Monster

Last monsters added:

Name   Level   Experience   Weapon   Special   Location  
Ancient Royal Guard818,687Sword
Anubis of Souls818,044Bow
Apophis Guard818,687Sword
Arachnoid818,044Bow
Night Chaser818,044SwordBoss, Stun Immunity
Psychic Machine Beast818,044Gun
Seth's Escort818,044Sword
Seth's Warrior818,044Sword
Apophis Safeguard829,218Bow
Fallen Priestess828,536Staff
Guardian of Seth828,536Sword
King Khufu828,536AxeBoss, Stun Immunity
Psychic Arachnoid828,536Bow
Storm Juwoo828,536AxeFlying, Boss, Stun Immunity
Wild Horse828,536Sword
Brown Bear839,438Sword
Death Guide839,438Sword
Evil Priestess839,438Staff
Protector of Death839,438SwordStun Immunity
Violent Deer839,438Sword
Ancient King848,044Sword
Ashigaru Bowman849,752Bow
Ashigaru Rifleman849,752Gun
Female Elephant848,044Axe
Four-Armed Monkey848,044Sword
Frilled Lizard848,044Sword
Ruler of Destruction848,044Staff
Shade of Humbaba849,752SwordBoss, Stun Immunity
Slave General848,044SpearStun Immunity
Ashigaru Spearman859,752Spear
Male Rhinoceros858,278Sword
Malicious Swordsman8534,132Sword
Ninja Mage859,752Bow
Polluted Rhinoceros858,278Sword
Sage King858,278Staff
Young Rhinoceros858,278Sword
Bloody Safeguard869,389Spear
Chief Four-Armed Monkey868,536Sword
Cursed Mummy868,536AxeSelf-resurrection, Stun Immunity
Ground Spider Warrior8610,101Sword
Lone Guardsman869,389Spear
Murderous Machine869,389Gun
Ninja Assassin8610,101Sword
Shade of Tiamat8617,140GunBoss, Stun Immunity
Chaos Arachnoid879,713Bow
Destroyer Arachnoid879,713Bow
Destroyer Sekhmet879,713AxeBoss, Stun Immunity
Distorted Machine879,713Gun
Fighting Dancer8710,401Sword
Goblin Commander8710,401Gun
Goblin Private8710,401Bow
Machine Goddess8710,401StaffBoss, Stun Immunity
Shadow Ninja8710,401Bow
Delusional Ninja8810,901Sword
Goblin General8810,901Sword
Machine Fighter8810,044Gun
Ninja Drone8810,901Bow
Recovering Dancer8810,901Staff
Unfinished Machine8810,044Gun
Barbarian Gorilla8911,427Sword
Cheering Dancer8911,427Staff
Controlled Ninja8911,427Bow
Evil Monkey8911,427Sword
Samurai8911,427Sword
Test Machine G22408910,381BowBoss, Stun Immunity
Banished Ninja Assassin9033,333BowStrong Will
Hanahebi9011,927Staff
Immortal Apophis9011,784AxeBoss, Stun Immunity
Kagemusha9011,927Sword
Monster Drone9010,727AxeStun Immunity
Mutated Marksman9036,666Bow
Samidare9011,927SwordBoss, Stun Immunity
Southern Gorilla9011,927SwordBoss, Stun Immunity
Venom Artillery9036,666Cannon
White Bear9011,784Sword
Battle

[Combat in Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack deals physical damage to the enemy.

Search gets you items by searching the dead. Sometimes you can't get any treasure, though.

Guard blocks against enemies' attacks and decreases damage by a certain amount.

Move changes a mercenary's position in your formation.

Wait causes a mercenary to do nothing. Acting power isn't wasted.

Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 ~ 70 depending on the magic and upgrade status.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health