Monster

Last monsters added:

Name   Level   Experience   Weapon   Special   Location  
Cursed Soldier9111,784Sword
Distorted Goddess9111,080GunBoss, Stun Immunity
Onihebi9111,784Staff
Palace Guard919,427Axe
Revived Samurai9137,709SwordStrong Will
Trained Raptor9111,784Sword
Volcanic Pterosaur9111,784BowFlying
Volcanic Raptor9111,784Sword
Ash Basilisk9212,519Sword
Blazing Lizard929,084Sword
Executor Tianus9210,401AxeStun Immunity
Incarnation of Amon9212,519AxeBoss, Stun Immunity
Laughing Clown9210,015Sword
Lava Basilisk9212,519Sword
Onihime9212,519SwordBoss, Stun Immunity
Onimusha9212,519Sword
Pale Dancer9235,973StaffStrong Will
Veteran Sniper9210,015Bow
Flame Goblin9313,078SwordBoss, Stun Immunity
Flame Spirit9313,678SwordSelf-resurrection
Grandfather Clock9310,627Sword
Heavy Infantry9310,627Sword
Skeleton Spirit9313,678SwordSelf-resurrection
Thorn Jester9310,627Bow
Volcano Goblin9313,678Bow
Dark Crystal Safeguard9411,078SpearStun Immunity
Flame Giant Amazon9413,284Sword
Flame Giant Warrior9413,284Sword
Magician Apprentice9410,942Staff
Marble Clock9410,942Bow
Oda Nobunaga9413,284SpearBoss, Stun Immunity
Sad Clown9410,942Sword
Broken Beast Engine9513,616GunStun Immunity
Brown Yeti9513,616Bow
Chaotic Minotaur95102,680AxeBoss, Stun Immunity, Silence Immunity
Flame Giant Wizard9513,616Bow
Hidden Magician9510,893Staff
Iron Knight9510,893Sword
Luxurious Clock9510,893Bow
Obake9514,490SpearBoss, Stun Immunity
Pitiful Kojiro9549,359SwordBoss, Stun Immunity, Strong Will
White Yeti9513,616Bow
Baby Fire Dragon9613,956Bow
Grand Magician9611,165Staff
White Knight9611,165Sword
White Wolf9613,956Sword
Enraged Rock Beast9711,443SwordBoss, Stun Immunity
Fire Dragon Sorcerer9714,304Bow
Fire Dragon Warrior9714,304Sword
Reindeer9714,304Sword
Swan Knight9711,443Spear
Cannon Horse9818,356Cannon
Snowstorm Troll9814,661Cannon
Violent White Bear9814,661Sword
Yoruichi9812,519StaffStun Immunity
Yukihime9815,490StaffBoss, Stun Immunity, Silence Immunity, Reinitialize
Devilish Viking9952,910Axe
Frost Troll9915,027Cannon
Ice Troll9915,027Cannon
Shubene the Pure9912,022SwordBoss, Stun Immunity
Swift Cannon Horse9918,794Cannon
Ancient Beast10024,015Axe
Ancient Bronze Giant10013,861SpearBoss, Stun Immunity, Silence Immunity
Ancient Bronze Warrior10013,861SpearBoss, Stun Immunity, Silence Immunity
Broken Tomb1002SwordBoss, Stun Immunity, Silence Immunity
Cave Turtle10015,402Bow
Deep-Sea Guardian10033,000Bow
Enraged Pterosaur10015,402BowFlying
Forgotten Warrior10024,015Axe
Gnome Berserker10015,402Axe
Gnome Warrior10015,402Axe
Golden City Guardian10015,402AxeStun Immunity
Horse Rider10019,205Cannon
Pet Armadillo1001,000Sword
Protector of Worlds10024,015SwordUnknown*
Raccoon10019,205Axe
Sandy Octopus10024,015Gun
Sarpedon100107,544SwordBoss, Stun Immunity, Silence Immunity
Solid Rock1001AxeUnknown*
Song-i Hat10019,205Axe
Spearman Trainee10015,402Spear
Trainee's Wooden Puppet10016,505Sword
Troll General10015,402Cannon
Undead Bandit10022,955SwordSelf-resurrection
Viking Fugitive1001AxeStun Immunity, Silence Immunity
Battle

[Combat in Atlantica]

When you get your turn, you can act by choosing one of the following options: attack, search, guard, move, wait or magic.

Attack deals physical damage to the enemy.

Search gets you items by searching the dead. Sometimes you can't get any treasure, though.

Guard blocks against enemies' attacks and decreases damage by a certain amount.

Move changes a mercenary's position in your formation.

Wait causes a mercenary to do nothing. Acting power isn't wasted.

Magic causes the mercenary to use a spell they know. You can learn one magic spell per upgrade. The highest magic level is between 40 ~ 70 depending on the magic and upgrade status.

Turn Time Limit Both you and the enemy get one turn each to attack. The time limit per turn is 30 seconds. For PVP, the number of operative mercenaries is increased by one at each turn. The first player can use one mercenary, the next player gets two, then the first player gets three. A maximum of 5 mercenaries can act each turn.


[Moving Mercenaries]

When a mercenary or character's position is a disadvantage during battle, or when you try to change the battle array of your mercenaries for strategy, then you can change mercenary's position.

1.During Battle On the battle menu at the right side on the bottom, if you click the move button(shortcut [D]), and move to the desired position, the mercenary will move to that position. Mercenaries' action power is consumed when they change positions.

2. Outside of Battle You can select [Formation] from the [My Info] menu at the top of the screen. Click the mercenary and then click the position that you want it to move to. It will then move to that position.


[About Action Power]

Action Power is the mercenary's acting ability.
Generally, each turn recovers 25-150 action power depending on a mercenary's class.

In battle, action power is consumed with each action taken.

1) Attack: - 100 Action Power
2) Search: - 50 Action Power
3) Guard: - 50 Action Power
4) Move: - 50 Action Power
5) Wait: - No Action Power
6) Magic: - 50 Action Power and above (depends on the magic skill).

A mercenary must have 100 action power for you to choose any action to perform.
Magic also requires 100 action power to start but the amount subtracted is dependent on the magic skill and it's level.

When your action power is negative, you must recover 100 action power in order to move again.


[Magic]

Magic is the most distinctive trait that separates different mercenaries.
You can use magic by right-clicking on the enemy during battle or by clicking the magic button in the battle menu.


[Stats]

Strength
* Increases Attack Power (Melee only)
* Increases Defense

Dexterity
* Increases Attack Power (Ranged only)
* Increases Critical Rate
* Decreases attacking enemy's Critial Rate

Intelligence
* Increases Attack Power (Staff only)
* Increases Magic Defense and Mana
* Increases magic effects

Vitality
* Increases Health