Monster : Staff

Last Staff monsters added:

Name   Lv.   Experience   Weapon   Special  
Xiyu Shaman20219StaffBoss
Shadow Witch23282StaffBoss
Huge Preta501,768Staff
Preta501,768Staff
Hell Imp532,092Staff
Wandering Imp532,092Staff
Lord Chamberlain542,208Staff
Chief Chamberlain552,328Staff
Iron Doll Magician552,328Staff
Watcher552,560Staff
Cannibal Demon562,452StaffBoss, Stun Immunity
Chief Watcher562,697Staff
Fallen Naga Sorcerer562,452Staff
Mumtaz Mahal562,452StaffBoss, Stun Immunity
Alloy Doll Magician572,839Staff
Admirer of Shiva582,714StaffStun Immunity
Elizabeth582,714StaffBoss
Guardian of Stigma592,852StaffBoss, Stun Immunity
Woeful Contessa593,137StaffBoss
Dracula602,994StaffFlying, Boss
Nightmare Mage613,455Staff
Nightmare King623,621Staff
Nightmare Priest623,621Staff
Briseis6321,530StaffBoss, Stun Immunity, Silence Immunity
Succubus674,122StaffBoss, Stun Immunity
Enki Magician684,303Staff
Enril Magician684,303Staff
Incubus684,303StaffFlying, Boss, Stun Immunity
Ishtar's Oracle694,490Staff
Priestess of Ishtar694,490Staff
Mummy Magician736,545Staff
Sage Anubis746,794Staff
Golden Anubis755,724Staff
Suffering Anubis7622,420StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Enki Wizard787,918Staff
Enril Sorcerer798,220Staff
Ereshkigal's Priest798,220Staff
Forgotten Anubis798,940Staff
Night Guard798,940StaffSelf-resurrection
Agent of Judgment8040,419StaffBoss, Stun Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Anubis of Death808,536Staff
Ereshkigal's Oracle808,630Staff
Executioner809,218Staff
Fallen Priestess828,536Staff
Evil Priestess839,438Staff
Ruler of Destruction848,044Staff
Sage King858,278Staff
Machine Goddess8710,401StaffBoss, Stun Immunity
Recovering Dancer8810,901Staff
Cheering Dancer8911,427Staff
Hanahebi9011,927Staff
Onihebi9111,784Staff
Pale Dancer9235,973StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Magician Apprentice9410,942Staff
Resurrected Succubus9422,746StaffBoss
Hidden Magician9510,893Staff
Grand Magician9611,165Staff
Yoruichi9812,519StaffStun Immunity
Yukihime9815,490StaffBoss, Stun Immunity, Silence Immunity, Reinitialize
Advance Sage9927,705Staff
Crazed Silver Sage9935,973StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Forgotten Wizard10124,627Staff
Resurrected Hanzo10124,384StaffBoss
Ancient High Priest10224,942Staff
Fallen Minister10224,942StaffUnknown*
Fallen Priest10224,893Staff
Fallen Archbishop10325,165Staff
Militia Magician10316,342Staff
Resurrected Mumtaz Mahal10324,873StaffBoss
Enraged Masan10535,218StaffFlying, Self-resurrection
Forgotten Matriarch10548,836StaffBoss, Stun Immunity, Silence Immunity
Mysterious Necromancer10616,342Staff
Possessed Masan10636,369StaffFlying, Self-resurrection
Haunted Archbishop10716,505StaffBoss, Stun Immunity
Dark Archbishop10817,174Staff
Dark Cardinal10817,174Staff
Dark Priest10817,174Staff
Hades Patroller10839,144StaffSelf-resurrection
Hel10817,174StaffBoss, Stun Immunity, Flying
Urd10818,761StaffBoss, Stun Immunity, Flying
Merciless Steward10940,841Staff
Dark Missionary11056,202StaffBoss, Stun Immunity, Flying
Imperial Witch11155,299StaffBoss, Stun Immunity, Boss, Silence Immunity, Unknown*
Succubus of Chaos11260,000StaffBoss, Stun Immunity, Silence Immunity, Flying
Bewitching Succubus Queen11365,000StaffBoss, Stun Immunity, Silence Immunity, Flying
Enlightened High Priest11582,660StaffBoss
Hannya11544,212StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Stalactite Taese11521,527StaffBoss, Stun Immunity, Silence Immunity
Sedna11724,716StaffBoss, Stun Immunity
Death Row Inmate11860,051StaffBoss, Stun Immunity, Silence Immunity
Disguised Tlaltecuhtli11928,260Staff
Elite Sage11964,205Staff
Fake Tlaltecuhtli11928,260Staff
Rainstorm High Priest11928,260Staff
Supply Mage11964,205StaffBoss, Stun Immunity, Silence Immunity
Wind Sorcerer11928,260Staff
Cruel Tamer12028,720Staff
Enlightened Lion Mask12086,874StaffBoss
Hattori Hanzo120500,000StaffBoss, Stun Immunity, Silence Immunity
Merciless Tamer12028,720Staff
Apostle of Death Guide12232,681StaffFlying
Order of Night Priest12261,343Staff
Wandering Souls' Shephard12232,681StaffFlying
Decrepit High Priest124147,704Staff
Fickle Tamer125115,776StaffBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Cruel Monk12638,200StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Dazzling Monk12638,200StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Enchanting Monk12649,200StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Order of Night Archbishop12673,300StaffBoss, Stun Immunity, Silence Immunity, Boss
Violent Monk12655,200StaffSilence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Lion Mask129187,996StaffBoss, Stun Immunity, Silence Immunity, Reinitialize
Diabolic High Priest130264,800StaffBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Ghastly Silver Sage130144,404StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Imperial Sage134131,255Staff
Chaos Shaman135400,219StaffBoss, Stun Immunity, Silence Immunity
Fortified Guardian135186,638StaffBoss
Guardian of the Lava Valley135500,000StaffBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Polyxena137615,544StaffBoss, Stun Immunity, Silence Immunity
Taiping Sage138645,870StaffBoss, Stun Immunity, Silence Immunity
Po Tian Niangniang140680,000StaffBoss, Stun Immunity, Silence Immunity
Desert Sniper142397,600Staff
Fortified Imperial Witch142200,098StaffBoss
Desert Gatekeeper143407,550Staff
Malicious Hesperidean Tree143102,435StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Toxic Hesperidean Tree143102,435StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Wooden Puppet Puppeteer143407,550Staff
Hesperidean Sorcerer144104,144StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Wooden Puppet Spirit Mage144417,600Staff
Enraged Priestess148455,334StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Totem Spirit149469,350StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Eroded Sand Sorcerer150800,000StaffBoss, Stun Immunity, Silence Immunity
Gray Sand Spirit150480,000StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Idol Spirit150480,000StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Livid Sage150468,813StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Ruin150958,700StaffBoss, Stun Immunity, Silence Immunity
Red Sand Spirit151490,750StaffStrong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Tainted Earth Spirit151736,125StaffBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Corrupt Sorcerer152999,999StaffBoss, Stun Immunity, Silence Immunity
Spirit King1572,960,000StaffBoss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching.
Battle

[Combat in Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack deals physical damage to the enemy.

Search gets you items by searching the dead. Sometimes you can't get any treasure, though.

Guard blocks against enemies' attacks and decreases damage by a certain amount.

Move changes a mercenary's position in your formation.

Wait causes a mercenary to do nothing. Acting power isn't wasted.

Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 70 depending on the magic and upgrade status.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health


[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.

1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.

2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.

3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.

4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.