Monster : Gun
Last Gun monsters added:
| Name | Level | Experience | Weapon | Special | Location |
|---|---|---|---|---|---|
| Tarantula | 41 | 1,003 | Gun | ||
| Nutcracker Soldier | 42 | 1,900 | Gun | ||
| Polluted Tarantula | 42 | 3,009 | Gun | Strong Will | |
| Loitering Soldier | 43 | 1,942 | Gun | ||
| Playing Soldier | 72 | 6,700 | Gun | ||
| Quick Shot Centaur | 72 | 19,819 | Gun | Boss | |
| Provoking Soldier | 73 | 6,800 | Gun | ||
| Tiamat | 74 | 5,504 | Gun | Boss, Stun Immunity | |
| Machine Beast | 80 | 8,536 | Gun | ||
| Psychic Machine Beast | 81 | 8,044 | Gun | ||
| Ashigaru Rifleman | 84 | 9,752 | Gun | ||
| Murderous Machine | 86 | 9,389 | Gun | ||
| Shade of Tiamat | 86 | 17,140 | Gun | Boss, Stun Immunity | |
| Distorted Machine | 87 | 9,713 | Gun | ||
| Goblin Commander | 87 | 10,401 | Gun | ||
| Machine Fighter | 88 | 10,044 | Gun | ||
| Unfinished Machine | 88 | 10,044 | Gun | ||
| Distorted Goddess | 91 | 11,080 | Gun | Boss, Stun Immunity | |
| Broken Beast Engine | 95 | 13,616 | Gun | Stun Immunity | |
| Sandy Octopus | 100 | 24,015 | Gun | ||
| Green Octopus | 101 | 24,627 | Gun | ||
| Ancient Fossil Insect | 104 | 16,999 | Gun | ||
| Cursed Sailor | 105 | 28,836 | Gun | ||
| Eco Restorer | 105 | 24,015 | Gun | Stun Immunity, Silence Immunity | |
| Elephant Gunner | 105 | 16,670 | Gun | ||
| Oceanic Fossil Insect | 105 | 16,670 | Gun | ||
| Quality Relic Renovater | 106 | 24,627 | Gun | Stun Immunity, Silence Immunity | |
| Centaur Sniper | 109 | 75,989 | Gun | ||
| First Bocchiardo | 110 | 10,500 | Gun | ||
| Saiga Lord's Spirit | 110 | 41,428 | Gun | Strong Will | |
| Second Bocchiardo | 110 | 5,250 | Gun | Boss, Stun Immunity, Reinitialize | |
| Ben | 111 | 10,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Horn Playing Soldier | 112 | 38,222 | Gun | ||
| Psychokinetic Prisoner | 112 | 31,464 | Gun | Flying, Silence Immunity | |
| Sunset Desperado | 112 | 21,407 | Gun | ||
| Wanted Man | 112 | 21,407 | Gun | ||
| Wasteland Desperado | 112 | 21,407 | Gun | ||
| Alcatraz Psychic | 113 | 31,762 | Gun | Flying, Silence Immunity | |
| Flashy Bartender | 113 | 22,000 | Gun | ||
| Poison Centipede | 113 | 31,762 | Gun | Silence Immunity | |
| Provoked Soldier | 113 | 39,328 | Gun | ||
| Parasitic Centipede | 114 | 32,035 | Gun | Silence Immunity | |
| Betrayer Jack | 115 | 21,407 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Chris | 115 | 10,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Ruth | 115 | 10,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Alcatraz Prison Guard | 116 | 58,245 | Gun | Boss, Stun Immunity, Silence Immunity, Boss | |
| Mafia Captain | 116 | 24,053 | Gun | ||
| Mafia Hitman | 116 | 24,053 | Gun | ||
| Black Heart Enforcer | 117 | 24,716 | Gun | ||
| Black Heart Gunman | 117 | 24,716 | Gun | ||
| Engineer | 117 | 24,716 | Gun | ||
| Heart of Eternity | 118 | 55,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Machine Gun Brooks | 118 | 25,493 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Terrence | 118 | 20,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Veteran Engineer | 118 | 25,493 | Gun | ||
| Guardian of Detroit | 119 | 2 | Gun | ||
| Troubleshooter | 119 | 96,605 | Gun | Boss, Stun Immunity, Silence Immunity, Strong Will | |
| Al Capone | 120 | 62,191 | Gun | Boss, Stun Immunity, Silence Immunity, Boss | |
| Blood Mask | 120 | 26,244 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Iron Hand | 120 | 26,244 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Puppeteer Rin | 120 | 500,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Billy the Desperado | 122 | 27,244 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Violent Sniper | 123 | 134,902 | Gun | ||
| Brainwashed Enrique Mas | 125 | 31,893 | Gun | ||
| Dr. Gon | 125 | 55,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Reckless Control System | 125 | 31,893 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Reckless Roboto ND-02 | 125 | 31,893 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Sheriff Enrique Mas | 125 | 31,893 | Gun | Stun Immunity, Silence Immunity, Boss | |
| Haunted Rifle Commander | 128 | 239,113 | Gun | ||
| Toad King | 129 | 36,344 | Gun | Boss, Stun Immunity, Silence Immunity, Reinitialize | |
| Deplorable Patient | 130 | 74,561 | Gun | Strong Will | |
| Grudging Patient | 130 | 74,561 | Gun | Strong Will | |
| Mad Scientist Austin | 130 | 1,000,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Sunset Outlaw | 131 | 46,443 | Gun | Strong Will | |
| Wasteland Outlaw | 131 | 46,443 | Gun | Strong Will | |
| Cheerful Soldier | 132 | 74,222 | Gun | ||
| Foldable Maid | 133 | 85,345 | Gun | Strong Will | |
| Happy Soldier | 133 | 75,328 | Gun | ||
| Rechargeable Maid | 133 | 85,345 | Gun | Strong Will | |
| Master Shot | 134 | 87,054 | Gun | Strong Will | |
| Quick Shot | 134 | 87,054 | Gun | Strong Will | |
| Genius Scientist Austin | 136 | 641,419 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Narcissistic Patient | 138 | 263,683 | Gun | Strong Will | |
| Leviathan | 140 | 700,000 | Gun | Boss, Stun Immunity, Silence Immunity | |
| Altered Maid | 141 | 326,035 | Gun | Strong Will | |
| Arrogant Gunslinger | 142 | 331,162 | Gun | Strong Will |
Battle
[Combat in Atlantica]
When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.
Attack deals physical damage to the enemy.
Search gets you items by searching the dead. Sometimes you can't get any treasure, though.
Guard blocks against enemies' attacks and decreases damage by a certain amount.
Move changes a mercenary's position in your formation.
Wait causes a mercenary to do nothing. Acting power isn't wasted.
Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 ~ 70 depending on the magic and upgrade status.
Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.
[Moving Mercenaries]
When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.
1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.
2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.
[About Action Power]
Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.
In battle, action power is consumed with each action taken.
1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).
A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.
When your action power is negative, you must recover 100 action power in order to move again.
[Magic]
Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.
[Stats]
Strength
* Increases Attack Power (Melee only)
* Increases Defense
Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate
Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects
Vitality
* Increases Health


