Monster : Spear
Last Spear monsters added:
| Name | Lv. | Experience | Weapon | Special |
|---|---|---|---|---|
| Gate Keeper | 20 | 219 | Spear | |
| Royal Guard | 21 | 239 | Spear | |
| Sea Palace General | 25 | 335 | Spear | Boss, Reinitialize |
| Sea Palace Guard | 30 | 1,257 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Mantis | 37 | 783 | Spear | |
| Soldier Ant | 38 | 829 | Spear | |
| Chief Mantis | 40 | 935 | Spear | |
| Troubled Street Lamp | 52 | 9,880 | Spear | |
| Stigmatized Queen | 62 | 3,292 | Spear | Boss, Stun Immunity |
| Troubled Knight | 64 | 11,856 | Spear | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Loveless Diva Third Officer | 65 | 14,378 | Spear | Boss, Stun Immunity, Silence Immunity |
| Thundering Tielra | 65 | 17,457 | Spear | Boss, Stun Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Wolf King Paheros | 65 | 3,775 | Spear | Stun Immunity |
| Slave Spearman | 66 | 3,946 | Spear | |
| Stone Spearman | 66 | 3,946 | Spear | |
| Monster Spearman | 70 | 18,259 | Spear | |
| Slave Dragoon | 76 | 7,154 | Spear | |
| Crystal Guard | 78 | 7,820 | Spear | |
| Crystal Safeguard | 78 | 7,820 | Spear | |
| Granite Spearman | 78 | 7,918 | Spear | |
| Slave General | 84 | 8,044 | Spear | Stun Immunity |
| Ashigaru Spearman | 85 | 9,752 | Spear | |
| Bloody Safeguard | 86 | 9,389 | Spear | |
| Lone Guardsman | 86 | 9,389 | Spear | |
| Broken Yangban Mask | 89 | 21,645 | Spear | |
| Dark Crystal Safeguard | 94 | 11,078 | Spear | Stun Immunity |
| Oda Nobunaga | 94 | 13,284 | Spear | Boss, Stun Immunity |
| Obake | 95 | 14,490 | Spear | Boss, Stun Immunity |
| Resurrected Hector | 95 | 22,973 | Spear | Boss |
| Swan Knight | 97 | 11,443 | Spear | |
| Advance Brute | 100 | 28,810 | Spear | |
| Ancient Bronze Giant | 100 | 13,861 | Spear | Boss, Stun Immunity, Silence Immunity |
| Ancient Bronze Warrior | 100 | 13,861 | Spear | Boss, Stun Immunity, Silence Immunity |
| Spearman Trainee | 100 | 15,402 | Spear | |
| Arhat Trainee | 101 | 16,505 | Spear | |
| Flying Fish | 101 | 24,627 | Spear | Flying |
| Protector of Chaos | 101 | 24,627 | Spear | |
| Apprentice Dragoon | 102 | 24,893 | Spear | Flying |
| Crouching-tiger Arhat | 102 | 16,505 | Spear | |
| Nest Gatekeeper | 102 | 33,831 | Spear | |
| Nimble Tomb Raider | 102 | 16,181 | Spear | Stun Immunity, Silence Immunity |
| Salamander | 102 | 16,181 | Spear | Boss, Stun Immunity |
| Sea Hermit Crab | 102 | 24,942 | Spear | |
| Valkyrie Spearman | 102 | 16,181 | Spear | |
| Veteran Dragoon | 102 | 25,165 | Spear | Flying |
| Yellow Thorned Lizard | 102 | 16,181 | Spear | |
| Crazy Militia | 103 | 15,402 | Spear | |
| Dragoon Chief | 103 | 25,443 | Spear | Flying |
| Ghost Spearman | 103 | 25,041 | Spear | Self-resurrection |
| Nest Warrior | 103 | 34,200 | Spear | |
| Red Thorned Lizard | 103 | 16,585 | Spear | |
| Slave Conscript | 103 | 16,342 | Spear | |
| Swift Tomb Raider | 103 | 16,353 | Spear | Stun Immunity, Silence Immunity |
| Byzantine Officer | 104 | 16,505 | Spear | |
| Evil Ghost Spearman | 104 | 25,041 | Spear | Self-resurrection |
| Immortal Guard | 104 | 25,041 | Spear | Self-resurrection |
| Immortal Soldier | 104 | 25,041 | Spear | Self-resurrection |
| Mammoth Hermit Crab | 104 | 26,836 | Spear | |
| Crazy Byzantine Knight | 105 | 16,181 | Spear | |
| Elephant Warrior | 105 | 16,670 | Spear | |
| Immortal Bodyguard | 105 | 25,194 | Spear | Self-resurrection |
| Jealous Jang Jie | 105 | 16,181 | Spear | Boss, Stun Immunity, Silence Immunity |
| Polites | 105 | 138,211 | Spear | Boss, Stun Immunity, Silence Immunity |
| Xiahou Ba | 105 | 186,420 | Spear | Boss, Stun Immunity, Silence Immunity |
| Cataphract Knight | 106 | 16,836 | Spear | |
| General of Eternity | 107 | 40,861 | Spear | Boss, Stun Immunity, Boss, Silence Immunity, Unknown* |
| Jormungand | 107 | 17,004 | Spear | Boss, Stun Immunity |
| Lizardman | 107 | 17,697 | Spear | |
| Young Lizardman | 107 | 17,697 | Spear | |
| Careless Monkey King | 108 | 17,174 | Spear | |
| Giustiniani | 108 | 17,174 | Spear | Boss, Stun Immunity, Reinitialize, Silence Immunity |
