Monster : Bow
Last Bow monsters added:
| Name | Level | Experience | Weapon | Special | Location |
|---|---|---|---|---|---|
| Rabalus | 1 | Bow | |||
| Sky Spirit | 1 | 18 | Bow | ||
| Evil Sky Spirit | 3 | 27 | Bow | ||
| Agonizing Soul | 10 | 2 | Bow | ||
| Captured Baby Fire Dragon | 10 | 1 | Bow | ||
| Hellish Fairy | 13 | 106 | Bow | Boss | |
| Magiced Bowman | 16 | 147 | Bow | ||
| Magiced Archer | 17 | 163 | Bow | ||
| Magiced Ace Archer | 18 | 180 | Bow | ||
| Magiced Evil Archer | 19 | 198 | Bow | Boss, Reinitialize | |
| Small Water Dragon | 19 | 198 | Bow | ||
| Water Dragon | 20 | 219 | Bow | ||
| Shadow Archer | 21 | 239 | Bow | ||
| Shadow Shooter | 21 | 239 | Bow | ||
| Fan Dancer | 24 | 307 | Bow | ||
| Mosasaur | 25 | 594 | Bow | Strong Will | |
| Sea Dragon | 25 | 335 | Bow | ||
| Blue Dragon | 26 | 363 | Bow | ||
| Giant Crab Warrior | 26 | 594 | Bow | Strong Will | |
| Snail | 26 | 363 | Bow | ||
| King's Bodyguard | 27 | 393 | Bow | Boss, Reinitialize | |
| Starved Snail | 27 | 393 | Bow | ||
| Evil Monk | 28 | 425 | Bow | Flying | |
| Sea King | 28 | 425 | Bow | Boss | |
| Devil Monk | 29 | 460 | Bow | Flying | |
| Young Sea Turtle | 33 | 617 | Bow | ||
| Naga Sorcerer | 34 | 656 | Bow | ||
| Enraged Parrot | 35 | 697 | Bow | Flying | |
| Sea Turtle | 35 | 697 | Bow | ||
| Sinful Monk | 35 | 1,275 | Bow | Flying, Strong Will | |
| Parrot | 36 | 739 | Bow | Flying | |
| Stigmatized Sorcerer | 37 | 1,968 | Bow | Strong Will | |
| Worker Ant | 37 | 783 | Bow | ||
| Polluted Worker Ant | 40 | 2,349 | Bow | Strong Will | |
| Wasp | 40 | 935 | Bow | Flying | |
| Yama Sorcerer | 48 | 1,572 | Bow | ||
| Yama Priest | 49 | 1,668 | Bow | ||
| Enraged Owl | 50 | 1,768 | Bow | Flying | |
| Yama Demigod | 50 | 1,768 | Bow | ||
| Banished Monk | 51 | 1,872 | Bow | Flying | |
| Cursed Monk | 52 | 1,980 | Bow | Flying | |
| Yama Illusionist | 52 | 4,716 | Bow | Strong Will | |
| Yaksha Monk | 53 | 2,301 | Bow | ||
| Yaksha Sorcerer | 53 | 2,301 | Bow | ||
| Yaksha Demigod | 54 | 2,428 | Bow | ||
| Enraged Harpy | 55 | 2,328 | Bow | Flying | |
| Azure Griffin | 57 | 2,581 | Bow | ||
| Gray Griffin | 57 | 2,581 | Bow | ||
| Ruler of Evil | 57 | 2,581 | Bow | ||
| Crazy Spirit | 58 | 2,714 | Bow | ||
| Evil Energy Spirit | 58 | 2,714 | Bow | ||
| Ancient Ghost | 59 | 2,852 | Bow | ||
| Giant Bow Archer | 60 | 9,368 | Bow | ||
| Ruined Griffin | 60 | 8,517 | Bow | Strong Will | |
| Dark Wing Griffin | 64 | 3,609 | Bow | ||
| Slave Archer | 67 | 4,122 | Bow | ||
| Slave Bowman | 76 | 7,154 | Bow | ||
| Enraged Eagle | 80 | 8,630 | Bow | Flying | |
| Ghastly Anubis | 80 | 8,536 | Bow | ||
| Anubis of Souls | 81 | 8,044 | Bow | ||
| Arachnoid | 81 | 8,044 | Bow | ||
| Apophis Safeguard | 82 | 9,218 | Bow | ||
| Psychic Arachnoid | 82 | 8,536 | Bow | ||
| Ashigaru Bowman | 84 | 9,752 | Bow | ||
