Monster : Bow
Last Bow monsters added:
| Name | Lv. | Experience | Weapon | Special |
|---|---|---|---|---|
| Rabalus | 1 | Bow | ||
| Sky Spirit | 1 | 18 | Bow | |
| Evil Sky Spirit | 3 | 27 | Bow | |
| Agonizing Soul | 10 | 2 | Bow | |
| Captured Baby Fire Dragon | 10 | 1 | Bow | |
| Hellish Fairy | 13 | 106 | Bow | Boss |
| Magiced Bowman | 16 | 147 | Bow | |
| Magiced Archer | 17 | 163 | Bow | |
| Magiced Ace Archer | 18 | 180 | Bow | |
| Magiced Evil Archer | 19 | 198 | Bow | Boss, Reinitialize |
| Small Water Dragon | 19 | 198 | Bow | |
| Water Dragon | 20 | 219 | Bow | |
| Shadow Archer | 21 | 239 | Bow | |
| Shadow Shooter | 21 | 239 | Bow | |
| Fan Dancer | 24 | 307 | Bow | |
| Mosasaur | 25 | 594 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Sea Dragon | 25 | 335 | Bow | |
| Blue Dragon | 26 | 363 | Bow | |
| Giant Crab Warrior | 26 | 594 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Snail | 26 | 363 | Bow | |
| King's Bodyguard | 27 | 393 | Bow | Boss, Reinitialize |
| Starved Snail | 27 | 393 | Bow | |
| Evil Monk | 28 | 425 | Bow | Flying |
| Sea King | 28 | 425 | Bow | Boss |
| Devil Monk | 29 | 460 | Bow | Flying |
| Naga Sorcerer | 34 | 656 | Bow | |
| Enraged Parrot | 35 | 697 | Bow | Flying |
| Sea Turtle | 35 | 697 | Bow | |
| Sinful Monk | 35 | 1,275 | Bow | Flying, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Parrot | 36 | 739 | Bow | Flying |
| Stigmatized Sorcerer | 37 | 1,968 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Worker Ant | 37 | 783 | Bow | |
| Polluted Worker Ant | 40 | 2,349 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Wasp | 40 | 935 | Bow | Flying |
| Yama Sorcerer | 48 | 1,572 | Bow | |
| Yama Priest | 49 | 1,668 | Bow | |
| Enraged Owl | 50 | 1,768 | Bow | Flying |
| Yama Demigod | 50 | 1,768 | Bow | |
| Banished Monk | 51 | 1,872 | Bow | Flying |
| Cursed Monk | 52 | 1,980 | Bow | Flying |
| Yama Illusionist | 52 | 4,716 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Yaksha Monk | 53 | 2,301 | Bow | |
| Yaksha Sorcerer | 53 | 2,301 | Bow | |
| Troubled Sunflower | 54 | 9,985 | Bow | |
| Yaksha Demigod | 54 | 2,428 | Bow | |
| Enraged Harpy | 55 | 2,328 | Bow | Flying |
| Azure Griffin | 57 | 2,581 | Bow | |
| Gray Griffin | 57 | 2,581 | Bow | |
| Ruler of Evil | 57 | 2,581 | Bow | |
| Crazy Spirit | 58 | 2,714 | Bow | |
| Evil Energy Spirit | 58 | 2,714 | Bow | |
| Ancient Ghost | 59 | 2,852 | Bow | |
| Giant Bow Archer | 60 | 9,368 | Bow | |
| Ruined Griffin | 60 | 8,517 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Dark Wing Griffin | 64 | 3,609 | Bow | |
| Slave Archer | 67 | 4,122 | Bow | |
| Slave Bowman | 76 | 7,154 | Bow | |
| Enraged Eagle | 80 | 8,630 | Bow | Flying |
| Ghastly Anubis | 80 | 8,536 | Bow | |
| Anubis of Souls | 81 | 8,044 | Bow | |
| Arachnoid | 81 | 8,044 | Bow | |
| Psychic Arachnoid | 82 | 8,536 | Bow | |
| Ashigaru Bowman | 84 | 9,752 | Bow | |
| Ninja Mage | 85 | 9,752 | Bow | |
| Chaos Arachnoid | 87 | 9,713 | Bow | |
| Destroyer Arachnoid | 87 | 9,713 | Bow | |
| Goblin Private | 87 | 10,401 | Bow | |
| Shadow Ninja | 87 | 10,401 | Bow | |
| Ninja Drone | 88 | 10,901 | Bow | |
| Controlled Ninja | 89 | 11,427 | Bow | |
| Test Machine G2240 | 89 | 10,381 | Bow | Boss, Stun Immunity |
| Banished Ninja Assassin | 90 | 33,333 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Fallen Imp | 90 | 8,999 | Bow | |
| Mutated Marksman | 90 | 36,666 | Bow | |
