Monster : Spear

Last Spear monsters added:

Name   Lv.   Experience   Weapon   Special  
Gate Keeper20219Spear
Royal Guard21239Spear
Sea Palace General25335SpearBoss, Reinitialize
Sea Palace Guard301,257SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Mantis37783Spear
Soldier Ant38829Spear
Chief Mantis40935Spear
Troubled Street Lamp529,880Spear
Stigmatized Queen623,292SpearBoss, Stun Immunity
Troubled Knight6411,856SpearBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Loveless Diva Third Officer6514,378SpearBoss, Stun Immunity, Silence Immunity
Thundering Tielra6517,457SpearBoss, Stun Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Wolf King Paheros653,775SpearStun Immunity
Slave Spearman663,946Spear
Stone Spearman663,946Spear
Monster Spearman7018,259Spear
Slave Dragoon767,154Spear
Crystal Guard787,820Spear
Crystal Safeguard787,820Spear
Granite Spearman787,918Spear
Slave General848,044SpearStun Immunity
Ashigaru Spearman859,752Spear
Bloody Safeguard869,389Spear
Lone Guardsman869,389Spear
Broken Yangban Mask8921,645Spear
Dark Crystal Safeguard9411,078SpearStun Immunity
Oda Nobunaga9413,284SpearBoss, Stun Immunity
Obake9514,490SpearBoss, Stun Immunity
Resurrected Hector9522,973SpearBoss
Swan Knight9711,443Spear
Advance Brute10028,810Spear
Ancient Bronze Giant10013,861SpearBoss, Stun Immunity, Silence Immunity
Ancient Bronze Warrior10013,861SpearBoss, Stun Immunity, Silence Immunity
Spearman Trainee10015,402Spear
Arhat Trainee10116,505Spear
Flying Fish10124,627SpearFlying
Protector of Chaos10124,627Spear
Apprentice Dragoon10224,893SpearFlying
Crouching-tiger Arhat10216,505Spear
Nest Gatekeeper10233,831Spear
Nimble Tomb Raider10216,181SpearStun Immunity, Silence Immunity
Salamander10216,181SpearBoss, Stun Immunity
Sea Hermit Crab10224,942Spear
Valkyrie Spearman10216,181Spear
Veteran Dragoon10225,165SpearFlying
Yellow Thorned Lizard10216,181Spear
Crazy Militia10315,402Spear
Dragoon Chief10325,443SpearFlying
Ghost Spearman10325,041SpearSelf-resurrection
Nest Warrior10334,200Spear
Red Thorned Lizard10316,585Spear
Slave Conscript10316,342Spear
Swift Tomb Raider10316,353SpearStun Immunity, Silence Immunity
Byzantine Officer10416,505Spear
Evil Ghost Spearman10425,041SpearSelf-resurrection
Immortal Guard10425,041SpearSelf-resurrection
Immortal Soldier10425,041SpearSelf-resurrection
Mammoth Hermit Crab10426,836Spear
Crazy Byzantine Knight10516,181Spear
Elephant Warrior10516,670Spear
Immortal Bodyguard10525,194SpearSelf-resurrection
Jealous Jang Jie10516,181SpearBoss, Stun Immunity, Silence Immunity
Polites105138,211SpearBoss, Stun Immunity, Silence Immunity
Xiahou Ba105186,420SpearBoss, Stun Immunity, Silence Immunity
Cataphract Knight10616,836Spear
General of Eternity10740,861SpearBoss, Stun Immunity, Boss, Silence Immunity, Unknown*
Jormungand10717,004SpearBoss, Stun Immunity
Lizardman10717,697Spear
Young Lizardman10717,697Spear
Careless Monkey King10817,174Spear
Giustiniani10817,174SpearBoss, Stun Immunity, Reinitialize, Silence Immunity
Poor Monk Pig10817,174Spear
Strange Lizardman10818,489Spear
Yin Ming108286,780SpearBoss, Stun Immunity, Silence Immunity
Damaged Yangban Mask10977,872Spear
False Prophet10917,505SpearBoss, Stun Immunity, Silence Immunity
Frivolous Monkey King10917,174Spear
Malicious Lizardman10958,400SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Violent Monk Pig10917,174Spear
Disguised Bandit11010,000SpearBoss
Fallen Spearman11076,289Spear
Negoro Lord's Spirit11041,428SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Zhu Wuneng11019,710SpearBoss, Stun Immunity, Silence Immunity
Fiery Werewolf11141,428Spear
Crazy Street Lamp11277,101Spear
Skuld11220,707SpearBoss, Stun Immunity, Flying
Brutal Flyman11331,762SpearFlying, Silence Immunity
Ascended Brute11477,101SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Outdated Mining Robot11422,650Spear
Splendid Flyman11432,035SpearFlying, Silence Immunity
Yangban Mask11436,541Spear
Hahoe Mask11536,893SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Malicious Spartan11528,260Spear
Mining Drill Robot11523,364Spear
Sad Hero's Soul11528,260Spear
Universal Mining Robot11523,364Spear
Black Heart Lurker11724,716Spear
Claw Punk11724,716Spear
Punk Leader11724,716Spear
Supply Brute11767,125SpearBoss, Stun Immunity, Silence Immunity
Black Eagle Mask11838,716SpearFlying, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
White Eagle Mask11838,716SpearFlying, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Delicate Looter11928,260Spear
