Monster : Gun
Last Gun monsters added:
| Name | Level | Experience | Weapon | Special |
|---|---|---|---|---|
| Bloody Cavalryman | 1 | 150 | Gun | Strong Will, Unknown* |
| Blue-uniformed Soldier | 1 | 99 | Gun | Strong Will, Unknown* |
| Cheerful Soldier | 1 | 99 | Gun | Strong Will, Unknown* |
| Eco Restorer | 1 | 86 | Gun | Stun Immunity, Silence Immunity, Unknown* |
| Happy Soldier | 1 | 99 | Gun | Strong Will, Unknown* |
| Horn Playing Soldier | 1 | 95 | Gun | Strong Will, Unknown* |
| Loitering Soldier | 1 | 91 | Gun | Strong Will, Unknown* |
| Nutcracker Soldier | 1 | 91 | Gun | Strong Will, Unknown* |
| Playing Soldier | 1 | 95 | Gun | Strong Will, Unknown* |
| Provoked Soldier | 1 | 95 | Gun | Strong Will, Unknown* |
| Provoking Soldier | 1 | 95 | Gun | Strong Will, Unknown* |
| Quality Relic Renovater | 1 | 86 | Gun | Stun Immunity, Silence Immunity, Unknown* |
| Red-uniformed Soldier | 1 | 99 | Gun | Strong Will, Unknown* |
| Tarantula | 41 | 1,003 | Gun | |
| Fragment Cleaner | 42 | 945 | Gun | |
| Polluted Tarantula | 42 | 3,009 | Gun | Strong Will |
| Shard Cleaner | 43 | 994 | Gun | |
| Lost Soldier | 53 | 9,985 | Gun | |
| Optical Artillery Beast | 54 | 2,504 | Gun | |
| Quantum Artillery Beast | 54 | 2,636 | Gun | |
| Nuclear Artillery Beast | 55 | 2,774 | Gun | |
| Troubled Patient | 56 | 9,985 | Gun | |
| Clumsy Luckless Victim | 60 | 11,982 | Gun | |
| Ephis | 69 | 3,775 | Gun | Boss, Stun Immunity, Silence Immunity |
| Quick Shot Centaur | 72 | 19,819 | Gun | Boss |
| Tiamat | 74 | 5,504 | Gun | Boss, Stun Immunity |
| Machine Beast | 80 | 8,536 | Gun | |
| Training Machine Beast | 80 | 157 | Gun | Unknown* |
| Psychic Machine Beast | 81 | 8,044 | Gun | |
| Training Psychic Machine Beast | 81 | 160 | Gun | Unknown* |
| Ashigaru Rifleman | 84 | 9,752 | Gun | |
| Murderous Machine | 86 | 9,389 | Gun | |
| Shade of Tiamat | 86 | 17,140 | Gun | Boss, Stun Immunity |
| Distorted Machine | 87 | 9,713 | Gun | |
| Goblin Commander | 87 | 10,401 | Gun | |
| Machine Fighter | 88 | 10,044 | Gun | |
| Unfinished Machine | 88 | 10,044 | Gun | |
| Distorted Goddess | 91 | 11,080 | Gun | Boss, Stun Immunity |
| Broken Beast Engine | 95 | 13,616 | Gun | Stun Immunity |
| Resurrected Brooks | 97 | 23,434 | Gun | Boss |
| Resurrected Cube | 100 | 24,143 | Gun | Boss |
| Sandy Octopus | 100 | 24,015 | Gun | |
| Blowgun Soldier | 101 | 29,375 | Gun | |
| Green Octopus | 101 | 24,627 | Gun | |
| Error Master Z-MK1 | 103 | 49,746 | Gun | Boss, Stun Immunity, Silence Immunity |
| Ancient Fossil Insect | 104 | 16,999 | Gun | |
| Cursed Sailor | 105 | 28,836 | Gun | |
| Elephant Gunner | 105 | 16,670 | Gun | |
| Oceanic Fossil Insect | 105 | 16,670 | Gun | |
| Poisonous Sharpshooter | 105 | 53,397 | Gun | Boss, Stun Immunity, Strong Will |
| Centaur Sniper | 109 | 75,989 | Gun | |
| First Bocchiardo | 110 | 10,500 | Gun | |
| Saiga Lord's Spirit | 110 | 41,428 | Gun | Strong Will |
| Second Bocchiardo | 110 | 5,250 | Gun | Boss, Stun Immunity, Reinitialize |
| Ben | 111 | 10,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Psychokinetic Prisoner | 112 | 31,464 | Gun | Flying, Silence Immunity |
| Sunset Desperado | 112 | 21,407 | Gun | |
| Training Wasteland Desperado | 112 | 196 | Gun | Unknown* |
