Monster : Gun

Last Gun monsters added:

Name   Level   Experience   Weapon   Special   Location  
Tarantula411,003Gun
Machine Beast808,536Gun
Psychic Machine Beast818,044Gun
Tiamat745,504GunBoss, Stun Immunity
Broken Beast Engine9513,616GunStun Immunity
Ashigaru Rifleman849,752Gun
Shade of Tiamat8617,140GunBoss, Stun Immunity
Elephant Gunner10516,670Gun
Murderous Machine869,389Gun
Distorted Machine879,713Gun
Unfinished Machine8810,044Gun
Machine Fighter8810,044Gun
Distorted Goddess9111,080GunBoss, Stun Immunity
Goblin Commander8710,401Gun
Sunset Desperado11221,407Gun
Wasteland Desperado11221,407Gun
Wanted Man11221,407Gun
Flashy Bartender11322,000Gun
Machine Gun Brooks11825,493GunBoss, Stun Immunity, Silence Immunity
Sandy Octopus10024,015Gun
Green Octopus10124,627Gun
Cursed Sailor10528,836Gun
Mafia Hitman11624,053Gun
Mafia Captain11624,053Gun
Engineer11724,716Gun
Veteran Engineer11825,493Gun
Reckless Control System12531,893GunBoss, Stun Immunity, Silence Immunity
Alcatraz Prison Guard11658,245GunBoss, Stun Immunity, Silence Immunity, Boss
Psychokinetic Prisoner11231,464GunFlying, Silence Immunity
Alcatraz Psychic11331,762GunFlying, Silence Immunity
Poison Centipede11331,762GunSilence Immunity
Parasitic Centipede11432,035GunSilence Immunity
Al Capone12062,191GunBoss, Stun Immunity, Silence Immunity, Boss
Eco Restorer10524,015GunStun Immunity, Silence Immunity
Quality Relic Renovater10624,627GunStun Immunity, Silence Immunity
Heart of Eternity11855,000GunBoss, Stun Immunity, Silence Immunity
Ancient Fossil Insect10416,999Gun
Oceanic Fossil Insect10516,670Gun
Betrayer Jack11521,407GunBoss, Stun Immunity, Silence Immunity
Nutcracker Soldier421,900Gun
Loitering Soldier431,942Gun
First Bocchiardo11010,500Gun
Second Bocchiardo1105,250GunBoss, Stun Immunity, Reinitialize
Playing Soldier726,700Gun
Provoking Soldier736,800Gun
Horn Playing Soldier11238,222Gun
Provoked Soldier11339,328Gun
Toad King12936,344GunBoss, Stun Immunity, Silence Immunity, Reinitialize
Dr. Gon12555,000GunBoss, Stun Immunity, Silence Immunity
Ruth11510,000GunBoss, Stun Immunity, Silence Immunity
Chris11510,000GunBoss, Stun Immunity, Silence Immunity
Ben11110,000GunBoss, Stun Immunity, Silence Immunity
Terrence11820,000GunBoss, Stun Immunity, Silence Immunity
Grudging Patient13074,561GunStrong Will
Deplorable Patient13074,561GunStrong Will
Iron Hand12026,244GunBoss, Stun Immunity, Silence Immunity
Blood Mask12026,244GunBoss, Stun Immunity, Silence Immunity
Billy the Desperado12227,244GunBoss, Stun Immunity, Silence Immunity
Brainwashed Enrique Mas12531,893Gun
Reckless Roboto ND-0212531,893GunBoss, Stun Immunity, Silence Immunity
Black Heart Gunman11724,716Gun
Black Heart Enforcer11724,716Gun
Sheriff Enrique Mas12531,893GunStun Immunity, Silence Immunity, Boss
Guardian of Detroit1192Gun
Cheerful Soldier13274,222Gun
Happy Soldier13375,328Gun
Mad Scientist Austin1301,000,000GunBoss, Stun Immunity, Silence Immunity
Sunset Outlaw13146,443GunStrong Will
Wasteland Outlaw13146,443GunStrong Will
Foldable Maid13385,345GunStrong Will
Rechargeable Maid13385,345GunStrong Will
Genius Scientist Austin136641,419GunBoss, Stun Immunity, Silence Immunity
Quick Shot13487,054GunStrong Will
Master Shot13487,054GunStrong Will
Saiga Lord's Spirit11092,634GunStrong Will
Puppeteer Rin120500,000GunBoss, Stun Immunity, Silence Immunity
Leviathan140700,000GunBoss, Stun Immunity, Silence Immunity
Battle

[Battle of Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack gives general damage to the enemy.

Search gets you items by searching the dead. Sometims you can't get any treasure, though.

Guard blocks against the enemy's attack and decreses damage by a certain amount.

Move changes a mercenary's position in the battle array.

Wait keeps your current status. Acting power isn't wasted.

Magic uses the available magic that the current character can do. You can learn one magic spell per upgrade. The highest magic level is 60.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player gets one turn, the next player gets two turns, then the first player gets three turns. A maximum of 5 merecanries can operate in each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health