Monster : Staff
Last Staff monsters added:
| Name | Lv. | Experience | Weapon | Special |
|---|---|---|---|---|
| Xiyu Shaman | 20 | 219 | Staff | Boss |
| Shadow Witch | 23 | 282 | Staff | Boss |
| Huge Preta | 50 | 1,768 | Staff | |
| Preta | 50 | 1,768 | Staff | |
| Hell Imp | 53 | 2,092 | Staff | |
| Wandering Imp | 53 | 2,092 | Staff | |
| Lord Chamberlain | 54 | 2,208 | Staff | |
| Chief Chamberlain | 55 | 2,328 | Staff | |
| Iron Doll Magician | 55 | 2,328 | Staff | |
| Watcher | 55 | 2,560 | Staff | |
| Cannibal Demon | 56 | 2,452 | Staff | Boss, Stun Immunity |
| Chief Watcher | 56 | 2,697 | Staff | |
| Fallen Naga Sorcerer | 56 | 2,452 | Staff | |
| Mumtaz Mahal | 56 | 2,452 | Staff | Boss, Stun Immunity |
| Alloy Doll Magician | 57 | 2,839 | Staff | |
| Admirer of Shiva | 58 | 2,714 | Staff | Stun Immunity |
| Elizabeth | 58 | 2,714 | Staff | Boss |
| Guardian of Stigma | 59 | 2,852 | Staff | Boss, Stun Immunity |
| Woeful Contessa | 59 | 3,137 | Staff | Boss |
| Dracula | 60 | 2,994 | Staff | Flying, Boss |
| Nightmare Mage | 61 | 3,455 | Staff | |
| Nightmare King | 62 | 3,621 | Staff | |
| Nightmare Priest | 62 | 3,621 | Staff | |
| Briseis | 63 | 21,530 | Staff | Boss, Stun Immunity, Silence Immunity |
| Succubus | 67 | 4,122 | Staff | Boss, Stun Immunity |
| Enki Magician | 68 | 4,303 | Staff | |
| Enril Magician | 68 | 4,303 | Staff | |
| Incubus | 68 | 4,303 | Staff | Flying, Boss, Stun Immunity |
| Ishtar's Oracle | 69 | 4,490 | Staff | |
| Priestess of Ishtar | 69 | 4,490 | Staff | |
| Mummy Magician | 73 | 6,545 | Staff | |
| Sage Anubis | 74 | 6,794 | Staff | |
| Golden Anubis | 75 | 5,724 | Staff | |
| Suffering Anubis | 76 | 22,420 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Enki Wizard | 78 | 7,918 | Staff | |
| Enril Sorcerer | 79 | 8,220 | Staff | |
| Ereshkigal's Priest | 79 | 8,220 | Staff | |
| Forgotten Anubis | 79 | 8,940 | Staff | |
| Night Guard | 79 | 8,940 | Staff | Self-resurrection |
| Agent of Judgment | 80 | 40,419 | Staff | Boss, Stun Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Anubis of Death | 80 | 8,536 | Staff | |
| Ereshkigal's Oracle | 80 | 8,630 | Staff | |
| Executioner | 80 | 9,218 | Staff | |
| Fallen Priestess | 82 | 8,536 | Staff | |
| Evil Priestess | 83 | 9,438 | Staff | |
| Ruler of Destruction | 84 | 8,044 | Staff | |
| Sage King | 85 | 8,278 | Staff | |
| Machine Goddess | 87 | 10,401 | Staff | Boss, Stun Immunity |
| Recovering Dancer | 88 | 10,901 | Staff | |
| Cheering Dancer | 89 | 11,427 | Staff | |
| Hanahebi | 90 | 11,927 | Staff | |
| Onihebi | 91 | 11,784 | Staff | |
| Pale Dancer | 92 | 35,973 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Magician Apprentice | 94 | 10,942 | Staff | |
| Resurrected Succubus | 94 | 22,746 | Staff | Boss |
| Hidden Magician | 95 | 10,893 | Staff | |
| Grand Magician | 96 | 11,165 | Staff | |
| Yoruichi | 98 | 12,519 | Staff | Stun Immunity |
| Yukihime | 98 | 15,490 | Staff | Boss, Stun Immunity, Silence Immunity, Reinitialize |
| Advance Sage | 99 | 27,705 | Staff | |
| Crazed Silver Sage | 99 | 35,973 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Forgotten Wizard | 101 | 24,627 | Staff | |
| Resurrected Hanzo | 101 | 24,384 | Staff | Boss |
| Ancient High Priest | 102 | 24,942 | Staff | |
| Fallen Minister | 102 | 24,942 | Staff | Unknown* |
| Fallen Priest | 102 | 24,893 | Staff | |
| Fallen Archbishop | 103 | 25,165 | Staff | |
| Militia Magician | 103 | 16,342 | Staff | |
| Resurrected Mumtaz Mahal | 103 | 24,873 | Staff | Boss |
| Enraged Masan | 105 | 35,218 | Staff | Flying, Self-resurrection |
| Forgotten Matriarch | 105 | 48,836 | Staff | Boss, Stun Immunity, Silence Immunity |
| Mysterious Necromancer | 106 | 16,342 | Staff | |
| Possessed Masan | 106 | 36,369 | Staff | Flying, Self-resurrection |