| Wanted Man | 112 | 21,407 | Gun | |
| Wasteland Desperado | 112 | 21,407 | Gun | |
| Alcatraz Psychic | 113 | 31,762 | Gun | Flying, Silence Immunity |
| Flashy Bartender | 113 | 22,000 | Gun | |
| Poison Centipede | 113 | 31,762 | Gun | Silence Immunity |
| Vagrant Soldier | 113 | 79,374 | Gun | |
| Parasitic Centipede | 114 | 32,035 | Gun | Silence Immunity |
| Betrayer Jack | 115 | 21,407 | Gun | Boss, Stun Immunity, Silence Immunity |
| Chris | 115 | 10,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Ruth | 115 | 10,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Alcatraz Prison Guard | 116 | 58,245 | Gun | Boss, Stun Immunity, Silence Immunity, Boss |
| Crazy Patient | 116 | 79,374 | Gun | |
| Mafia Captain | 116 | 24,053 | Gun | |
| Mafia Hitman | 116 | 24,053 | Gun | |
| Training Mafia Hitman | 116 | 199 | Gun | Unknown* |
| Black Heart Enforcer | 117 | 24,716 | Gun | |
| Black Heart Gunman | 117 | 24,716 | Gun | |
| Engineer | 117 | 24,716 | Gun | |
| Merciless Sharpshooter | 117 | 87,542 | Gun | Strong Will |
| Training Engineer | 117 | 202 | Gun | Unknown* |
| Heart of Eternity | 118 | 125 | Gun | Boss, Stun Immunity, Silence Immunity, Unknown* |
| Machine Gun Brooks | 118 | 25,493 | Gun | Boss, Stun Immunity, Silence Immunity |
| Terrence | 118 | 20,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Veteran Engineer | 118 | 25,493 | Gun | |
| Enlightened King Toad | 119 | 86,014 | Gun | Boss |
| Guardian of Detroit | 119 | 2 | Gun | |
| King Octopus | 119 | 28,818 | Gun | |
| Troubleshooter | 119 | 96,605 | Gun | Boss, Stun Immunity, Silence Immunity, Strong Will |
| Al Capone | 120 | 62,191 | Gun | Boss, Stun Immunity, Silence Immunity, Boss |
| Blood Mask | 120 | 26,244 | Gun | Boss, Stun Immunity, Silence Immunity |
| Iron Hand | 120 | 26,244 | Gun | Boss, Stun Immunity, Silence Immunity |
| Monkey Apprentice | 120 | 67,125 | Gun | |
| Ordinary Luckless Victim | 120 | 95,248 | Gun | |
| Puppeteer Rin | 120 | 500,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Striped King Octopus | 120 | 29,552 | Gun | |
| Elite Blowgun Soldier | 121 | 71,335 | Gun | |
| Billy the Desperado | 122 | 27,244 | Gun | Boss, Stun Immunity, Silence Immunity |
| Enlightened Scientist | 122 | 88,619 | Gun | Boss |
| Enlightened Rin | 123 | 89,505 | Gun | Boss |
| Error Master Z-MK2 | 123 | 179,010 | Gun | Boss, Stun Immunity, Silence Immunity |
| Violent Sniper | 123 | 134,902 | Gun | |
| Brainwashed Enrique Mas | 125 | 31,893 | Gun | |
| Dr. Gon | 125 | 55,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Monkey Assassin | 125 | 88,175 | Gun | |
| Reckless Control System | 125 | 31,893 | Gun | Boss, Stun Immunity, Silence Immunity |
| Reckless Roboto ND-02 | 125 | 31,893 | Gun | Boss, Stun Immunity, Silence Immunity |
| Sheriff Enrique Mas | 125 | 31,893 | Gun | Stun Immunity, Silence Immunity, Boss |
| Haunted Rifle Commander | 128 | 239,113 | Gun | |
| Toad King | 129 | 36,344 | Gun | Boss, Stun Immunity, Silence Immunity, Reinitialize |
| Cai He | 130 | 593,470 | Gun | Boss, Stun Immunity, Silence Immunity |
| Cai Zhong | 130 | 594,280 | Gun | Boss, Stun Immunity, Silence Immunity |
| Deplorable Patient | 130 | 74,561 | Gun | Strong Will |
| Grudging Patient | 130 | 74,561 | Gun | Strong Will |
