Monster : Spear

Last Spear monsters added:

Name   Level   Experience   Weapon   Special   Location  
Soldier Ant38829Spear
Mantis37783Spear
Crystal Guard787,820Spear
Crystal Safeguard787,820Spear
Gate Keeper20219Spear
Royal Guard21239Spear
Salamander10216,181SpearBoss, Stun Immunity
Slave Spearman663,946Spear
Stone Spearman663,946Spear
Chief Mantis40935Spear
Stigmatized Queen623,292SpearBoss, Stun Immunity
Ashigaru Spearman859,752Spear
Oda Nobunaga9413,284SpearBoss, Stun Immunity
Sea Palace General25335SpearBoss, Reinitialize
Wolf King Paheros653,775SpearStun Immunity
Slave General848,044SpearStun Immunity
Dark Crystal Safeguard9411,078SpearStun Immunity
Valkyrie Spearman10216,181Spear
Skuld11220,707SpearBoss, Stun Immunity, Flying
Slave Dragoon767,154Spear
Granite Spearman787,918Spear
Slave Conscript10316,342Spear
Byzantine Officer10416,505Spear
Elephant Warrior10516,670Spear
Cataphract Knight10616,836Spear
Ghost Spearman10325,041SpearSelf-resurrection
Evil Ghost Spearman10425,041SpearSelf-resurrection
Immortal Guard10425,041SpearSelf-resurrection
Immortal Soldier10425,041SpearSelf-resurrection
Immortal Bodyguard10525,194SpearSelf-resurrection
General of Eternity10740,861SpearBoss, Stun Immunity, Boss, Silence Immunity, unknown*
Giustiniani10817,174SpearBoss, Stun Immunity, Reinitialize, Silence Immunity
Lone Guardsman869,389Spear
Bloody Safeguard869,389Spear
Protector of Chaos10124,627Spear
Apprentice Dragoon10224,893SpearFlying
Veteran Dragoon10225,165SpearFlying
Dragoon Chief10325,443SpearFlying
Obake9514,490SpearBoss, Stun Immunity
Jormungand10717,004SpearBoss, Stun Immunity
Swan Knight9711,443Spear
Crazy Militia10315,402Spear
Crazy Byzantine Knight10516,181Spear
Young Lizardman10717,697Spear
Lizardman10717,697Spear
Strange Lizardman10818,489Spear
Outdated Mining Robot11422,650Spear
Mining Drill Robot11523,364Spear
Universal Mining Robot11523,364Spear
Flying Fish10124,627SpearFlying
Sea Hermit Crab10224,942Spear
Mammoth Hermit Crab10426,836Spear
Fake Quetzalcoatl12431,971SpearBoss, The Madness of Tlaltecuhtli, Stun Immunity, Silence Immunity
Claw Punk11724,716Spear
Punk Leader11724,716Spear
Brutal Flyman11331,762SpearFlying, Silence Immunity
Splendid Flyman11432,035SpearFlying, Silence Immunity
Ancient Bronze Giant10013,861SpearBoss, Stun Immunity, Silence Immunity
Ancient Bronze Warrior10013,861SpearBoss, Stun Immunity, Silence Immunity
Yellow Thorned Lizard10216,181Spear
Red Thorned Lizard10316,585Spear
Nest Gatekeeper10233,831Spear
Nest Warrior10334,200Spear
Arhat Trainee10116,505Spear
Crouching-tiger Arhat10216,505Spear
Delicate Looter11928,260SpearMadness of Nature
Indecent Slayer11928,260SpearMadness of Nature
Merciless Rakshasa12132,153Spear
Giant Toad12132,153Spear
Poisonous Toad12232,681SpearStrong Will
Guardian of the South12711,000SpearBoss, Stun Immunity, Silence Immunity, Reinitialize
Tombstone Ghost12234,166SpearGhost's Curse
Tombstone Ghost Warrior12234,166SpearGhost's Curse
Careless Monkey King10817,174Spear
Frivolous Monkey King10917,174Spear
Poor Monk Pig10817,174Spear
Violent Monk Pig10917,174Spear
Yangban Mask11436,541Spear
Hahoe Mask11536,893SpearStrong Will
Black Eagle Mask11838,716SpearFlying, Stun Immunity, Silence Immunity, Strong Will
White Eagle Mask11838,716SpearFlying, Stun Immunity, Silence Immunity, Strong Will
Ignorant Savage12436,000Spear
Enraged Savage12445,000Spear
Fiery Werewolf11141,428Spear
Nimble Tomb Raider10216,181SpearStun Immunity, Silence Immunity
Swift Tomb Raider10316,353SpearStun Immunity, Silence Immunity
King's Warden12738,800SpearStrong Will
King's Guard12755,800SpearStun Immunity, Silence Immunity, Strong Will
Transformed Old Fox1251SpearStun Immunity, Silence Immunity
Disguised Bandit11010,000SpearBoss
Anger12511,000SpearBoss, Stun Immunity, Silence Immunity
Treacherous Knight12362,521Spear
Roaming Ghost Tree12737,521SpearStrong Will
Wandering Ghost Tree12737,521SpearStrong Will
Haunted Street Lamp12869,845SpearStrong Will
Deadly Street Lamp12869,845SpearStrong Will
Agonized Windmill131509,516SpearBoss, Stun Immunity, Silence Immunity
Pitiful Ghost Knight13074,561SpearStrong Will
Cruel Ghost Knight13074,561SpearStrong Will
Crystalline Nightmare135510,310SpearBoss, Stun Immunity, Silence Immunity
Gold Rose12026,244SpearBoss, Stun Immunity, Silence Immunity
False Prophet10917,505SpearBoss, Stun Immunity, Silence Immunity
Spearman Trainee10015,402Spear
Jealous Jang Jie10516,181SpearBoss, Stun Immunity, Silence Immunity
Black Heart Lurker11724,716Spear
Sad Hero's Soul11528,260Spear
Malicious Bronze Giant12033,589SpearBoss, Stun Immunity, Silence Immunity
Malicious Spartan11528,260Spear
Negoro Lord's Spirit11092,634SpearStrong Will
Battle

[Battle of Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack gives general damage to the enemy.

Search gets you items by searching the dead. Sometims you can't get any treasure, though.

Guard blocks against the enemy's attack and decreses damage by a certain amount.

Move changes a mercenary's position in the battle array.

Wait keeps your current status. Acting power isn't wasted.

Magic uses the available magic that the current character can do. You can learn one magic spell per upgrade. The highest magic level is 60.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player gets one turn, the next player gets two turns, then the first player gets three turns. A maximum of 5 merecanries can operate in each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health