Monster

Last monsters added:

Name   Level   Experience   Weapon   Special   Location  
Agonized Windmill131509,516SpearBoss, Stun Immunity, Silence Immunity
Awake Acong13173,111Sword
Mechtarantula v113146,443SwordStrong Will
Mechtarantula v313146,443SwordStrong Will
Soul Trapper mk113146,443SwordBoss, Stun Immunity, Silence Immunity
Soul Trapper mk213146,443SwordBoss, Stun Immunity, Silence Immunity
Sunset Outlaw13146,443GunStrong Will
Wasteland Outlaw13146,443GunStrong Will
Cheerful Soldier13274,222Gun
Corrupted Spirit13283,636SwordStrong Will
Coyote Spirit13283,636SwordStrong Will
Greedy Goblin132185,344SwordBoss, Stun Immunity, Silence Immunity, Strong Will
Roaring Warrior13283,636AxeStrong Will
Spellbound Manager13272,010AxeBoss, Stun Immunity, Silence Immunity
Violent Warrior13283,636AxeStrong Will
Aeneas133562,556SwordBoss, Stun Immunity, Silence Immunity
Failed Scientist13385,345SwordStrong Will
Foldable Maid13385,345GunStrong Will
Frightful Slaughterer133564,868AxeBoss, Stun Immunity, Silence Immunity
Happy Soldier13375,328Gun
Mad Scientist13385,345Power SawStrong Will
Rechargeable Maid13385,345GunStrong Will
Cruel Vixen13487,054SwordStrong Will
Diabolic King134300,000SwordBoss, Stun Immunity, Silence Immunity, Strong Will
Diabolic King's Departed Soul134372,000AxeBoss, Stun Immunity, Silence Immunity, Strong Will
Escaped Rudolph13476,429Sword
Harsh Vixen13487,054SwordStrong Will
Master Shot13487,054GunStrong Will
Quick Shot13487,054GunStrong Will
Twisted Memory134400,260BowBoss, Stun Immunity, Silence Immunity
Crystalline Nightmare135510,310SpearBoss, Stun Immunity, Silence Immunity
Dark Alexandra135584,868CannonBoss, Stun Immunity, Silence Immunity
Deiphobus135548,977SpearBoss, Stun Immunity, Silence Immunity
Nimble Rudolph13576,427Sword
Perfected Tarantula135612,372SwordBoss, Stun Immunity, Silence Immunity
Riederan's Pulverizer135548,977AxeBoss, Stun Immunity, Silence Immunity
Thousand Year Old Python13525,000SwordBoss, Stun Immunity, Silence Immunity, Power of the Python
Genius Scientist Austin136641,419GunBoss, Stun Immunity, Silence Immunity
Street Lamp Spirit136249,535SpearStrong Will
Malicious Sunflower137256,477BowStrong Will
Polyxena137615,544StaffBoss, Stun Immunity, Silence Immunity
Pure Vixen Fairy137700,000AxeBoss, Stun Immunity, Silence Immunity
Revived Hector137615,544AxeBoss, Stun Immunity, Silence Immunity
Scylla137615,544SwordBoss, Stun Immunity, Silence Immunity
Narcissistic Patient138263,683GunStrong Will
Feral Spirit140320,908SwordStrong Will
King Priam140632,839AxeBoss, Stun Immunity, Silence Immunity
Leviathan140700,000GunBoss, Stun Immunity, Silence Immunity
Revived Priam140632,839CannonBoss, Stun Immunity, Silence Immunity
Wasted Urus140100,000AxeBoss, Stun Immunity, Silence Immunity, Reinitialize
Battle

[Combat in Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack deals physical damage to the enemy.

Search gets you items by searching the dead. Sometimes you can't get any treasure, though.

Guard blocks against enemies' attacks and decreases damage by a certain amount.

Move changes a mercenary's position in your formation.

Wait causes a mercenary to do nothing. Acting power isn't wasted.

Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 ~ 70 depending on the magic and upgrade status.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health