Awakening

- Various stats can be affected by skills, most common is the target's health (damage or heal). Effects mainly depend on the character/mercenary upgrade and skill level.
- Moreover, the Atlantica game also handles some resistance to specific magic element (dark, fire...). The main rule is that mercenaries & monsters are more resistant to their related element. "Dark" magic skills (as darkseed or silence) can heal "Evil" monsters.
- The targets' M.Def will strongly modulate the skill effects.
- By the way, caster's intelligence give bonus (equal to one skill level) to Health effect (damage or heal) every 75 points.
- During Colosseum League (CL), skills are fixed to the level 100 upgrade at a certain level (different for each magic skill).


Awakening is used by:

Skill Upgrade 0: Level 1-20

Awakening

Awakening

Activates when hit while using a Guardian Stone created with Ind. Dungeon rewards.
CategoryTriggered - Defense
TypeTriggered - Defense
Magic ElementGeneral
HitMain Character Only
TargetAnywhere
(caster)
Cooldown0
Action Power0
Max. Level11
_________
PvP:
10
Level   MP   Health   Stun  
2 (PvE)1013001
2 (PvP)101361
3 (PvE)1023001
3 (PvP)102411
4 (PvE)1033001
4 (PvP)103461
5 (PvE)1043001
5 (PvP)104511
6 (PvE)1053001
6 (PvP)105561
7 (PvE)1063001
7 (PvP)106611
8 (PvE)1073001
8 (PvP)107661
9 (PvE)1083001
9 (PvP)108711
10 (PvE)1093001
10 (PvP)109761
11 (PvE)1103002
11 (PvP)110812
11 (PvE)1103002
11 (PvP)110812
Colosseum League   MP   Health   Stun  
Level 1100311