| Enraged Imp | 91 | 8,999 | Bow | |
| Volcanic Pterosaur | 91 | 11,784 | Bow | Flying |
| Veteran Sniper | 92 | 10,015 | Bow | |
| Thorn Jester | 93 | 10,627 | Bow | |
| Volcano Goblin | 93 | 13,678 | Bow | |
| Marble Clock | 94 | 10,942 | Bow | |
| Brown Yeti | 95 | 13,616 | Bow | |
| Flame Giant Wizard | 95 | 13,616 | Bow | |
| Luxurious Clock | 95 | 10,893 | Bow | |
| White Yeti | 95 | 13,616 | Bow | |
| Baby Fire Dragon | 96 | 13,956 | Bow | |
| Fire Dragon Sorcerer | 97 | 14,304 | Bow | |
| Cave Turtle | 100 | 15,402 | Bow | |
| Cursed Archer | 100 | 48,381 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Deep-Sea Guardian | 100 | 33,000 | Bow | |
| Enraged Pterosaur | 100 | 15,402 | Bow | Flying |
| Advance Archer | 101 | 29,320 | Bow | |
| Ancient Cave Turtle | 101 | 15,787 | Bow | |
| Evil Archer | 101 | 24,310 | Bow | Self-resurrection |
| Chakram Trainee | 102 | 16,505 | Bow | |
| Evil Chief Archer | 102 | 24,873 | Bow | Self-resurrection |
| Glittering Flying Fish | 102 | 24,942 | Bow | Flying |
| Sea Palace Head Maid | 102 | 33,831 | Bow | |
| Valkyrie General | 102 | 16,181 | Bow | |
| Brunhilda | 103 | 16,585 | Bow | Boss, Stun Immunity |
| Giant Destroyer | 103 | 34,200 | Bow | Flying |
| Red Chakram | 103 | 16,505 | Bow | |
| Red Flying Fish | 103 | 25,893 | Bow | Flying |
| Sea Anemone | 103 | 25,893 | Bow | |
| Sea King's Royal Guards | 103 | 34,200 | Bow | |
| Mad Destroyer | 104 | 34,735 | Bow | Flying |
| Angry Bat | 105 | 16,670 | Bow | Flying |
| Dark Queen's Archer | 105 | 16,670 | Bow | |
| Kakemaru | 105 | 16,670 | Bow | Stun Immunity |
| Dead Sea King | 106 | 64,160 | Bow | Boss, Stun Immunity, Silence Immunity |
| Weakened Earth Dragon | 107 | 17,004 | Bow | Stun Immunity, Silence Immunity |
| Aged Earth Dragon | 108 | 18,761 | Bow | Stun Immunity, Silence Immunity |
| Exuberant Evil King J | 108 | 59,695 | Bow | Flying, Boss, Stun Immunity, Silence Immunity |
| Fake Thousand-hand Guan Yin | 108 | 16,505 | Bow | Stun Immunity, Silence Immunity |
| Insignificant Friar Sand | 108 | 17,174 | Bow | |
| Mad Marksman | 109 | 75,989 | Bow | |
| Nimble Friar Sand | 109 | 17,174 | Bow | |
| Byzantine Emperor's Shade | 110 | 20,000 | Bow | Boss, Stun Immunity |
| Crimson Kriemhild | 110 | 53,397 | Bow | Boss, Stun Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Enraged Ice Bat | 110 | 20,156 | Bow | Flying |
| Hades Gatekeeper | 110 | 50,000 | Bow | Stun Immunity, Silence Immunity, Self-resurrection |
| Immortal Earth Dragon | 110 | 20,156 | Bow | Boss, Stun Immunity, Silence Immunity |
| Penthesilea | 110 | 152,578 | Bow | Boss, Stun Immunity, Silence Immunity |
| Sumatran Surili | 110 | 16,603 | Bow | |
| Verdandi | 110 | 19,710 | Bow | Boss, Stun Immunity, Flying |
| Yukawa Lord's Spirit | 110 | 41,428 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Agile Megatherium | 111 | 18,816 | Bow | |
| Lazy Megatherium | 111 | 18,816 | Bow | |
| Agasura | 112 | 70,000 | Bow | Boss, Stun Immunity, Silence Immunity |
| Dragon Prince | 112 | 19,710 | Bow | Boss, Stun Immunity, Silence Immunity |
| Fallen Seraph | 112 | 66,322 | Bow | Boss, Stun Immunity, Flying, Boss, Silence Immunity |
| Bartender | 113 | 22,000 | Bow | |
| Furious Termite | 113 | 22,650 | Bow | Boss, Stun Immunity, Silence Immunity |
| New Employee | 113 | 22,000 | Bow | |
| Crazed Sunflower | 114 | 79,374 | Bow | |
| Enlightened Challenger | 114 | 81,842 | Bow | Boss |
