Magic Defense

- Various stats can be affected by skills, most common is the target's health (damage or heal). Effects mainly depend on the character/mercenary upgrade and skill level.
- Moreover, the Atlantica game also handles some resistance to specific magic element (dark, fire...). The main rule is that mercenaries & monsters are more resistant to their related element. "Dark" magic skills (as darkseed or silence) can heal "Evil" monsters.
- The targets' M.Def will strongly modulate the skill effects.
- By the way, caster's intelligence give bonus (equal to one skill level) to Health effect (damage or heal) every 75 points (PvP only, PvE/TBS depend on the game localization/version).
- During Colosseum League (CL), skills are fixed to the level 100 upgrade at a certain level (different for each magic skill).


Magic Defense is used by:

Skill Upgrade 0: Level 1-20

Magic Defense

Magic Defense

"Rush to an enemy and steal its mana."
TypeActive
Magic ElementGeneral
HitRow
TargetAnywhere
(enemies)
Cool Down2
Action Power100
Level   MP   MP cost   Health   MP  
1 (PvE)241-300-400
Colosseum League   MP   MP cost   Health   MP  
Level