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- Various stats can be affected by skills, most common is the target's health (damage or heal). Effects mainly depend on the character/mercenary upgrade and skill level.
- Moreover, the Atlantica game also handles some resistance to specific magic element (dark, fire...). The main rule is that mercenaries & monsters are more resistant to their related element. "Dark" magic skills (as darkseed or silence) can heal "Evil" monsters.
- The targets' M.Def will strongly modulate the skill effects.
- By the way, caster's intelligence give bonus (equal to one skill level) to Health effect (damage or heal) every 75 points (PvP only, PvE/TBS depend on the game localization/version).
- During Colosseum League (CL), skills are fixed to the level 100 upgrade at a certain level (different for each magic skill).

| Type | Active |
| Type | Active |
| Magic Element | General |
| Hit | Single |
| Target | Front only (enemies) |
| Cool Down | 2 |
| Delay | 1 turn(s) |
| Action Power | 150 |
| Lv. | MP | Health | Def | Magic Defense |
|---|---|---|---|---|
| 1 (PvE) | 65 | -200 | 10 | -30 |
| Colosseum League | MP | Health | Def | Magic Defense |
|---|---|---|---|---|
| Lv. |