| Constantinus XI | 115 | 21,527 | Bow | Boss, Stun Immunity, Silence Immunity |
| Iga Ninja | 115 | 44,212 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Bloody Archer | 116 | 84,585 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| White Eyed Tapir | 116 | 21,286 | Bow | |
| White Striped Tapir | 116 | 21,286 | Bow | |
| Eagle Villager | 117 | 26,900 | Bow | |
| Eagle Warrior | 117 | 26,900 | Bow | |
| Eagle Worshiper | 117 | 26,900 | Bow | |
| Eagle Knight | 119 | 28,260 | Bow | Flying |
| Eagle Patriarch | 119 | 28,260 | Bow | Flying |
| Eagle Shrine Knight | 119 | 28,260 | Bow | Flying |
| Angry Keysha | 120 | 28,230 | Bow | Flying |
| Blue Assasin | 120 | 28,720 | Bow | |
| Evil King J | 120 | 50,000 | Bow | Flying, Boss, Stun Immunity, Silence Immunity |
| Gate of Torment | 120 | 500,000 | Bow | Boss, Stun Immunity, Flying, Unknown*, Silence Immunity |
| Poison-Horned Python | 120 | 31,592 | Bow | |
| Sealed Dragon | 120 | 25,090 | Bow | Boss, Stun Immunity, Silence Immunity, Flying |
| Wild Boar Sniper | 120 | 28,720 | Bow | |
| Elite Archer | 121 | 70,825 | Bow | |
| Horned Python | 121 | 32,153 | Bow | |
| Noshi | 121 | 12,000 | Bow | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Palanquin Ghost | 121 | 28,230 | Bow | |
| Soul Eater | 121 | 28,230 | Bow | |
| Wild Boar Scout | 121 | 105,776 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Chief Palanquin Ghost | 122 | 28,710 | Bow | |
| Chief Soul Eater | 122 | 28,710 | Bow | |
| Lamp Ghost | 122 | 34,166 | Bow | Flying |
| Lamp Spirit | 122 | 34,166 | Bow | Flying |
| Lost Apostle of Death | 122 | 32,681 | Bow | Self-resurrection |
| Wandering Apostle of Death | 122 | 32,681 | Bow | Self-resurrection |
| Thorn Beast | 123 | 31,193 | Bow | Boss, Stun Immunity, Silence Immunity, Reinitialize |
| Evil Red Forest Spirit | 124 | 168,619 | Bow | |
| Monster Tamer | 124 | 35,247 | Bow | |
| Monster Trainer | 124 | 35,247 | Bow | |
| Diabolic Guardian | 126 | 38,200 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Diabolic Instructor | 126 | 55,200 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Guardian of the West | 127 | 35,486 | Bow | Stun Immunity, Silence Immunity |
| Guardian Pterosaur | 127 | 172,498 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Infatuated Emperor | 127 | 75,310 | Bow | Boss, Stun Immunity, Silence Immunity, Boss |
| Notorious Marksman | 127 | 228,113 | Bow | |
| Broken Table | 128 | 69,845 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Distorted Table | 128 | 69,845 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Runaway Evil King J | 128 | 214,812 | Bow | Flying, Boss, Stun Immunity, Silence Immunity |
| Confused Sunflower | 129 | 72,159 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Crazy Sunflower | 129 | 72,159 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Guardian Baby Dragon | 129 | 175,741 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Guardian Giant Sorcerer | 129 | 175,741 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Snake Spirit Summoner | 129 | 175,741 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Chaos Bowman | 130 | 171,147 | Bow | |
| Enraged Juwoo | 130 | 41,231 | Bow | Flying |
| Guardian Dragon Sorcerer | 130 | 185,344 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Jade Gate Marksman | 130 | 45,000 | Bow | |
| Paris | 130 | 492,102 | Bow | Boss, Stun Immunity, Silence Immunity |