| Ninja Mage | 85 | 9,752 | Bow | ||
| Chaos Arachnoid | 87 | 9,713 | Bow | ||
| Destroyer Arachnoid | 87 | 9,713 | Bow | ||
| Goblin Private | 87 | 10,401 | Bow | ||
| Shadow Ninja | 87 | 10,401 | Bow | ||
| Ninja Drone | 88 | 10,901 | Bow | ||
| Controlled Ninja | 89 | 11,427 | Bow | ||
| Test Machine G2240 | 89 | 10,381 | Bow | Boss, Stun Immunity | |
| Banished Ninja Assassin | 90 | 33,333 | Bow | Strong Will | |
| Mutated Marksman | 90 | 36,666 | Bow | ||
| Volcanic Pterosaur | 91 | 11,784 | Bow | Flying | |
| Veteran Sniper | 92 | 10,015 | Bow | ||
| Thorn Jester | 93 | 10,627 | Bow | ||
| Volcano Goblin | 93 | 13,678 | Bow | ||
| Marble Clock | 94 | 10,942 | Bow | ||
| Brown Yeti | 95 | 13,616 | Bow | ||
| Flame Giant Wizard | 95 | 13,616 | Bow | ||
| Luxurious Clock | 95 | 10,893 | Bow | ||
| White Yeti | 95 | 13,616 | Bow | ||
| Baby Fire Dragon | 96 | 13,956 | Bow | ||
| Fire Dragon Sorcerer | 97 | 14,304 | Bow | ||
| Cave Turtle | 100 | 15,402 | Bow | ||
| Deep-Sea Guardian | 100 | 33,000 | Bow | ||
| Enraged Pterosaur | 100 | 15,402 | Bow | Flying | |
| Ancient Cave Turtle | 101 | 15,787 | Bow | ||
| Evil Archer | 101 | 24,310 | Bow | Self-resurrection | |
| Chakram Trainee | 102 | 16,505 | Bow | ||
| Evil Chief Archer | 102 | 24,873 | Bow | Self-resurrection | |
| Glittering Flying Fish | 102 | 24,942 | Bow | Flying | |
| Sea Palace Head Maid | 102 | 33,831 | Bow | ||
| Valkyrie General | 102 | 16,181 | Bow | ||
| Brunhilda | 103 | 16,585 | Bow | Boss, Stun Immunity | |
| Giant Destroyer | 103 | 34,200 | Bow | Flying | |
| Red Chakram | 103 | 16,505 | Bow | ||
| Red Flying Fish | 103 | 25,893 | Bow | Flying | |
| Sea Anemone | 103 | 25,893 | Bow | ||
| Sea King's Royal Guards | 103 | 34,200 | Bow | ||
| Mad Destroyer | 104 | 34,735 | Bow | Flying | |
| Tree Watcher | 104 | 24,015 | Bow | Stun Immunity, Silence Immunity | |
| Angry Bat | 105 | 16,670 | Bow | Flying | |
| Dark Queen's Archer | 105 | 16,670 | Bow | ||
| Forest Chief Gatekeeper | 105 | 24,627 | Bow | Stun Immunity, Silence Immunity | |
| Kakemaru | 105 | 16,670 | Bow | Stun Immunity | |
| Dead Sea King | 106 | 64,160 | Bow | Boss, Stun Immunity, Silence Immunity | |
| Weakened Earth Dragon | 107 | 17,004 | Bow | Stun Immunity, Silence Immunity | |
| Aged Earth Dragon | 108 | 18,761 | Bow | Stun Immunity, Silence Immunity | |
| Biological Cube | 108 | 25,893 | Bow | Stun Immunity, Silence Immunity | |
| Fake Thousand-hand Guan Yin | 108 | 16,505 | Bow | Stun Immunity, Silence Immunity | |
| Insignificant Friar Sand | 108 | 17,174 | Bow | ||
| Mad Marksman | 109 | 75,989 | Bow | ||
| Mutated Cube | 109 | 26,421 | Bow | Stun Immunity, Silence Immunity | |
| Nimble Friar Sand | 109 | 17,174 | Bow | ||
| Byzantine Emperor's Shade | 110 | 20,000 | Bow | Boss, Stun Immunity | |
| Crimson Kriemhild | 110 | 53,397 | Bow | Boss, Stun Immunity, Strong Will | |
