sent to your inventory.
*Warning : It will be sent to your mailbox if your Inventory is.
[Jackpot Challenge]
Jackpot Challenge is a system in which you can select one item from your Item Obtaining Window and have a chance to obtain a large quantity.
The quantity will increase according to the value of the accumulated items.
*Warning : Using Jackpot Challenge will delete all other items from your Item Obtaining Window, and you can win no more than 99,999 items from Jackpot Challenge.
Enchanting
Effect of Enchanting
[Enchant Effect]
Enchanting is a technique which increases a weapon and armor's effectiveness.
It requires a second weapon or armor of the same type and an enchant stone.
An Enchant Stone can be used to enchant weapons, armor and accessories.
If you successfully enchant a piece of equipment to a high level, you can get an additional visual effect.
* A total of 3 levels of visual effect are available to each enchanting level.
Level 1 Effect : above + 4 enchanting
Level 2 Effect : above + 7 enchanting
Level 3 Effect : + 10 enchanting
Enchant Stone and Usage Method
[Enchant Stones and Their Use]
Enchant Stones are divided into [I], [II], [III], [IV], and [V] levels.
[I] stones can enchant gear up to level 30, [II] up to level 60 gear, [III] up to level 100 gear, [IV] up to 120 gear, and [V] is used for equipment beyond level up to 121 and above.
To make a piece of equipment rank +1, you need one enchant stone. Every additional rank requires an addition enchant stone to reach the next level of enchantment.
You will also need an additional piece of equipment that is the exact same as the one you wish to enchant, including the same rank level. This piece of equipment will be used as a Sacrificial Item and consumed to enchant the equipment.
You can right-click on the Enchant Stone to show the Enchant window.
By clicking [Auto], you can automatically enchant eligible items selected from your current inventory.
Enhance
Enhance Info
[Enhance Info]
Enhancing is another way to increase the defensive strength of armors and attack power of weapons in addition to enchanting.
Unlike enchanting, enhancing an item does not require a sacrificial item (another identical item), but instead, it requires a special item called an [Enhance Stone].
Enhancing an item will be successful more than 50% of them time, but please remember that if you fail, the item will be destroyed!
Types of Enhance Stones and Instructions
[Types of Enhance Stones and Instructions]
An enhance stone is similar to an enchant stone.
[I] stones are for the items which Lv. 30 and below characters can equip, [II] stones are for the items which Lv .31 ~ Lv. 60 characters can equip, [III] stones are for the items which Lv. 61 ~ Lv. 100 can equip, [IV] stones are for items which Lv.101 ~ 120 can equip, and [V] stones are for the items which Lv. 121 and above can equip.
Depending on an item's current enchant level, the required quantity of Enhance Stones varies.
In order to make +1 grade weapon or armor, you need 1 enhance stone and each 1 additional grade will cost 1 additional enhance stone.
If you bring the item than you want to enhance and [Enhance Stones] to [Vulcanus] in Rome, you can start the enhancing process."
Power Enhance
What is Power Enhance?
[Power Enhance]
Power Enhance is a safer way to enhance your items using [Atlas Ores].
Below are the characteristics of Power Enhance.
- It requires [Atlas Ores] instead of a regular enhance stones.
- You can start enhancing by right click on [Atlas Ores] instead of going to NPC [Vulcanus].
- You can enhance up to +4 grade.
- If you fail to enhance the item might be destroyed or if not, there's a chance of decreasing the enchant level.
- You can use lucky points to increase the success rate.
Lucky Point
[Lucky Point]
In order to use power enhance, you have to have lucky points.
If you fail to enhance, depending on the type of enhance stone used, you will be given lucky points.
(If successful, you receive 10% of the lucky points that's given when you fail enhancing.)
Depending on your lucky points, the enhance success rate will vary and once you enhance an item successfully, all the lucky points will be used.
However, the success rate varies depending on the item's grade and enchant level.
* Unused lucky points will be reset every day at 6:00am PST.
Atlas Ore and Atlas Ore Fragment
[Atlas Ore]
[Atlas Ore] is a Mana Stone handed down from ancient times. You can draw great power from this ore.
[Power Enhance]
- You can start power enhancing by right clicking on the [Atlas Ore].
- There is a chance to enhance up to +4 grades at once.
- If power enhancing fails, the grade is reduced and it will be destroyed if failed at +0 grade.
- If power enhance fails, you get lucky points and the power enhancing success rate is increased by your lucky points.
- Lucky points are consumed when you successfully power enhance, and are reset at 6:00am PST every day.
[Dismantle]
- You can obtain [Atlas Ore Fragment] from dismantling [Atlas Ore].
- This can be done only by using the menu which pops up when you right-click on an Atlas Ore and it will be dismantled in 1:10 ratio.
[Individual Dungeon]
- You can extend the ind. dungeon usage time by clicking on [Extend Time] button.
[Analyze Equipment]
- You can use Atlas Ore to use equipment analysis sytem one more time.
- Go to Atlantica Diary > Things To Do > Click [+] button next to Analyze Equipment.
[Complete a Quest]
- You can receive one more Quest reward which is given upon 3 quests completion per day.
- Go to Atlantica Diary > Things To Do > Click on [+] button next to Complete a Quest.
[Participate in Competition]
- You can receive competition participation rewards up to three times a day instead of two times.
