Monster : Cannon

Last Cannon monsters added:

Name   Lv.   Experience   Weapon   Special  
Camel35697Cannon
Hell Spider421,074Cannon
Starved Camel421,074Cannon
Stone Cannonman653,775Cannon
Cursed Camel778,445Cannon
Granite Cannoneer777,529Cannon
Silent Cannoneer807,133CannonStun Immunity
Broken Black Pig9021,861Cannon
Venom Artillery9036,666Cannon
Broken Cannon Horse9322,521Cannon
Cannon Horse9818,356Cannon
Snowstorm Troll9814,661Cannon
Frost Troll9915,027Cannon
Ice Troll9915,027Cannon
Swift Cannon Horse9918,794Cannon
Horse Rider10019,205Cannon
Mud Trebuchet10026,157CannonUnknown*, Unknown*, Stun Immunity
Troll General10015,402Cannon
Siege Giant10129,105Cannon
Fenrir Slayer10316,585Cannon
Kriemhild Slayer10348,381CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Arachne's Bodyguard10434,735Cannon
Elephant Cannoneer10516,670Cannon
Follower of Arachne10535,218Cannon
Sedated Nurse10930,556CannonSilence Immunity
Cannon Servant11020,156Cannon
Damaged Black Pig11078,650Cannon
Hallucinating Nurse11030,871CannonSilence Immunity
Incarnation of Davy Jones11055,836CannonBoss, Stun Immunity, Silence Immunity, Boss
Third Bocchiardo11010,500Cannon
Weak Servant11020,156Cannon
Infantry Servant11120,753Cannon
Damaged Cannon Horse11381,032Cannon
Female Alpaca11319,768Cannon
Photon-Cannon Servant11378,484CannonBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Young Alpaca11319,768Cannon
Jeju Pig11436,541CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Male Alpaca11420,261Cannon
Servant Leader11422,650CannonBoss, Stun Immunity
Jeju Black Pig11536,893Cannon
Elegant Catherine11624,053CannonBoss, Stun Immunity
Exploited Worker11825,493Cannon
Delusional Worker11926,244Cannon
Venom Commander120112,483Cannon
Elite Siege Giant12170,260Cannon
Reckless Siegemaster122125,468CannonBoss, Stun Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Incompetent Commander12362,521Cannon
Ferocious Gunsmith12537,600CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Violent Gunsmith12554,600CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Corrupt Artillery Commander127228,113Cannon
Crazed Siegemaster129174,285CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Polydamas130224,966CannonBoss, Stun Immunity, Silence Immunity
Reckless Arachne130246,051Cannon
Unknown Black Pig130177,583Cannon
Unknown Cannon Horse133182,962Cannon
Dark Alexandra135584,868CannonBoss, Stun Immunity, Silence Immunity
Imperial Siege Giant136141,320Cannon
Revived Priam140632,839CannonBoss, Stun Immunity, Silence Immunity
Stymphalian Artillery142100,726CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Tree Spirit142397,600Cannon
Protective Tree Spirit143407,550Cannon
Pasture Spirit148458,800CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Thrall Siegemaster149462,073CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Tree Specter149938,700CannonBoss, Stun Immunity, Silence Immunity
Wild Spirit149469,350CannonStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Tainted Plant Spirit153782,400CannonBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Zulu Medium153999,999CannonBoss, Stun Immunity, Silence Immunity
Battle

[Combat in Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack deals physical damage to the enemy.

Search gets you items by searching the dead. Sometimes you can't get any treasure, though.

Guard blocks against enemies' attacks and decreases damage by a certain amount.

Move changes a mercenary's position in your formation.

Wait causes a mercenary to do nothing. Acting power isn't wasted.

Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 70 depending on the magic and upgrade status.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health


[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.

1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.

2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.

3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.

4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.