| Enraged Ice Bat | 110 | 20,156 | Bow | Flying | |
| Hades Gatekeeper | 110 | 50,000 | Bow | Stun Immunity, Silence Immunity, Self-resurrection | |
| Immortal Earth Dragon | 110 | 20,156 | Bow | Boss, Stun Immunity, Silence Immunity | |
| Penthesilea | 110 | 152,578 | Bow | Boss, Stun Immunity, Silence Immunity | |
| Verdandi | 110 | 19,710 | Bow | Boss, Stun Immunity, Flying | |
| Yukawa Lord's Spirit | 110 | 41,428 | Bow | Strong Will | |
| Agile Megatherium | 111 | 18,816 | Bow | ||
| Lazy Megatherium | 111 | 18,816 | Bow | ||
| Agasura | 112 | 70,000 | Bow | Boss, Stun Immunity, Silence Immunity | |
| Dragon Prince | 112 | 19,710 | Bow | Boss, Stun Immunity, Silence Immunity | |
| Fallen Seraph | 112 | 66,322 | Bow | Boss, Stun Immunity, Flying, Boss, Silence Immunity | |
| Bartender | 113 | 22,000 | Bow | ||
| Furious Termite | 113 | 22,650 | Bow | Boss, Stun Immunity, Silence Immunity | |
| New Employee | 113 | 22,000 | Bow | ||
| Constantinus XI | 115 | 21,527 | Bow | Boss, Stun Immunity, Silence Immunity | |
| Iga Ninja | 115 | 44,212 | Bow | Strong Will | |
| White Eyed Tapir | 116 | 21,286 | Bow | ||
| White Striped Tapir | 116 | 21,286 | Bow | ||
| Eagle Villager | 117 | 26,900 | Bow | The Madness of Tlaltecuhtli | |
| Eagle Warrior | 117 | 26,900 | Bow | The Madness of Tlaltecuhtli | |
| Eagle Worshiper | 117 | 26,900 | Bow | The Madness of Tlaltecuhtli | |
| Eagle Knight | 119 | 28,260 | Bow | Flying, The Madness of Tlaltecuhtli | |
| Eagle Patriarch | 119 | 28,260 | Bow | Flying, The Madness of Tlaltecuhtli | |
| Eagle Shrine Knight | 119 | 28,260 | Bow | Flying, The Madness of Tlaltecuhtli | |
| Angry Keysha | 120 | 28,230 | Bow | Flying | |
| Blue Assasin | 120 | 28,720 | Bow | Madness of Nature | |
| Evil King J | 120 | 50,000 | Bow | Flying, Boss, Stun Immunity, Silence Immunity | |
| Gate of Torment | 120 | 500,000 | Bow | Boss, Stun Immunity, Flying, Unknown*, Silence Immunity | |
| Poison-Horned Python | 120 | 31,592 | Bow | ||
| Sealed Dragon | 120 | 25,090 | Bow | Boss, Stun Immunity, Silence Immunity, Flying | |
| Wild Boar Sniper | 120 | 28,720 | Bow | Madness of Nature | |
| Horned Python | 121 | 32,153 | Bow | ||
| Noshi | 121 | 12,000 | Bow | Boss, Stun Immunity, Silence Immunity, Strong Will | |
| Palanquin Ghost | 121 | 28,230 | Bow | ||
| Soul Eater | 121 | 28,230 | Bow | ||
| Wild Boar Scout | 121 | 105,776 | Bow | Strong Will | |
| Chief Palanquin Ghost | 122 | 28,710 | Bow | ||
| Chief Soul Eater | 122 | 28,710 | Bow | ||
| Lamp Ghost | 122 | 34,166 | Bow | Flying, Ghost's Curse | |
| Lamp Spirit | 122 | 34,166 | Bow | Flying, Ghost's Curse | |
| Lost Apostle of Death | 122 | 32,681 | Bow | Self-resurrection | |
| Wandering Apostle of Death | 122 | 32,681 | Bow | Self-resurrection | |