| Poor Monk Pig | 108 | 17,174 | Spear | |
| Strange Lizardman | 108 | 18,489 | Spear | |
| Yin Ming | 108 | 286,780 | Spear | Boss, Stun Immunity, Silence Immunity |
| Damaged Yangban Mask | 109 | 77,872 | Spear | |
| False Prophet | 109 | 17,505 | Spear | Boss, Stun Immunity, Silence Immunity |
| Frivolous Monkey King | 109 | 17,174 | Spear | |
| Malicious Lizardman | 109 | 58,400 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Violent Monk Pig | 109 | 17,174 | Spear | |
| Disguised Bandit | 110 | 10,000 | Spear | Boss |
| Fallen Spearman | 110 | 76,289 | Spear | |
| Negoro Lord's Spirit | 110 | 41,428 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Zhu Wuneng | 110 | 19,710 | Spear | Boss, Stun Immunity, Silence Immunity |
| Fiery Werewolf | 111 | 41,428 | Spear | |
| Crazy Street Lamp | 112 | 77,101 | Spear | |
| Skuld | 112 | 20,707 | Spear | Boss, Stun Immunity, Flying |
| Brutal Flyman | 113 | 31,762 | Spear | Flying, Silence Immunity |
| Ascended Brute | 114 | 77,101 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Outdated Mining Robot | 114 | 22,650 | Spear | |
| Splendid Flyman | 114 | 32,035 | Spear | Flying, Silence Immunity |
| Yangban Mask | 114 | 36,541 | Spear | |
| Hahoe Mask | 115 | 36,893 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Malicious Spartan | 115 | 28,260 | Spear | |
| Mining Drill Robot | 115 | 23,364 | Spear | |
| Sad Hero's Soul | 115 | 28,260 | Spear | |
| Universal Mining Robot | 115 | 23,364 | Spear | |
| Black Heart Lurker | 117 | 24,716 | Spear | |
| Claw Punk | 117 | 24,716 | Spear | |
| Punk Leader | 117 | 24,716 | Spear | |
| Supply Brute | 117 | 67,125 | Spear | Boss, Stun Immunity, Silence Immunity |
| Black Eagle Mask | 118 | 38,716 | Spear | Flying, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| White Eagle Mask | 118 | 38,716 | Spear | Flying, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Delicate Looter | 119 | 28,260 | Spear | |
| Indecent Slayer | 119 | 28,260 | Spear | |
| Elite Brute | 120 | 67,125 | Spear | |
| Gold Rose | 120 | 26,244 | Spear | Boss, Stun Immunity, Silence Immunity |
| Hector | 120 | 224,966 | Spear | Boss, Stun Immunity, Silence Immunity |
| Malicious Bronze Giant | 120 | 33,589 | Spear | Boss, Stun Immunity, Silence Immunity |
| Giant Toad | 121 | 32,153 | Spear | |
| Merciless Rakshasa | 121 | 32,153 | Spear | |
| Poisonous Toad | 122 | 32,681 | Spear | |
| Tombstone Ghost | 122 | 34,166 | Spear | |
| Tombstone Ghost Warrior | 122 | 34,166 | Spear | |
| Treacherous Knight | 123 | 62,521 | Spear | |
| Crazy Knight | 124 | 92,521 | Spear | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Enraged Savage | 124 | 45,000 | Spear | |
| Fake Quetzalcoatl | 124 | 31,971 | Spear | Boss, Stun Immunity, Silence Immunity |
| Ignorant Savage | 124 | 36,000 | Spear | |
| Anger | 125 | 11,000 | Spear | Boss, Stun Immunity, Silence Immunity |
| Calypso Slayer | 125 | 96,160 | Spear | Boss, Stun Immunity, Silence Immunity |
| Loveless Diva Second Officer | 125 | 114,297 | Spear | Boss, Stun Immunity, Silence Immunity |
| Transformed Old Fox | 125 | 1 | Spear | Stun Immunity, Silence Immunity |
| Cruel Spearman | 127 | 228,113 | Spear | |
| Guardian of the South | 127 | 11,000 | Spear | Boss, Stun Immunity, Silence Immunity, Reinitialize |
| King's Guard | 127 | 55,800 | Spear | Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| King's Warden | 127 | 38,800 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Roaming Ghost Tree | 127 | 37,521 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Tombstone Monster | 127 | 172,498 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Wandering Ghost Tree | 127 | 37,521 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Deadly Street Lamp | 128 | 69,845 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Haunted Street Lamp | 128 | 69,845 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Jade Gate Sergeant | 128 | 40,000 | Spear | |
| Zhang Yun | 128 | 562,460 | Spear | Boss, Stun Immunity, Silence Immunity |