| Mad Scientist Austin | 130 | 1,000,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Monkey Assassin Commander | 130 | 109,225 | Gun | |
| Training Grudging Patient | 130 | 238 | Gun | Strong Will, Unknown* |
| Plagued Sharpshooter | 131 | 144,755 | Gun | |
| Sunset Outlaw | 131 | 46,443 | Gun | Strong Will |
| Wasteland Outlaw | 131 | 46,443 | Gun | Strong Will |
| Camel Soldier | 132 | 49,000 | Gun | |
| Elated Soldier | 133 | 175,741 | Gun | |
| Elite Camel Soldier | 133 | 52,000 | Gun | |
| Foldable Maid | 133 | 85,345 | Gun | Strong Will |
| Rechargeable Maid | 133 | 85,345 | Gun | Strong Will |
| Training Foldable Maid | 133 | 241 | Gun | Strong Will, Unknown* |
| Master Shot | 134 | 87,054 | Gun | Strong Will |
| Quick Shot | 134 | 87,054 | Gun | Strong Will |
| Training Quick Shot | 134 | 244 | Gun | Strong Will, Unknown* |
| Chien Li Yen | 135 | 340,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Genius Scientist Austin | 136 | 641,419 | Gun | Boss, Stun Immunity, Silence Immunity |
| Imperial Blowgun Soldier | 136 | 144,755 | Gun | |
| Mutated Patient | 136 | 175,741 | Gun | |
| Trained Tiamat | 136 | 348,216 | Gun | Boss, Stun Immunity, Reinitialize, Silence Immunity |
| Monster Crew | 138 | 28,836 | Gun | |
| Narcissistic Patient | 138 | 263,683 | Gun | Strong Will |
| Erymanthian Gunner | 140 | 97,308 | Gun | Strong Will |
| Experienced Luckless Victim | 140 | 210,889 | Gun | |
| Fortified Tiamat | 140 | 196,156 | Gun | Boss |
| Leviathan | 140 | 700,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Altered Maid | 141 | 326,035 | Gun | Strong Will |
| Tempest Spirit | 141 | 387,750 | Gun | |
| Arrogant Gunslinger | 142 | 331,162 | Gun | Strong Will |
| Freezing Spirit | 142 | 397,600 | Gun | |
| Error Master Z-MK3 | 143 | 369,582 | Gun | Boss, Stun Immunity, Silence Immunity |
| Event TBD | 148 | 263,611 | Gun | |
| Tempest Specter | 148 | 917,600 | Gun | Boss, Stun Immunity, Silence Immunity |
| Frost Spectre | 149 | 938,700 | Gun | Boss, Stun Immunity, Silence Immunity |
| Malicious Wind Spirit | 150 | 480,000 | Gun | Strong Will |
| Event TBD | 151 | 263,611 | Gun | |
| Ubevo | 151 | 981,500 | Gun | Boss, Stun Immunity, Silence Immunity |
| Wild Wind Spirit | 151 | 490,750 | Gun | Strong Will |
| Enraged Tornado Spirit | 152 | 501,600 | Gun | Strong Will |
| Event TBD | 152 | 316,333 | Gun | |
| Head Prison Guard | 152 | 2,328,964 | Gun | Boss, Stun Immunity, Silence Immunity, Strong Will |
| Gangster | 155 | 450,000 | Gun | |
| Layabout | 155 | 450,000 | Gun | |
| Recidivist | 155 | 450,000 | Gun | |
| Underboss | 155 | 450,000 | Gun | |
| Agile Blowgun Sniper | 156 | 495,060 | Gun | |
| Nimble Blowgun Sniper | 156 | 500,010 | Gun | |
| Wildheart Brooks | 156 | 210,906 | Gun | Boss |
| Bold Alpee | 157 | 465,166 | Gun | Flying |
| Chaotic Sniper | 158 | 492,138 | Gun | Strong Will |
| Lunatic Sniper | 158 | 492,138 | Gun | Strong Will |
| Covetous Lapur | 160 | 598,000 | Gun | Boss, Strong Will |
| Gray Lukon | 160 | 609,960 | Gun | Boss, Strong Will |
| Rebellious Cube | 160 | 217,287 | Gun | Boss |
| Clouded Cavalryman | 161 | 543,018 | Gun | Strong Will |
| Abyssal Cobra | 162 | 538,461 | Gun | Strong Will |
| Mad Cobra | 162 | 538,461 | Gun | Strong Will |