Indecent Slayer11928,260Spear
Elite Brute12067,125Spear
Gold Rose12026,244SpearBoss, Stun Immunity, Silence Immunity
Hector120224,966SpearBoss, Stun Immunity, Silence Immunity
Malicious Bronze Giant12033,589SpearBoss, Stun Immunity, Silence Immunity
Giant Toad12132,153Spear
Merciless Rakshasa12132,153Spear
Poisonous Toad12232,681Spear
Tombstone Ghost12234,166Spear
Tombstone Ghost Warrior12234,166Spear
Treacherous Knight12362,521Spear
Crazy Knight12492,521SpearBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Enraged Savage12445,000Spear
Fake Quetzalcoatl12431,971SpearBoss, Stun Immunity, Silence Immunity
Ignorant Savage12436,000Spear
Anger12511,000SpearBoss, Stun Immunity, Silence Immunity
Calypso Slayer12596,160SpearBoss, Stun Immunity, Silence Immunity
Loveless Diva Second Officer125114,297SpearBoss, Stun Immunity, Silence Immunity
Transformed Old Fox1251SpearStun Immunity, Silence Immunity
Cruel Spearman127228,113Spear
Guardian of the South12711,000SpearBoss, Stun Immunity, Silence Immunity, Reinitialize
King's Guard12755,800SpearStun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
King's Warden12738,800SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Roaming Ghost Tree12737,521SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Tombstone Monster127172,498SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Wandering Ghost Tree12737,521SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Deadly Street Lamp12869,845SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Haunted Street Lamp12869,845SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Jade Gate Sergeant12840,000Spear
Zhang Yun128562,460SpearBoss, Stun Immunity, Silence Immunity
Black Forest Captain129562,460SpearBoss, Stun Immunity, Silence Immunity
Jade Gate Pikeman12943,000Spear
Unknown Yangban Mask129175,825Spear
Ares' Slave Giant130492,102SpearBoss, Stun Immunity, Silence Immunity
Cruel Ghost Knight13074,561SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Forgotten Guardian130492,102SpearBoss, Stun Immunity, Silence Immunity
Pitiful Ghost Knight13074,561SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Agonized Windmill131509,516SpearBoss, Stun Immunity, Silence Immunity
Mutated Street Lamp132174,085Spear
Swift Thief Cavalry13245,000Spear
Tough Thief Cavalry13347,000Spear
Plagued Fighter134138,760Spear
Crystalline Nightmare135510,310SpearBoss, Stun Immunity, Silence Immunity
Deiphobus135548,977SpearBoss, Stun Immunity, Silence Immunity
Imperial Brute135138,760Spear
Quixotic Windmill135520,000SpearBoss, Stun Immunity, Silence Immunity
Street Lamp Spirit136249,535SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Zhang Liao136273,683SpearBoss, Stun Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Fortified Crystalline139194,214SpearBoss
Haunted Patient141273,683SpearBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Fortified Windmill143202,098SpearBoss
Toxic Hesperidean Nymph143102,435SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Angry Snake Fighter144417,600Spear
Ma Yen144723,110SpearBoss, Stun Immunity, Silence Immunity
Mutated Knight144208,902SpearBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Wei Patrolman144420,675SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Wen Ping144723,110SpearBoss, Stun Immunity, Silence Immunity
Fierce Snake Fighter145427,750Spear
Ladon1451,058,530SpearStun Immunity, Silence Immunity, Boss
Loveless Diva Leader145253,066SpearBoss, Stun Immunity, Silence Immunity
Elite Wei Patrolman146434,154SpearStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Malicious Spirit150800,000SpearBoss, Stun Immunity, Silence Immunity
Battle

[Combat in Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack deals physical damage to the enemy.

Search gets you items by searching the dead. Sometimes you can't get any treasure, though.

Guard blocks against enemies' attacks and decreases damage by a certain amount.

Move changes a mercenary's position in your formation.

Wait causes a mercenary to do nothing. Acting power isn't wasted.

Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 70 depending on the magic and upgrade status.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health


[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.

1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.

2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.

3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.

4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.