Monster : Cannon

Last Cannon monsters added:

Name   Level   Experience   Weapon   Special   Location  
Hell Spider421,074Cannon
Camel35697Cannon
Starved Camel421,074Cannon
Stone Cannonman653,775Cannon
Silent Cannoneer807,133CannonStun Immunity
Snowstorm Troll9814,661Cannon
Ice Troll9915,027Cannon
Frost Troll9915,027Cannon
Troll General10015,402Cannon
Granite Cannoneer777,529Cannon
Cursed Camel778,445Cannon
Elephant Cannoneer10516,670Cannon
Fenrir Slayer10316,585Cannon
Weak Servant11020,156Cannon
Cannon Servant11020,156Cannon
Infantry Servant11120,753Cannon
Servant Leader11422,650CannonBoss, Stun Immunity
Elegant Catherine11624,053CannonBoss, Stun Immunity
Incarnation of Davy Jones11055,836CannonBoss, Stun Immunity, Silence Immunity, Boss
Young Alpaca11319,768Cannon
Female Alpaca11319,768Cannon
Male Alpaca11420,261Cannon
Exploited Worker11825,493Cannon
Delusional Worker11926,244Cannon
Sedated Nurse10930,556CannonSilence Immunity
Hallucinating Nurse11030,871CannonSilence Immunity
Arachne's Bodyguard10434,735Cannon
Follower of Arachne10535,218Cannon
Third Bocchiardo11010,500Cannon
Jeju Black Pig11536,893Cannon
Jeju Pig11436,541CannonStrong Will
Cannon Horse9818,356Cannon
Swift Cannon Horse9918,794Cannon
Horse Rider10019,205Cannon
Ferocious Gunsmith12537,600CannonStrong Will
Violent Gunsmith12554,600CannonStrong Will
Incompetent Commander12362,521Cannon
Battle

[Battle of Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack gives general damage to the enemy.

Search gets you items by searching the dead. Sometims you can't get any treasure, though.

Guard blocks against the enemy's attack and decreses damage by a certain amount.

Move changes a mercenary's position in the battle array.

Wait keeps your current status. Acting power isn't wasted.

Magic uses the available magic that the current character can do. You can learn one magic spell per upgrade. The highest magic level is 60.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player gets one turn, the next player gets two turns, then the first player gets three turns. A maximum of 5 merecanries can operate in each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health