| Error Master Z-MK4 | 163 | 447,714 | Gun | Boss, Stun Immunity, Silence Immunity |
| Cursed Cavalryman | 164 | 825,753 | Gun | Strong Will |
| Forgotten City Guardian | 165 | 1,200,000 | Gun | Boss, Stun Immunity, Silence Immunity, Unknown*, Unknown* |
| Queen Moboro | 165 | 1,000,000 | Gun | Boss, Stun Immunity, Silence Immunity |
| Demonic Prisoner | 167 | 820,000 | Gun | Flying, Silence Immunity |
| Trained Machine Gun Brooks | 168 | 607,480 | Gun | Boss, Stun Immunity, Reinitialize, Silence Immunity |
| Evil Possessed Prisoner | 169 | 990,000 | Gun | Flying, Silence Immunity |
| Harsh Lukon | 170 | 600,000 | Gun | |
| Trained Reckless Control System | 172 | 639,888 | Gun | Boss, Stun Immunity, Reinitialize, Silence Immunity |
| Immortal Kapur | 177 | 1,500,000 | Gun | Boss, Stun Immunity, Silence Immunity, Unknown*, Unknown* |
| Bloody Belina | 180 | 2,000,000 | Gun | Boss, Stun Immunity, Silence Immunity, Unknown*, Unknown* |
| Trained Toad King | 184 | 737,112 | Gun | Boss, Stun Immunity, Reinitialize, Silence Immunity |
Battle
[Combat in Atlantica]
During your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.
Attack deals physical damage to the enemy.
Search gets you items by searching the dead. You won't always get treasure from the fallen, though.
Guard blocks against enemies' attacks and decreases damage by a certain amount.
Move changes a mercenary's position in your formation.
Wait causes a mercenary to do nothing. This does not use their action power.
Magic orders the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 80, depending on the spell and upgrade status.
Turn Time Limit Both you and the enemy alternate turns to attack. Each turn is up to 30 seconds. For PVP, the number of active mercenaries is increased by one each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.
[Moving Mercenaries]
When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.
1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.
2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.
[About Action Power]
Action power is a measure of how many actions a mercenary can take per turn.
Generally, each turn restores 25-150 action power depending on a mercenary's class.
In battle, action power is consumed with each action taken.
1) Attack: -100 Action Power
2) Search: -50 Action Power
3) Guard: -50 Action Power
4) Move: -50 Action Power
5) Wait: No Action Power
6) Magic: -0 Action Power and above (depends on the magic skill).
A mercenary must have 100 action power for you to choose an action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and its level.
When your action power is negative, you must recover 100 action power in order to move again.
[Magic]
Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.
[Stats]
Strength
* Increases Attack Power (Melee only)
* Increases Defense
Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate
Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects
Vitality
* Increases Health
[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.
1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.
2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.
3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.
4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.






