Monster : Spear

Last Spear monsters added:

Name   Level   Experience   Weapon   Special  
Arhat Trainee10116,505Spear
Flying Fish10124,627SpearFlying
Crouching-tiger Arhat10216,505Spear
Nest Gatekeeper10233,831Spear
Nimble Tomb Raider10216,181SpearStun Immunity, Silence Immunity
Salamander10216,181SpearBoss, Stun Immunity
Sea Hermit Crab10224,942Spear
Valkyrie Spearman10216,181Spear
Yellow Thorned Lizard10216,181Spear
Crazy Militia10315,402Spear
Ghost Spearman10325,041SpearSelf-resurrection
Nest Warrior10334,200Spear
Red Thorned Lizard10316,585Spear
Slave Conscript10316,342Spear
Swift Tomb Raider10316,353SpearStun Immunity, Silence Immunity
Byzantine Officer10416,505Spear
Evil Ghost Spearman10425,041SpearSelf-resurrection
Immortal Guard10425,041SpearSelf-resurrection
Immortal Soldier10425,041SpearSelf-resurrection
Mammoth Hermit Crab10426,836Spear
Crazy Byzantine Knight10516,181Spear
Elephant Warrior10516,670Spear
Immortal Bodyguard10525,194SpearSelf-resurrection
Jealous Jang Jie10516,181SpearBoss, Stun Immunity, Silence Immunity
Polites105138,211SpearBoss, Stun Immunity, Silence Immunity
Training Elephant Warrior105181SpearUnknown*
Xiahou Ba105186,420SpearBoss, Stun Immunity, Silence Immunity
Cataphract Knight10616,836Spear
General of Eternity10740,861SpearBoss, Stun Immunity, Boss, Silence Immunity, Unknown*
Jormungand10717,004SpearBoss, Stun Immunity
Lizardman10717,697Spear
Training Young Lizardman107187SpearUnknown*
Young Lizardman10717,697Spear
Careless Monkey King10817,174Spear
Giustiniani10817,174SpearBoss, Stun Immunity, Reinitialize, Silence Immunity
Poor Monk Pig10817,174Spear
Strange Lizardman10818,489Spear
Yin Ming108286,780SpearBoss, Stun Immunity, Silence Immunity
Damaged Yangban Mask10977,872Spear
False Prophet10917,505SpearBoss, Stun Immunity, Silence Immunity
Frivolous Monkey King10917,174Spear
Malicious Lizardman10958,400SpearStrong Will
Violent Monk Pig10917,174Spear
Disguised Bandit11010,000SpearBoss
Fallen Spearman11076,289Spear
Negoro Lord's Spirit11041,428SpearStrong Will
Zhu Wuneng11019,710SpearBoss, Stun Immunity, Silence Immunity
Battle

[Combat in Atlantica]

During your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack deals physical damage to the enemy.

Search gets you items by searching the dead. You won't always get treasure from the fallen, though.

Guard blocks against enemies' attacks and decreases damage by a certain amount.

Move changes a mercenary's position in your formation.

Wait causes a mercenary to do nothing. This does not use their action power.

Magic orders the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 80, depending on the spell and upgrade status.

Turn Time Limit Both you and the enemy alternate turns to attack. Each turn is up to 30 seconds. For PVP, the number of active mercenaries is increased by one each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action power is a measure of how many actions a mercenary can take per turn.
Generally, each turn restores 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: -100 Action Power
2) Search: -50 Action Power
3) Guard: -50 Action Power
4) Move: -50 Action Power
5) Wait: No Action Power
6) Magic: -0 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose an action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and its level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health


[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.

1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.

2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.

3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.

4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.