- Go to Atlantica Diary > Things To Do > Click on [+] button next to Participate in Competition.
[Monster's Origin Info.]
- You can receive a monster's origin info. three times a day instead of two.
- Go to Atlantica Diary > Things To Do > Click on [+] button next to Receive Monster's Origin Info.
[Observe a Competition]
- You can receive Observation Reward up to eight times per day instead of three.
- Go to Atlantica Diary > Things To Do > Click on [+] button next to Observe a Competition.
[Atlas Ore Fragment]
[Atlas Ore Fragment] is a piece of a Mana Stone handed down from ancient times. You can draw great power from this ore.
[Combine]
- You can obtain [Atlas Ore] by combining [Atlas Fragments].
- This can be done only by using the menu which pops up when you right-click on an Atlas Ore Fragment and it will be combined in 10:1 ratio.
[Repair]
You need [Atlas Ore Fragments] when you repair equipments with low durability through Repair NPC [Reginn] located in Rome.
Quiz
Make Quiz-Room
[Make Quiz-Room]
[Open Room]
If you purchase the book of Sphinx from the market, you can create Quiz-Room and become the host.
[Limited Use]
The price for the book of Sphinx is 100,000 Gold, and the player needs to be at least level 80 in order to open the room.
Quiz Reward
[Quiz and Rewards]
[Authority of the Host]
The host can create quizes, create answers and give out rewards. The rewards are at least 10,000 gold. The variation of the acceptable answers depends on host's decision.
[Rewards]
After creating a quiz and selecting the winner, the host will give out the recorded amount of rewards to the selected winner.
Quiz-Room Capacity
[Capacity of Quiz-Room]
[Time Opened]
Once you create a room, it will remain opened for maximum 1 hour and it will automatically be shut down after 1 hour.
[Participation Restriction]
You can restrict the participants using the Nation/Guild/All authority.
Titles
Title Buff
[What is Title Buff?]
If you have titles and [Select] one of the titles, you can enjoy certain beneficial effects.
The effects are below.
- You can enjoy various benefits from a Title Buff once a day for a certain amount of time.
- You can view the buff info from My Info - Character Info - Buff Info.
- A title that doesn't come with a buff will be displayed in [Gray] when selected.
- Once the title buff time limit expires, you can select another title to recieve a new buff effect.
- Attack Power and Defense raised by Title Buff will not affect PvP battles.
Atlantica Diary
Atlantica Diary
[Atlantica Diary]
You can check your to do list for the day and get updates on recent Altantica Online news. Go to [My Info]>[Diary].
[Things To Do]
You can view your to do list for the day. The list includes jobs that have daily limits.
- Place the mouse over items in the list to see more details.
Next to each item in the list you will see how many times you have completed that task that day, and how many times you can complete the task.
- Stop wondering about how many rewards you've already claimed. Now you can ask the Atlantica Diary.
Increasing the Limit
- The daily limits of some tasks can be increased.
- If you click on [+] next to the to do list, you can increase the daily limit in exchange for Atlas Ores.
- Shows as "Number of Completed Tasks / Daily Maximum Limit + Increased Uses."
[News]
You can get updates on recent Atlantic Online news.
- If you select the News List, you can preview news from the below window.
Please click the [More Info] button to see more detailed info.
- It will direct you to the Atlantica Website to see more information.
Birthday
Birthday System
[Birthday System]
What is the Birthday System?
The day when the character was created becomes its birthday, and it comes around once a year afterwards. (Real time)
Look for a Birthday Acong near Bordeaux to receive Experience towards you and your mecenaries' next level and a birthday gift on your character's birthday.
(Ex) If the level of the main character is 30, and he needs 70% experience to reach level 31, he will receive 70% experience as a birthday gift.
* Check the character's birthday at [My Info] - [Character] - [D.O.B.].
Medici's Boxes
Medici's Boxes
[Medici's Boxes]
[Medici's Gold Box] and [Medici's Platinum Box] are items you can obtain in exchange for gold which gives you experience books and many other rare items.
Every month, a premium title will be given to the top 10 spenders in each server who spent the most gold on [Medici's Boxes]!
[Medici's Gold Box Items]
- You can obtain experience book for your main character and mercenaries. You can also obtain a [Grand Book Box] that contains skill books for higher grade mercenaries. These books will help level up your mercenaries.
[Making a Purchase]
- You can use gold to buy [Medici's Boxes] from NPC Medici at the Bazaar in Rome. (Available for Lv. 95 and higher)
- You can purchase multiple boxes at once.
[Purchase Records]
- You can view your purchase history to see how much gold worth of [Medici's Boxes] you've purchased in a one month period. You can also see the current top 100 purchasing users.
- On the 14th of each month, the purchase rankings will be determined based on the purchase record data and for safer calculation, the item purchase function will not be available between the hours of 09:30am ~ 10:00am.
[Title]
- The top 10 buyers of [Medici's Boxes] will receive the below titles as a reward.
- Below titles can be used for one month without limit.
- You can activate the title by visiting My Info > Character > Title.
* 1st Place
Title: [Server's Richest]
Buff: Increases 20% Attack Power / 15% Physical Defense / 10% Workload
Duration: One Month
* 2nd ~ 10th Place
Title: [Millionaire II]
Buff: Increases 17% Attack Power / 10% Physical Defense / 10% Workload
Duration: One Month