| Thorn Beast | 123 | 31,193 | Bow | Boss, Stun Immunity, Silence Immunity, Reinitialize, Madness of Nature | |
| Monster Tamer | 124 | 35,247 | Bow | Ghost's Curse | |
| Monster Trainer | 124 | 35,247 | Bow | Ghost's Curse | |
| Diabolic Guardian | 126 | 38,200 | Bow | Strong Will | |
| Diabolic Instructor | 126 | 55,200 | Bow | Strong Will | |
| Guardian of the West | 127 | 35,486 | Bow | Stun Immunity, Silence Immunity | |
| Infatuated Emperor | 127 | 75,310 | Bow | Boss, Stun Immunity, Silence Immunity, Boss | |
| Notorious Marksman | 127 | 228,113 | Bow | ||
| Broken Table | 128 | 69,845 | Bow | Strong Will | |
| Distorted Table | 128 | 69,845 | Bow | Strong Will | |
| Confused Sunflower | 129 | 72,159 | Bow | Strong Will | |
| Crazy Sunflower | 129 | 72,159 | Bow | Strong Will | |
| Snake Spirit Summoner | 129 | 175,741 | Bow | Strong Will | |
| Enraged Juwoo | 130 | 41,231 | Bow | Flying | |
| Paris | 130 | 492,102 | Bow | Boss, Stun Immunity, Silence Immunity | |
| Suspicious Explosives Box | 130 | 2 | Bow | Treasure Chest, Stun Immunity, Silence Immunity, Reinitialize, Boss | |
| Suspicious Machinery Box | 130 | 2 | Bow | Treasure Chest, Stun Immunity, Silence Immunity, Reinitialize, Boss | |
| Unidentified Detector Box | 130 | 2 | Bow | Treasure Chest, Stun Immunity, Silence Immunity, Reinitialize, Boss | |
| Twisted Memory | 134 | 400,260 | Bow | Boss, Stun Immunity, Silence Immunity | |
| Malicious Sunflower | 137 | 256,477 | Bow | Strong Will |
Battle
[Combat in Atlantica]
When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.
Attack deals physical damage to the enemy.
Search gets you items by searching the dead. Sometimes you can't get any treasure, though.
Guard blocks against enemies' attacks and decreases damage by a certain amount.
Move changes a mercenary's position in your formation.
Wait causes a mercenary to do nothing. Acting power isn't wasted.
Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 ~ 70 depending on the magic and upgrade status.
Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.
[Moving Mercenaries]
When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.
1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.
2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.
[About Action Power]
Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.
In battle, action power is consumed with each action taken.
1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).
A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.
When your action power is negative, you must recover 100 action power in order to move again.
[Magic]
Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.
[Stats]
Strength
* Increases Attack Power (Melee only)
* Increases Defense
Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate
Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects
Vitality
* Increases Health


