Monster : Instrument

Last Guitar monsters added:

Name   Level   Experience   Weapon   Special  
Clumsy Outcast529,985Instrument
Ordinary Outcast11279,374Instrument
Raging Outcast11579,374InstrumentStrong Will
Brutal Outcast11624,053Instrument
Crazy Outcast11624,053Instrument
Training Brutal Outcast116199InstrumentUnknown*
Guardian of the East12711,000InstrumentBoss, Stun Immunity, Silence Immunity, Reinitialize
Golden Phoenix High Guard129586,247InstrumentBoss, Stun Immunity, Silence Immunity
Experienced Outcast132175,741Instrument
Sound Spirit Mage143407,550Instrument
Song Spirit Mage144417,600Instrument
Event TBD147263,611Instrument
Sky Drum Spirit148458,800InstrumentStrong Will
War Drum Specter148917,600InstrumentBoss, Stun Immunity, Silence Immunity
Wind Drum Spirit149469,350InstrumentStrong Will
Fallen Sorcerer150960,000InstrumentBoss, Stun Immunity, Silence Immunity
Lamenting Mask Spirit152501,600InstrumentStrong Will
Faust's Failure155400,000InstrumentBoss, Stun Immunity, Silence Immunity, Strong Will
Shoplifter155450,000Instrument
Ferocious Alpee157465,166InstrumentFlying
Alleyway Punk165450,000Instrument
Trained Guardian of the East182720,908InstrumentBoss, Stun Immunity, Reinitialize, Silence Immunity
Battle

[Combat in Atlantica]

During your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack deals physical damage to the enemy.

Search gets you items by searching the dead. You won't always get treasure from the fallen, though.

Guard blocks against enemies' attacks and decreases damage by a certain amount.

Move changes a mercenary's position in your formation.

Wait causes a mercenary to do nothing. This does not use their action power.

Magic orders the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 80, depending on the spell and upgrade status.

Turn Time Limit Both you and the enemy alternate turns to attack. Each turn is up to 30 seconds. For PVP, the number of active mercenaries is increased by one each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action power is a measure of how many actions a mercenary can take per turn.
Generally, each turn restores 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: -100 Action Power
2) Search: -50 Action Power
3) Guard: -50 Action Power
4) Move: -50 Action Power
5) Wait: No Action Power
6) Magic: -0 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose an action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and its level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health


[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.

1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.

2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.

3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.

4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.