| Black Forest Captain | 129 | 562,460 | Spear | Boss, Stun Immunity, Silence Immunity |
| Jade Gate Pikeman | 129 | 43,000 | Spear | |
| Unknown Yangban Mask | 129 | 175,825 | Spear | |
| Ares' Slave Giant | 130 | 492,102 | Spear | Boss, Stun Immunity, Silence Immunity |
| Cruel Ghost Knight | 130 | 74,561 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Forgotten Guardian | 130 | 492,102 | Spear | Boss, Stun Immunity, Silence Immunity |
| Pitiful Ghost Knight | 130 | 74,561 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Agonized Windmill | 131 | 509,516 | Spear | Boss, Stun Immunity, Silence Immunity |
| Mutated Street Lamp | 132 | 174,085 | Spear | |
| Swift Thief Cavalry | 132 | 45,000 | Spear | |
| Tough Thief Cavalry | 133 | 47,000 | Spear | |
| Plagued Fighter | 134 | 138,760 | Spear | |
| Crystalline Nightmare | 135 | 510,310 | Spear | Boss, Stun Immunity, Silence Immunity |
| Deiphobus | 135 | 548,977 | Spear | Boss, Stun Immunity, Silence Immunity |
| Imperial Brute | 135 | 138,760 | Spear | |
| Quixotic Windmill | 135 | 520,000 | Spear | Boss, Stun Immunity, Silence Immunity |
| Street Lamp Spirit | 136 | 249,535 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Zhang Liao | 136 | 273,683 | Spear | Boss, Stun Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Fortified Crystalline | 139 | 194,214 | Spear | Boss |
| Haunted Patient | 141 | 273,683 | Spear | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Fortified Windmill | 143 | 202,098 | Spear | Boss |
| Toxic Hesperidean Nymph | 143 | 102,435 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Angry Snake Fighter | 144 | 417,600 | Spear | |
| Ma Yen | 144 | 723,110 | Spear | Boss, Stun Immunity, Silence Immunity |
| Mutated Knight | 144 | 208,902 | Spear | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Wei Patrolman | 144 | 420,675 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Wen Ping | 144 | 723,110 | Spear | Boss, Stun Immunity, Silence Immunity |
| Fierce Snake Fighter | 145 | 427,750 | Spear | |
| Ladon | 145 | 1,058,530 | Spear | Stun Immunity, Silence Immunity, Boss |
| Loveless Diva Leader | 145 | 253,066 | Spear | Boss, Stun Immunity, Silence Immunity |
| Elite Wei Patrolman | 146 | 434,154 | Spear | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Malicious Spirit | 150 | 800,000 | Spear | Boss, Stun Immunity, Silence Immunity |
Battle
[Combat in Atlantica]
When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.
Attack deals physical damage to the enemy.
Search gets you items by searching the dead. Sometimes you can't get any treasure, though.
Guard blocks against enemies' attacks and decreases damage by a certain amount.
Move changes a mercenary's position in your formation.
Wait causes a mercenary to do nothing. Acting power isn't wasted.
Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 70 depending on the magic and upgrade status.
Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.
[Moving Mercenaries]
When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.
1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.
2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.
[About Action Power]
Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.
In battle, action power is consumed with each action taken.
1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).
A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.
When your action power is negative, you must recover 100 action power in order to move again.
[Magic]
Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.
[Stats]
Strength
* Increases Attack Power (Melee only)
* Increases Defense
Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate
Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects
Vitality
* Increases Health
[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.
1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.
2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.
3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.
4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.