| Plagued Archer | 130 | 143,755 | Bow | |
| Red Forest Spirit | 130 | 344,285 | Bow | Boss, Stun Immunity, Silence Immunity |
| Suspicious Explosives Box | 130 | 2 | Bow | Stun Immunity, Silence Immunity, Reinitialize, Boss |
| Suspicious Machinery Box | 130 | 2 | Bow | Stun Immunity, Silence Immunity, Reinitialize, Boss |
| Unidentified Detector Box | 130 | 2 | Bow | Stun Immunity, Silence Immunity, Reinitialize, Boss |
| Chaos Ace Archer | 131 | 172,239 | Bow | |
| Clumsy Thief Gunner | 131 | 47,000 | Bow | |
| Jade Gate Archer | 131 | 47,000 | Bow | |
| Sneaky Assassin | 131 | 47,000 | Bow | |
| Thunderbolt Archer | 131 | 174,685 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Chaos Archer | 132 | 175,239 | Bow | |
| Master Thief Gunner | 132 | 49,000 | Bow | |
| Meticulous Assassin | 132 | 49,000 | Bow | |
| Mutated Sunflower | 134 | 175,741 | Bow | |
| Twisted Memory | 134 | 400,260 | Bow | Boss, Stun Immunity, Silence Immunity |
| Imperial Archer | 136 | 143,755 | Bow | |
| Malicious Sunflower | 137 | 256,477 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Nemean Archer | 138 | 93,890 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Malicious Hesperidean Nymph | 144 | 104,144 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Wei Patrol Archer | 145 | 427,414 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Elite Wei Patrol Archer | 146 | 434,154 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Freezing Poisonous Snake | 146 | 438,000 | Bow | |
| Elite Wei Archer | 147 | 448,594 | Bow | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Malicious Evil King J | 148 | 443,498 | Bow | Flying, Boss, Stun Immunity, Silence Immunity |
| ??? | 150 | 800,000 | Bow | Boss, Stun Immunity, Silence Immunity |
Battle
[Combat in Atlantica]
When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.
Attack deals physical damage to the enemy.
Search gets you items by searching the dead. Sometimes you can't get any treasure, though.
Guard blocks against enemies' attacks and decreases damage by a certain amount.
Move changes a mercenary's position in your formation.
Wait causes a mercenary to do nothing. Acting power isn't wasted.
Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 70 depending on the magic and upgrade status.
Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.
[Moving Mercenaries]
When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.
1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.
2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.
[About Action Power]
Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.
In battle, action power is consumed with each action taken.
1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).
A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.
When your action power is negative, you must recover 100 action power in order to move again.
[Magic]
Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.
[Stats]
Strength
* Increases Attack Power (Melee only)
* Increases Defense
Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate
Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects
Vitality
* Increases Health
[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.
1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.
2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.
3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.
4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.