| Haunted Archbishop | 107 | 16,505 | Staff | Boss, Stun Immunity |
| Dark Archbishop | 108 | 17,174 | Staff | |
| Dark Cardinal | 108 | 17,174 | Staff | |
| Dark Priest | 108 | 17,174 | Staff | |
| Hades Patroller | 108 | 39,144 | Staff | Self-resurrection |
| Hel | 108 | 17,174 | Staff | Boss, Stun Immunity, Flying |
| Urd | 108 | 18,761 | Staff | Boss, Stun Immunity, Flying |
| Merciless Steward | 109 | 40,841 | Staff | |
| Dark Missionary | 110 | 56,202 | Staff | Boss, Stun Immunity, Flying |
| Imperial Witch | 111 | 55,299 | Staff | Boss, Stun Immunity, Boss, Silence Immunity, Unknown* |
| Succubus of Chaos | 112 | 60,000 | Staff | Boss, Stun Immunity, Silence Immunity, Flying |
| Bewitching Succubus Queen | 113 | 65,000 | Staff | Boss, Stun Immunity, Silence Immunity, Flying |
| Enlightened High Priest | 115 | 82,660 | Staff | Boss |
| Hannya | 115 | 44,212 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Stalactite Taese | 115 | 21,527 | Staff | Boss, Stun Immunity, Silence Immunity |
| Sedna | 117 | 24,716 | Staff | Boss, Stun Immunity |
| Death Row Inmate | 118 | 60,051 | Staff | Boss, Stun Immunity, Silence Immunity |
| Disguised Tlaltecuhtli | 119 | 28,260 | Staff | |
| Elite Sage | 119 | 64,205 | Staff | |
| Fake Tlaltecuhtli | 119 | 28,260 | Staff | |
| Rainstorm High Priest | 119 | 28,260 | Staff | |
| Supply Mage | 119 | 64,205 | Staff | Boss, Stun Immunity, Silence Immunity |
| Wind Sorcerer | 119 | 28,260 | Staff | |
| Cruel Tamer | 120 | 28,720 | Staff | |
| Enlightened Lion Mask | 120 | 86,874 | Staff | Boss |
| Hattori Hanzo | 120 | 500,000 | Staff | Boss, Stun Immunity, Silence Immunity |
| Merciless Tamer | 120 | 28,720 | Staff | |
| Apostle of Death Guide | 122 | 32,681 | Staff | Flying |
| Order of Night Priest | 122 | 61,343 | Staff | |
| Wandering Souls' Shephard | 122 | 32,681 | Staff | Flying |
| Decrepit High Priest | 124 | 147,704 | Staff | |
| Fickle Tamer | 125 | 115,776 | Staff | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Cruel Monk | 126 | 38,200 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Dazzling Monk | 126 | 38,200 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Enchanting Monk | 126 | 49,200 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Order of Night Archbishop | 126 | 73,300 | Staff | Boss, Stun Immunity, Silence Immunity, Boss |
| Violent Monk | 126 | 55,200 | Staff | Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Lion Mask | 129 | 187,996 | Staff | Boss, Stun Immunity, Silence Immunity, Reinitialize |
| Diabolic High Priest | 130 | 264,800 | Staff | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Ghastly Silver Sage | 130 | 144,404 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Imperial Sage | 134 | 131,255 | Staff | |
| Chaos Shaman | 135 | 400,219 | Staff | Boss, Stun Immunity, Silence Immunity |
| Fortified Guardian | 135 | 186,638 | Staff | Boss |
| Guardian of the Lava Valley | 135 | 500,000 | Staff | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Polyxena | 137 | 615,544 | Staff | Boss, Stun Immunity, Silence Immunity |
| Taiping Sage | 138 | 645,870 | Staff | Boss, Stun Immunity, Silence Immunity |
| Po Tian Niangniang | 140 | 680,000 | Staff | Boss, Stun Immunity, Silence Immunity |
| Desert Sniper | 142 | 397,600 | Staff | |
| Fortified Imperial Witch | 142 | 200,098 | Staff | Boss |
| Desert Gatekeeper | 143 | 407,550 | Staff | |
| Malicious Hesperidean Tree | 143 | 102,435 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Toxic Hesperidean Tree | 143 | 102,435 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Wooden Puppet Puppeteer | 143 | 407,550 | Staff | |
| Hesperidean Sorcerer | 144 | 104,144 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Wooden Puppet Spirit Mage | 144 | 417,600 | Staff | |
| Enraged Priestess | 148 | 455,334 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Totem Spirit | 149 | 469,350 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Eroded Sand Sorcerer | 150 | 800,000 | Staff | Boss, Stun Immunity, Silence Immunity |
| Gray Sand Spirit | 150 | 480,000 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Idol Spirit | 150 | 480,000 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Livid Sage | 150 | 468,813 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Ruin | 150 | 958,700 | Staff | Boss, Stun Immunity, Silence Immunity |
| Red Sand Spirit | 151 | 490,750 | Staff | Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Tainted Earth Spirit | 151 | 736,125 | Staff | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
| Corrupt Sorcerer | 152 | 999,999 | Staff | Boss, Stun Immunity, Silence Immunity |
| Spirit King | 157 | 2,960,000 | Staff | Boss, Stun Immunity, Silence Immunity, Strong WillEffect: Monsters with Strong Will are more resistant to bewitching. |
Battle
[Combat in Atlantica]
When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.
Attack deals physical damage to the enemy.
Search gets you items by searching the dead. Sometimes you can't get any treasure, though.
Guard blocks against enemies' attacks and decreases damage by a certain amount.
Move changes a mercenary's position in your formation.
Wait causes a mercenary to do nothing. Acting power isn't wasted.
Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 - 70 depending on the magic and upgrade status.
Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.
[Moving Mercenaries]
When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.
1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.
2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.
[About Action Power]
Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.
In battle, action power is consumed with each action taken.
1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).
A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.
When your action power is negative, you must recover 100 action power in order to move again.
[Magic]
Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.
[Stats]
Strength
* Increases Attack Power (Melee only)
* Increases Defense
Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critical Rate
Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects
Vitality
* Increases Health
[Battle Momentum System]
This system allows you to accumulate additional EXP when fighting consecutive battles.
The system only applies when battles are won.
1. Obtaining Momentum Experience
Each time you win a certain number of battles in a row, the accumulated EXP is granted automatically.
The number of victories left is shown through the icon on the right side of the screen.
You can choose how the EXP is distributed to level up specific mercenaries.
PvP battles do not count toward the number of victories.
In addition, a minimum amount of EXP must be earned for the victory to count.
2. Momentum Level
After reaching a certain amount of victories, your Momentum Level will increase.
Each level requires a specific number of victories, and higher levels accumulate a greater ratio of EXP.
Your Momentum Level will reset every day between 06:00 and 07:00.
3. Accumulated Experience
This option shows the total amount of accumulated EXP, and resets when it is distributed or when you log off.
4. Reward Priority
You can select how the accumulated EXP is distributed.
- Formation: Provides the EXP to the lowest level mercenary in the formation.
- My Home: Provides the EXP to the lowest level mercenary currently stationed at My Home.
You cannot select the My Home option if there are no mercenaries stationed at My Home.




